Documentation now describes the .NET Framework 4.8 stack (was .NET 8): - README build prerequisites + framework-dependent/no-runtime-install note, test count 136 -> 241. - PLAN.md architecture diagram, stack decision (with PolySharp/shims note), suite total 136 -> 241. - deploy/README-DEPLOY.txt: app is net48 framework-dependent (4.8 is in-box on Win10/11), and build prerequisites. Also migrate the three tools (RioJoySmokeTest, RioSerialMonitor, XcfRegionExtract) to net48 so they keep building against the now-net48 RioJoy.Core (a net8 project cannot reference a net48 one). Added PolySharp + System.Memory/System.Text.Json shims and replaced net-core-only APIs (string.Contains/IndexOf with comparison, Array.Fill, generic Enum.IsDefined, int.TryParse(span)). All three build clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
276 lines
16 KiB
Markdown
276 lines
16 KiB
Markdown
# RIOJoy — modernization plan
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Modernize the cockpit RIO interface app for Windows 10/11, **removing the vJoy
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dependency** and replacing it with a custom virtual HID device, rewritten in
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C#/.NET as a background tray app with **per-game profiles**.
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The legacy app is preserved under [`legacy/`](../legacy/) as the behavioral
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reference. The RIO wire format and input map are documented in
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[PROTOCOL.md](PROTOCOL.md).
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---
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## Purpose
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The cockpits run two native games (**Firestorm**, **Red Planet**) that talk to
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the RIO hardware **directly** and never use this app. RIOJoy exists to **broaden
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which other games can run in the cockpits**: arbitrary games don't know about the
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cockpit's extra hardware (5 analog axes, 96 lighted buttons, the plasma/VFD
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display, the labeled wallpaper), so RIOJoy bridges the RIO to whatever input
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those games *do* understand — joystick, keyboard, and mouse — and drives the
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cockpit's outputs on their behalf.
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---
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## Target architecture
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```
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┌────────────────── C# / .NET Framework 4.8 tray app (x64) ─────────────────┐
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│ Serial (RIO protocol) → Input mapper (profile) → Output router │
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│ COM port, 9600 8N1 72 inputs + keypads ├─ Keyboard/Mouse: SendInput (P/Invoke)
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│ packet parse + ACK/NAK decode iRIO bitfield ├─ Joystick: HID report → DeviceIoControl ↓
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│ analog poll + recovery axis calibration └─ Lamps: LampRequest back over serial
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│ Plasma/VFD on 2nd COM · Profiles + auto-switch + tray UI + logging │
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└───────────────────────────────────────────────┬───────────────────────────┘
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│ IOCTL (input report bytes)
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┌─────────────────────────────────────────────────▼──────────────────────────┐
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│ RioGamepad.sys — KMDF + VHF (vhf.sys) virtual HID device │
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│ Report descriptor: X,Y,Z,Rx,Ry,Rz (16-bit) · 1 hat · 96 buttons │
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│ Control device + custom IOCTL → VhfReadReportSubmit() → Windows sees │
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│ a HID gamepad │
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└─────────────────────────────────────────────────────────────────────────────┘
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```
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### Decisions (confirmed)
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- **Virtual joystick:** custom **VHF/UMDF HID driver** (full fidelity: 6 axes,
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96 buttons, 1 hat — exactly the legacy vJoy layout). Not ViGEm (can't hold 96
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buttons).
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- **Stack:** C# / **.NET Framework 4.8**, x64 — in-box on Windows 10/11, so
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deployed builds are framework-dependent with no runtime to install. (Modern C#
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language features that net48 lacks are supplied by the PolySharp source
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generator + a few NuGet shims; see `src/RioJoy.Core/Compat/`.) Driver is C
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(WDK), separate toolchain.
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- **Form:** background **tray app** (NotifyIcon), auto-start with Windows.
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- **Targets:** Windows 10/11 **x64 only**. The legacy x86 / WinXP targets are
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dropped.
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### What ports over vs. what's new
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| Concern | Legacy | Modern |
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|---|---|---|
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| Serial + RIO protocol | overlapped I/O + watch thread | `SerialPort` + async loop; faithful port of the packet state machine |
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| Input decode | `iRIO[]` bitfield + `Press_V2` | same semantics, ported to C# |
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| Keyboard/mouse | `SendInput` scancode | `SendInput` via P/Invoke (≈verbatim) |
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| Joystick | vJoy `SetAxis/SetBtn/SetDiscPov` | **HID report → IOCTL → RioGamepad.sys** |
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| Lamps | `LampRequest` over serial | same |
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| Axis calibration | `UpdateJoystick/Throttle/Padal` | ported math |
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| Plasma display | `CPlasma` (COM2) | ported; content per-profile |
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| Config | SimpleIni, single file, hard-coded COM1 | profile library (JSON), configurable ports; importer for legacy `RIO.ini` |
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---
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## Profiles (the core abstraction)
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A **profile** fully describes how the cockpit behaves for **one non-native
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game**. Everything is per-profile, not global:
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- Button/keypad mapping (the decoded `iRIO` table for this game)
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- Axis calibration, curves, and invert flags
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- Lamp behavior
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- Plasma/VFD content (or "off")
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- Cockpit overlay labels + the generated wallpaper (Phase 7)
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- Display/resolution targets
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Profiles **never** describe the native games — those are the "hands-off" case.
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### Serial-port yield & the auto-switch state machine
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Because the native games own the RIO's COM port directly, RIOJoy must yield it.
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A process/window watcher drives three states:
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| Detected running app | RIOJoy behavior |
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|---|---|
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| **Native game** (Firestorm, Red Planet) | **Release COM port, go fully dormant** — no serial, no HID, no overlay |
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| **Supported non-native game** | Acquire port, load that game's profile, drive HID / keyboard / mouse / lamps / plasma / wallpaper |
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| **Nothing / desktop** | Idle — port released or a configurable neutral default |
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Config therefore holds: the per-game profile library, a **list of native games
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to yield to**, and the executable→profile match rules. Manual override from the
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tray menu is always available.
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---
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## Phases
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### Phase 0 — Repo & scaffold ✅ (this commit)
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- `git init`, remote `https://gitea.mysticmachines.com/VWE/RIOJoy.git`.
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- Legacy C++ moved to `legacy/`; cockpit art to `docs/reference/`.
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- Solution `RioJoy.sln` with `src/RioJoy.Core` (lib) + `src/RioJoy.Tray`
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(tray app); `driver/` placeholder for the WDK project.
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- This plan + [PROTOCOL.md](PROTOCOL.md).
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### Phase 1 — Virtual HID driver — test-signed, installed, verified ✅
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Implemented in [`driver/RioGamepad/`](../driver/RioGamepad/); builds to
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`RioGamepad.sys` against the EWDK (KMDF 1.15 + VHF, x64, warnings-as-errors).
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- KMDF + VHF virtual HID gamepad: report descriptor = 6×16-bit axes, 1 hat,
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96 buttons ([`ReportDescriptor.h`](../driver/RioGamepad/ReportDescriptor.h)).
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- Device interface + custom `IOCTL_RIO_SUBMIT_REPORT` → `VhfReadReportSubmit`; the
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driver is a thin relay, with the 25-byte report layout pinned in
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[`Public.h`](../driver/RioGamepad/Public.h).
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- C# side of the contract: `RioJoy.Core.Hid.RioHidReport` packs axes/hat/buttons
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into that exact report (unit-tested). Replaces the throwaway test harness idea.
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- Test-signed + `pnputil`-installed on the cabinet; INF declares `vhf` as a
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**lower filter** (`LowerFilters` AddReg) — without it `VhfCreate` fails and the
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device shows Code 31. The EWDK's in-build catalog/sign tasks are bypassed; the
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`.cat` is made with `inf2cat`/`signtool` at install time (`driver/*.ps1`,
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[`driver/README.md`](../driver/README.md)).
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- **End-to-end verified:** the real `HidFeederJoystickSink` opens the device and
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submits reports; axes (min/mid/max), buttons, and the POV hat all read back
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correctly through `winmm joyGetPosEx` / `joy.cpl`. The controller's `joy.cpl`
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name is set via the DirectInput `OEMName` registry value at install
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(VHF can't supply a HID product string).
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- ⏳ **Remaining:** none for the driver itself; redistribution off owned cabinets
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would need attestation signing (Phase 6).
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### Phase 2 — Serial + RIO protocol core (`RioJoy.Core`) — code-complete ✅
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Implemented in `src/RioJoy.Core/Protocol` + `Serial`, covered by
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`tests/RioJoy.Core.Tests` (xUnit, 54 tests):
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- Packet parser/builder: command/length table, 7-bit checksum, control chars,
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framing resync on a high-bit byte mid-packet (`PacketParser`, `PacketBuilder`).
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- Typed RIO→PC decodes: `AnalogReport` (14-bit sign-extend), `VersionInfo`,
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`CheckStatus`; lamp-state composition (`RioLampState`).
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- `RioSerialLink`: async receive loop with ACK/NAK policy (legacy force-accept
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vs. opt-in `VerifyInboundChecksum`), analog poll timer + >5 s reset-recovery.
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- `IRioTransport` abstraction with a `SerialPort`-backed implementation
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(9600 8N1, DTR reset pulse); **clean COM-port acquire/release** = create/dispose
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the transport (foundation for serial yield). The read loop is tested against an
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in-memory fake transport.
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- ⏳ **Remaining:** verify against real hardware (version reply, check reply,
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analog stream) — needs a cabinet; can't be done off-device.
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### Phase 3 — Input mapping + output routing — code-complete ✅
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Implemented in `src/RioJoy.Core/Mapping` + `Output`, covered by the
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`Mapping` tests (xUnit, 84 tests total):
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- `RioMapEntry` decodes the 16-bit `iRIO` word (flags + value) and resolves the
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routing `Kind` by the legacy precedence (joy+hat+mouse ⇒ RIO command; none ⇒
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keyboard; else joy → hat → mouse).
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- `RioAddress` (button + keypad→address offsets) and `RioInputMap` (112-entry
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per-profile table) replace the hard-coded `iRIO[]`.
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- `InputRouter` ports `Press_V2`/`Release_V2`: modifier ordering, scancode keys,
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joystick buttons, POV hat, mouse move/click, RIO-command dispatch, and lamp
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feedback (bright on press / dim on release; RIO commands carry none).
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- Output is split behind sink interfaces (`IInputSink`, `IJoystickSink`,
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`ILampSink`, `IRioCommandSink`) so routing is pure and unit-tested; `SendInputSink`
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is the real `SendInput` keyboard/mouse adapter.
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- The joystick sink's real adapter — the **HID feeder → RioGamepad driver via
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`DeviceIoControl`** (`Output/HidFeederJoystickSink`) — is implemented, wired in
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(`RioCoordinator` selects it when the driver is present, else `NullJoystickSink`),
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and verified end-to-end against the installed driver (Phase 1).
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- ⏳ **Remaining:** the legacy default map / `RIO.ini` becomes an importable
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profile (Phase 5/7).
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### Phase 4 — Axis calibration + plasma display — code-complete ✅
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Implemented in `src/RioJoy.Core/Calibration` + `Plasma` (105 xUnit tests total):
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- `AxisCalibrator` ports `UpdateThrottle`/`UpdatePadal`/`UpdateJoystick`: throttle
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deadzone + ratchet field, pedal deadzones, X/Y auto-ranging from observed
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min/max, rudder mixing (`enableZR`), and all per-axis invert flags. Stateful
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(start positions, last outputs) like the legacy globals, with the RIOcmd axis
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resets. Outputs clamp to the documented `0..32766` range.
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- `IJoystickSink` gains `SetAxis(JoyAxis, value)` so calibrated axes reach the HID
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feeder; `AxisOutputs` carries the six values.
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- `PlasmaCommands` ports the `CPlasma` ESC command set (clear/cursor/font/attr/box
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draw+fill/text) + `GetFontSize` + the `PlasmaPosText` auto-fit/centering;
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`PlasmaDisplay` writes them over the secondary COM transport.
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- ⏳ **Remaining:** hardware verification of axis feel + plasma output; the
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game-specific `PlasmaScoreDraw` layout is profile content (Phase 5/7).
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### Phase 5 — Tray app + profiles — code-complete ✅
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Core logic in `src/RioJoy.Core/Profiles` + `RioRuntime`; UI/OS in `src/RioJoy.Tray`
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(241 xUnit tests total across the suite):
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- `RioProfile` + `AppConfig` model; `ConfigStore` JSON persistence (round-trip
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tested); `RioIniImporter` ports the legacy `RIO.ini` (buttons/inverts/greeting).
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- `AutoSwitchResolver` + `AutoSwitchWatcher`: the three-state decision
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(Yield native / Activate profile / Idle) from the foreground executable, native
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always winning; raises only on change. Pure + tested.
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- `RioRuntime` assembles a profile's live pipeline: serial button/keypad packets →
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`InputRouter`; analog replies → `AxisCalibrator` → the six joystick axes; RIO
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commands → calibration resets + serial requests + lamp re-init. End-to-end tested
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over the fake transport.
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- Tray: `NotifyIcon` menu mirroring the legacy console menu (axis resets,
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version/status, diagnostic toggles, quit) + profile selection (auto vs. manual)
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+ "start with Windows"; `RioCoordinator` owns the serial acquire/release tied to
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the watcher (native-game COM-port yield); OS adapters
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(`ForegroundProcessProvider`, `AutoStartManager`).
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- Joystick output now uses the real `HidFeederJoystickSink` when the driver is
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present (verified end-to-end); `NullJoystickSink` remains only as the
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no-driver fallback.
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- ⏳ **Remaining:** full on-cabinet verification of the auto-switch +
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acquire/release lifecycle against real RIO hardware.
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### Phase 6 — Packaging / signing / deploy
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- Driver test-signing + `pnputil` install already scripted (`driver/sign.ps1`,
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`driver/install.ps1`, `driver/uninstall.ps1`, [`driver/README.md`](../driver/README.md));
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proven on the cabinet. ⏳ Still to do: app installer, a single bundled deploy,
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and a cabinet deployment doc. (Production option: attestation signing.)
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### Phase 7 — Profile/mapping editor + cockpit overlay generator — in progress
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Replaces the legacy Google-Sheet → `.data` → GIMP → Script-Fu pipeline
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(see [`docs/reference/customBackground/`](reference/customBackground/)).
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- **Overlay generator — done ✅, verified on real assets.** `RioJoy.Core/Overlay`
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is the pure, unit-tested layout engine: `FontFitter` is a faithful port of the
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`calc-fontsize` auto-fit search (validated against a brute-force oracle),
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`OverlayLayoutEngine` ports `create-data-layer`'s fit + horizontal/vertical
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justification, and `OverlayTemplate`/`OverlayRegion` (a `regions.json` via
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`OverlayTemplateStore`) hold the cell geometry/color. Label text is per-profile
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(`RioProfile.OverlayLabels`); `GoobieDataImporter` reads the legacy `.data`
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sheet into label rows. The rasterizer lives in `src/RioJoy.Overlay`
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(**SkiaSharp**): `SkiaTextMeasurer` (shared with the engine so measured layout
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== drawn output) + `SkiaOverlayRenderer` (draw labels → PNG). The full chain is
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exercised end-to-end on the real cockpit art (`regions.json` + `riojoy.png` +
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`TEST.data`) by `OverlayRenderIntegrationTests`. `RioJoy.Tray/WallpaperApplier`
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applies the result via `SystemParametersInfo`.
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- **Region authoring — extraction done ✅.** `tools/XcfRegionExtract` parses the
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GIMP source (`riojoy.xcf`) and writes the 119-cell
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`docs/reference/customBackground/regions.json` (per-layer offsets/size/font/color,
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`BaseImagePath` → exported `riojoy.png`), anchored by `CockpitRegionsTests`.
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⏳ Still to do: an in-app box editor for tweaks.
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- **Runtime wiring — done ✅ (opt-in).** `RioJoy.Overlay/ProfileWallpaperGenerator`
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renders a profile's labels onto the template base image; `RioCoordinator`
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generates + applies the wallpaper on profile activation when
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`AppConfig.OverlayTemplatePath` is set (best-effort, off by default, never breaks
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activation). The live `SystemParametersInfo` apply changes a user setting, so it
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is gated behind config and not exercised by tests. ⏳ Optional: restore the prior
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wallpaper when going dormant.
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- **Mapping editor — done ✅ (cockpit control-panel layout).**
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`RioJoy.Tray/Editor/ProfileEditorForm` shows the cockpit as a clickable control
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panel matching the **original Win32 RIO design** (docs/Win32RIO/, by FASA/Michel
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Lowrance): five MFD clusters, four board columns (Throttle/Secondary/Screen/
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Joystick-Hat), an encoder-gauge strip, and the two later-added 4×4 keypads
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(rendered without lamps). The layout (`RioJoy.Core.Editing.CockpitPanel`, which
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places every address 0x00–0x47 / 0x50–0x6F exactly once, unit-tested) deliberately
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follows the design, **not** the wallpaper positions (those are a VGA chroma-split
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display artifact). Lamp buttons shade Off/assigned; keypads are neutral. Clicking
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a button edits its label and action/modifiers/lamp; the `iRIO` word goes through
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`ButtonBinding` ↔ `RioMapEntry.Create` — no hex. The value field is a
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context-sensitive picker (keyboard key by name via `KeyCatalog`, joystick Button N,
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hat direction, mouse/RIO-command enum); modifiers enable only for keyboard.
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Opened from the tray ("Edit profile…"); Save persists the profile.
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⏳ Still to refine: live encoder gauges, showing each button's assigned key as a
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caption, grouping a button's two bank addresses, and clone-from-existing.
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- The unified profile JSON supersedes both `RIO.ini` and the Google Sheet, with
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importers for each.
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- To confirm at Phase 7: target wallpaper resolution(s); static wallpaper vs.
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live overlay (e.g. lit-button highlighting mirroring lamp state).
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---
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## Open items / risks
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- **Driver signing** is the main friction point. Test-signing is fine for owned
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cabinets; redistribution needs attestation signing (EV cert + Partner Center).
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- **Input injection vs. session:** `SendInput` targets the interactive session —
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fine for a tray app, which is why a Windows service was rejected.
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- **Legacy quirks to decide on** (see PROTOCOL.md ⚠️ notes): disabled inbound
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checksum verification; odd mouse-move deltas.
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