Port the iRIO decode and Press_V2/Release_V2 routing into testable C#:
- Mapping/: RioMapEntry decodes the 16-bit map word (lamp/mouse/hat/joy/extended/
alt/ctrl/shift flags + value) and resolves the routing Kind by the legacy
precedence (joy+hat+mouse => RIO command; none => keyboard; else joy>hat>mouse).
RioAddress translates button/keypad events to table addresses (+0x50/+0x60
keypad offsets); RioInputMap is the 112-entry per-profile table replacing the
hard-coded iRIO[].
- InputRouter ports Press_V2/Release_V2: modifier press/release ordering,
scancode keys, joystick buttons, POV hat, mouse move/click (deltas corrected
per PROTOCOL.md), RIO-command dispatch, and lamp feedback (bright on press, dim
on release; RIO commands carry none). InitializeLamps() dims all lamp entries.
- Output is split behind sink interfaces (IInputSink/IJoystickSink/ILampSink/
IRioCommandSink) so routing is pure + unit-tested; Output/SendInputSink is the
real SendInput keyboard/mouse adapter (scancode injection).
- tests: 30 new xUnit tests (84 total) for entry decode, address translation,
and router routing/precedence/lamp/modifier ordering via a recording sink.
The joystick sink's real adapter (HID feeder -> RioGamepad via DeviceIoControl)
is blocked on the Phase 1 driver; routing already targets IJoystickSink.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Port the RIO wire protocol from legacy/riovjoy2.cpp into testable C#:
- Protocol/: command + length table, 7-bit checksum, packet builder, and a
streaming receive-side framing state machine (PacketParser) that mirrors the
legacy ReadCommBlock framing/resync (high-bit-mid-packet abort). Typed RIO->PC
decodes: AnalogReport (14-bit sign-extend), VersionInfo, CheckStatus; lamp-state
composition.
- Serial/: RioSerialLink drives an async receive loop with ACK/NAK reply policy
(legacy force-accept vs. opt-in VerifyInboundChecksum), the analog poll timer,
and the >5s reset-recovery watchdog. IRioTransport abstracts the COM port; the
SerialPort-backed transport does 9600 8N1 + DTR reset pulse, and acquire/release
is just create/dispose (foundation for native-game serial yield).
- tests/RioJoy.Core.Tests: 54 xUnit tests covering checksum, framing/resync,
builder round-trips, analog sign-extension + sentinel rejection, lamp combos,
and the read loop driven against an in-memory fake transport.
Hardware verification (version/check/analog against a cabinet) remains; it can't
be done off-device.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Modernization of the legacy vJoy-based RIO cockpit interface for Win10/11,
removing the vJoy dependency in favor of a custom VHF/UMDF HID driver,
rewritten in C#/.NET 8 as a background tray app with per-game profiles.
- Reorganize: legacy C++ -> legacy/, cockpit art -> docs/reference/
- RioJoy.sln: src/RioJoy.Core (lib) + src/RioJoy.Tray (tray app), net8.0-windows x64
- driver/ placeholder for the RioGamepad WDK driver
- docs/PLAN.md (7-phase plan; profiles + serial-yield model)
- docs/PROTOCOL.md (RIO wire format + iRIO input-map reference)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>