Phase 1: RioGamepad virtual HID driver (KMDF + VHF) + C# report packer
Author the custom virtual HID gamepad that replaces vJoy, and pin its wire format on both sides. Builds clean to RioGamepad.sys against the EWDK (KMDF 1.15 + VHF, x64, warnings-as-errors). driver/RioGamepad/: - ReportDescriptor.h: 6x16-bit axes (X,Y,Z,Rx,Ry,Rz), one 4-direction hat with null state, and 96 buttons — the legacy vJoy layout. 25-byte input report. - Device.c/Driver.c: KMDF root-enumerated device that creates the VHF virtual HID device (VhfCreate in DeviceAdd, VhfStart in D0Entry, VhfDelete on cleanup) and exposes a device interface + IOCTL_RIO_SUBMIT_REPORT that forwards the caller's report bytes to VhfReadReportSubmit. Thin relay: no report logic in the kernel. - Public.h: device-interface GUID, IOCTL, and the report byte layout shared with the C# client. RioGamepad.inf + build.cmd (EWDK build, catalog/sign disabled). src/RioJoy.Core/Hid/RioHidReport.cs: packs AxisOutputs + hat + 96 buttons into the exact 25-byte report (LE axes, hat nibble with 0x0F=centered, button bitmap). 13 new xUnit tests (136 total). Remaining (deploy-side): test-sign + pnputil install + verify in joy.cpl, and wire the real DeviceIoControl feeder sink (replacing NullJoystickSink). The EWDK's in-build catalog task (DrvCat) can't load Microsoft.Kits.Logger on this image, so the .cat is produced with inf2cat/signtool at install time instead. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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## Status
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Phase 0 placeholder. Implementation is **Phase 1** in [../docs/PLAN.md](../docs/PLAN.md).
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**Phase 1 — implemented and compiling.** The driver source under
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[`RioGamepad/`](RioGamepad/) builds cleanly to `RioGamepad.sys` against the EWDK
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(KMDF 1.15 + VHF, x64). It is a thin VHF relay: it creates the virtual HID device
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from the report descriptor and, on each `IOCTL_RIO_SUBMIT_REPORT`, forwards the
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caller's 25-byte report to `VhfReadReportSubmit`. All report packing lives in the
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C# client (`RioJoy.Core.Hid.RioHidReport`, unit-tested) so the wire format is
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pinned on both sides ([`RioGamepad/Public.h`](RioGamepad/Public.h)).
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## Build prerequisites (Phase 1)
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Not yet done: **test-signing + install + verify in `joy.cpl`** (the on-cabinet
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step), and wiring the real `DeviceIoControl` feeder sink (replacing the C# side's
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`NullJoystickSink`).
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- Windows Driver Kit (WDK) for Windows 11 + matching Visual Studio + Windows SDK
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- A separate WDK/MSBuild project lives here (`RioGamepad.vcxproj`); it is **not**
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part of `RioJoy.sln` (different toolchain).
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## Building
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With the **EWDK** mounted (e.g. drive `E:`), from this folder:
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```cmd
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RioGamepad\build.cmd E:
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```
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This sources the EWDK env (`<EWDK>\BuildEnv\SetupBuildEnv.cmd`) and runs MSBuild,
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producing `RioGamepad\x64\Release\RioGamepad.sys`. The project is a WDK/MSBuild
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`.vcxproj`; it is **not** part of `RioJoy.sln` (different toolchain).
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> **EWDK note:** the build disables the managed catalog task
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> (`/p:DriverCatalog_Enable=false`) and auto-signing (`/p:SignMode=Off`). On this
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> EWDK image the in-build `DrvCat` task can't load `Microsoft.Kits.Logger`, so the
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> `.cat` is produced separately with `inf2cat.exe` and signed with `signtool.exe`
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> as part of install (below), rather than during compilation.
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## Signing
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