Wire the Core pieces into a runnable tray app with per-game profiles and the three-state serial-yield auto-switch: - Profiles/: RioProfile + AppConfig model; ConfigStore (System.Text.Json, round-tripped); RioIniImporter ports the legacy RIO.ini (button table, invert flags, plasma greeting); AutoSwitchResolver + AutoSwitchWatcher resolve the foreground executable into Yield (native game) / Activate (profile) / Idle, with native always winning and change-only notifications. IForegroundProcessProvider abstracts the OS. - RioRuntime assembles a profile's live pipeline: serial ButtonPressed/Released + KeyPressed/Released → InputRouter (via RioAddress); AnalogReply → AxisCalibrator → the six joystick axes; RIO commands → calibration resets + version/check requests + lamp re-init. SerialLampSink sends lamp feedback over the link; NullJoystickSink is a placeholder until the Phase 1 HID feeder exists. - RioJoy.Tray: NotifyIcon menu mirroring the legacy console menu (axis resets, version/status, raw-axes & poll-rate toggles, quit) + profile selection (auto vs. manual) + "start with Windows"; RioCoordinator owns the serial acquire/release tied to the watcher (native-game COM-port yield). OS adapters: ForegroundProcessProvider (Win32 foreground PID→exe) and AutoStartManager (HKCU Run key). - tests: 18 new xUnit tests (123 total) for config round-trip, ini import, the three-state resolver + watcher, and RioRuntime end-to-end over the fake transport (button→joystick, keypad-offset→keyboard, analog→six axes). The joystick output stays a no-op until the Phase 1 driver; on-cabinet verification of the acquire/release lifecycle remains. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
44 lines
2.0 KiB
Markdown
44 lines
2.0 KiB
Markdown
# RIOJoy
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Modern Windows 10/11 interface between the cockpit **RIO** (Remote Input/Output)
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board and Windows, as a virtual **joystick / keyboard / mouse** — the successor
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to the legacy vJoy-based app, with **no vJoy dependency**.
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The RIO has 72 digital inputs and outputs (lighted buttons) and 5 analog axes
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(joystick X/Y, throttle, left pedal, right pedal), connected over RS-232 at
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9600 8N1. RIOJoy exposes these to games that don't natively know about the
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cockpit hardware, with **per-game profiles**. (The native games — Firestorm,
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Red Planet — talk to the RIO directly and do not use this app.)
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## Repository layout
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| Path | Contents |
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|------|----------|
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| [`src/RioJoy.Core`](src/RioJoy.Core/) | Protocol, profile model, input mapper, HID feeder (class library) |
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| [`src/RioJoy.Tray`](src/RioJoy.Tray/) | Background tray application |
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| [`tests/RioJoy.Core.Tests`](tests/RioJoy.Core.Tests/) | xUnit tests for the protocol core |
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| [`driver/`](driver/) | `RioGamepad` virtual HID driver (KMDF + VHF) — replaces vJoy |
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| [`docs/PLAN.md`](docs/PLAN.md) | Full modernization plan (7 phases) |
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| [`docs/PROTOCOL.md`](docs/PROTOCOL.md) | RIO wire format + `iRIO` input-map reference |
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| [`docs/reference/`](docs/reference/) | Cockpit overlay art & the legacy labeling pipeline |
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| [`legacy/`](legacy/) | Original C++/vJoy implementation, kept as reference |
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## Building
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Requires the **.NET 8 SDK** and Windows. The driver builds separately with the
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**WDK** (see [`driver/README.md`](driver/README.md)).
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```sh
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dotnet build RioJoy.sln -c Release
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dotnet test RioJoy.sln
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```
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## Status
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Phases 2–5 are code-complete and unit-tested (123 tests): serial + RIO protocol
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core, input mapping + output routing, axis calibration + plasma display, and the
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tray app + profiles (JSON config, `RIO.ini` importer, the three-state auto-switch
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watcher, and the `RioRuntime` that wires it together). The virtual-HID feeder and
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on-cabinet verification are pending on the Phase 1 driver. See
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[`docs/PLAN.md`](docs/PLAN.md) for the full roadmap.
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