One RIOJoy-<ver>.zip now deploys on both OS generations (~75 MB with the offline XP prerequisites): - Layout: RIOJoy\app (net48 x64) + RIOJoy\app-xp (net40 x86) + RIOJoy\vendor (ViGEmBus; vendor\xp: .NET 4.0 offline installer + KB2468871, both signature-verified; RioGamepadXP driver slots in when 8B lands - build warns/skips until then). - RIOJoy\install-core.bat: shared OS-detecting install logic (ver -> 5.1 = XP); pure cmd.exe on the XP path, delegates to install-rio.ps1 on 10/11. Exports RIOJOY_APPDIR for shortcut creation. - postinstall.bat (TeslaConsole, unattended): elevates, runs the core, then deletes install.bat + README.txt so C:\games stays clean. - install.bat (standalone computers): same core + Start Menu/desktop shortcuts via make-shortcut.vbs (XP-safe); keeps the README. - README.txt at the zip root explains which entry point to run. - deploy *.ps1 re-encoded UTF-8-with-BOM: Windows PowerShell read the BOM-less files as ANSI, where an em-dash byte parses as a curly quote and breaks string parsing (bit install-rio.ps1 in dry-run testing). Verified: zip layout correct; extracted package dispatch-tested on Win10 non-elevated (OS detect -> modern route -> admin guard, system untouched). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
RIOJoy
Modern Windows 10/11 interface between the cockpit RIO (Remote Input/Output) board and Windows, as a virtual joystick / keyboard / mouse — the successor to the legacy vJoy-based app, with no vJoy dependency.
The RIO has 72 digital inputs and outputs (lighted buttons) and 5 analog axes (joystick X/Y, throttle, left pedal, right pedal), connected over RS-232 at 9600 8N1. RIOJoy exposes these to games that don't natively know about the cockpit hardware, with per-game profiles. (The native games — Firestorm, Red Planet — talk to the RIO directly and do not use this app.)
Repository layout
| Path | Contents |
|---|---|
src/RioJoy.Core |
Protocol, profile model, input mapper, HID feeder (class library) |
src/RioJoy.Tray |
Background tray application |
tests/RioJoy.Core.Tests |
xUnit tests for the protocol core |
driver/ |
RioGamepad virtual HID driver (KMDF + VHF) — replaces vJoy |
tools/RioJoySmokeTest |
On-cabinet end-to-end check of the feeder → driver path |
tools/XcfRegionExtract |
Extracts cockpit label regions from riojoy.xcf → regions.json |
docs/PLAN.md |
Full modernization plan (7 phases) |
docs/PROTOCOL.md |
RIO wire format + iRIO input-map reference |
docs/reference/ |
Cockpit overlay art & the legacy labeling pipeline |
legacy/ |
Original C++/vJoy implementation, kept as reference |
Building
Requires the .NET SDK (8.0 or newer) plus the .NET Framework 4.8
targeting/developer pack, on Windows. The apps target .NET Framework 4.8,
which is in-box on every Windows 10/11 machine — so deployed builds are
framework-dependent and need no runtime install on the target. The driver
builds separately with the WDK (see driver/README.md).
dotnet build RioJoy.sln -c Release
dotnet test RioJoy.sln
Status
Phases 1–5 are implemented and tested (241 unit tests). The RioGamepad virtual
HID driver is built (KMDF + VHF), test-signed, installed, and verified: it
enumerates in joy.cpl, and the C# HID feeder (DeviceIoControl →
RioGamepad.sys) drives its axes, buttons, and hat end-to-end (see
tools/RioJoySmokeTest). The C# side covers the serial
- RIO protocol core, input mapping + output routing, axis calibration + plasma
display, the tray app + profiles (JSON config,
RIO.iniimporter, three-state auto-switch), and the HID report packer that matches the driver's wire format. Remaining work is on-cabinet (real RIO serial/axis/plasma/auto-switch verification) plus packaging (Phase 6) and the profile editor + overlay generator (Phase 7). Seedocs/PLAN.mdfor the full roadmap.