Commit Graph
4 Commits
Author SHA1 Message Date
CydandClaude Opus 4.8 24a1b64519 Phase 4: axis calibration + plasma display (RioJoy.Core)
Port the analog calibration math and the plasma/VFD command set:

- Calibration/: AxisCalibrator ports UpdateThrottle/UpdatePadal/UpdateJoystick
  (riovjoy2.cpp#L1504+) — throttle deadzone + ratchet field, pedal deadzones,
  joystick X/Y auto-ranging from observed min/max, rudder mixing (enableZR), and
  the per-axis invert flags. Stateful (start positions, last outputs, observed
  extremes) like the legacy globals, with the RIOcmd axis resets. Final outputs
  clamp to the documented 0..32766 range (also guards a legacy compounding quirk).
  AxisOutputs carries the six values; IJoystickSink gains SetAxis(JoyAxis,value)
  so calibrated axes reach the HID feeder.
- Plasma/: PlasmaCommands builds the CPlasma ESC sequences (clear/cursor/font/
  attr/box draw+fill/text) + GetFontSize + the PlasmaPosText auto-fit/centering;
  PlasmaDisplay writes them over the secondary COM transport.
- tests: 21 new xUnit tests (105 total) for throttle proportional/saturation/
  invert, pedal ZR mix vs. direct, joystick centering/direction/invert/reset, the
  output clamp, and plasma byte sequences/font sizes/auto-fit positioning.

Hardware verification of axis feel + plasma output remains; the game-specific
PlasmaScoreDraw layout is deferred to profile content (Phase 5/7).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 15:24:45 -05:00
CydandClaude Opus 4.8 cc64d241c9 Phase 3: input mapping + output routing (RioJoy.Core.Mapping)
Port the iRIO decode and Press_V2/Release_V2 routing into testable C#:

- Mapping/: RioMapEntry decodes the 16-bit map word (lamp/mouse/hat/joy/extended/
  alt/ctrl/shift flags + value) and resolves the routing Kind by the legacy
  precedence (joy+hat+mouse => RIO command; none => keyboard; else joy>hat>mouse).
  RioAddress translates button/keypad events to table addresses (+0x50/+0x60
  keypad offsets); RioInputMap is the 112-entry per-profile table replacing the
  hard-coded iRIO[].
- InputRouter ports Press_V2/Release_V2: modifier press/release ordering,
  scancode keys, joystick buttons, POV hat, mouse move/click (deltas corrected
  per PROTOCOL.md), RIO-command dispatch, and lamp feedback (bright on press, dim
  on release; RIO commands carry none). InitializeLamps() dims all lamp entries.
- Output is split behind sink interfaces (IInputSink/IJoystickSink/ILampSink/
  IRioCommandSink) so routing is pure + unit-tested; Output/SendInputSink is the
  real SendInput keyboard/mouse adapter (scancode injection).
- tests: 30 new xUnit tests (84 total) for entry decode, address translation,
  and router routing/precedence/lamp/modifier ordering via a recording sink.

The joystick sink's real adapter (HID feeder -> RioGamepad via DeviceIoControl)
is blocked on the Phase 1 driver; routing already targets IJoystickSink.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 15:10:06 -05:00
CydandClaude Opus 4.8 b3cb764f4d Phase 2: serial + RIO protocol core (RioJoy.Core) with unit tests
Port the RIO wire protocol from legacy/riovjoy2.cpp into testable C#:

- Protocol/: command + length table, 7-bit checksum, packet builder, and a
  streaming receive-side framing state machine (PacketParser) that mirrors the
  legacy ReadCommBlock framing/resync (high-bit-mid-packet abort). Typed RIO->PC
  decodes: AnalogReport (14-bit sign-extend), VersionInfo, CheckStatus; lamp-state
  composition.
- Serial/: RioSerialLink drives an async receive loop with ACK/NAK reply policy
  (legacy force-accept vs. opt-in VerifyInboundChecksum), the analog poll timer,
  and the >5s reset-recovery watchdog. IRioTransport abstracts the COM port; the
  SerialPort-backed transport does 9600 8N1 + DTR reset pulse, and acquire/release
  is just create/dispose (foundation for native-game serial yield).
- tests/RioJoy.Core.Tests: 54 xUnit tests covering checksum, framing/resync,
  builder round-trips, analog sign-extension + sentinel rejection, lamp combos,
  and the read loop driven against an in-memory fake transport.

Hardware verification (version/check/analog against a cabinet) remains; it can't
be done off-device.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 13:04:03 -05:00
CydandClaude Opus 4.8 39a3dab1fc Phase 0: scaffold modern RIOJoy solution + plan
Modernization of the legacy vJoy-based RIO cockpit interface for Win10/11,
removing the vJoy dependency in favor of a custom VHF/UMDF HID driver,
rewritten in C#/.NET 8 as a background tray app with per-game profiles.

- Reorganize: legacy C++ -> legacy/, cockpit art -> docs/reference/
- RioJoy.sln: src/RioJoy.Core (lib) + src/RioJoy.Tray (tray app), net8.0-windows x64
- driver/ placeholder for the RioGamepad WDK driver
- docs/PLAN.md (7-phase plan; profiles + serial-yield model)
- docs/PROTOCOL.md (RIO wire format + iRIO input-map reference)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 12:43:01 -05:00