Docs: reflect net48; convert tools projects to net48
Documentation now describes the .NET Framework 4.8 stack (was .NET 8): - README build prerequisites + framework-dependent/no-runtime-install note, test count 136 -> 241. - PLAN.md architecture diagram, stack decision (with PolySharp/shims note), suite total 136 -> 241. - deploy/README-DEPLOY.txt: app is net48 framework-dependent (4.8 is in-box on Win10/11), and build prerequisites. Also migrate the three tools (RioJoySmokeTest, RioSerialMonitor, XcfRegionExtract) to net48 so they keep building against the now-net48 RioJoy.Core (a net8 project cannot reference a net48 one). Added PolySharp + System.Memory/System.Text.Json shims and replaced net-core-only APIs (string.Contains/IndexOf with comparison, Array.Fill, generic Enum.IsDefined, int.TryParse(span)). All three build clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -27,8 +27,11 @@ Red Planet — talk to the RIO directly and do not use this app.)
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## Building
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Requires the **.NET 8 SDK** and Windows. The driver builds separately with the
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**WDK** (see [`driver/README.md`](driver/README.md)).
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Requires the **.NET SDK** (8.0 or newer) plus the **.NET Framework 4.8
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targeting/developer pack**, on Windows. The apps target **.NET Framework 4.8**,
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which is in-box on every Windows 10/11 machine — so deployed builds are
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framework-dependent and need **no runtime install** on the target. The driver
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builds separately with the **WDK** (see [`driver/README.md`](driver/README.md)).
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```sh
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dotnet build RioJoy.sln -c Release
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@@ -37,7 +40,7 @@ dotnet test RioJoy.sln
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## Status
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Phases 1–5 are implemented and tested (136 unit tests). The `RioGamepad` virtual
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Phases 1–5 are implemented and tested (241 unit tests). The `RioGamepad` virtual
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HID driver is built (KMDF + VHF), **test-signed, installed, and verified**: it
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enumerates in `joy.cpl`, and the C# HID feeder (`DeviceIoControl` →
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`RioGamepad.sys`) drives its axes, buttons, and hat end-to-end (see
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