Files
riojoy/README.md
T
CydandClaude Opus 4.8 1348040e1c Phase 5: tray app + profiles + runtime wiring
Wire the Core pieces into a runnable tray app with per-game profiles and the
three-state serial-yield auto-switch:

- Profiles/: RioProfile + AppConfig model; ConfigStore (System.Text.Json,
  round-tripped); RioIniImporter ports the legacy RIO.ini (button table, invert
  flags, plasma greeting); AutoSwitchResolver + AutoSwitchWatcher resolve the
  foreground executable into Yield (native game) / Activate (profile) / Idle, with
  native always winning and change-only notifications. IForegroundProcessProvider
  abstracts the OS.
- RioRuntime assembles a profile's live pipeline: serial ButtonPressed/Released +
  KeyPressed/Released → InputRouter (via RioAddress); AnalogReply → AxisCalibrator
  → the six joystick axes; RIO commands → calibration resets + version/check
  requests + lamp re-init. SerialLampSink sends lamp feedback over the link;
  NullJoystickSink is a placeholder until the Phase 1 HID feeder exists.
- RioJoy.Tray: NotifyIcon menu mirroring the legacy console menu (axis resets,
  version/status, raw-axes & poll-rate toggles, quit) + profile selection
  (auto vs. manual) + "start with Windows"; RioCoordinator owns the serial
  acquire/release tied to the watcher (native-game COM-port yield). OS adapters:
  ForegroundProcessProvider (Win32 foreground PID→exe) and AutoStartManager (HKCU
  Run key).
- tests: 18 new xUnit tests (123 total) for config round-trip, ini import,
  the three-state resolver + watcher, and RioRuntime end-to-end over the fake
  transport (button→joystick, keypad-offset→keyboard, analog→six axes).

The joystick output stays a no-op until the Phase 1 driver; on-cabinet
verification of the acquire/release lifecycle remains.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 15:36:58 -05:00

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# RIOJoy
Modern Windows 10/11 interface between the cockpit **RIO** (Remote Input/Output)
board and Windows, as a virtual **joystick / keyboard / mouse** — the successor
to the legacy vJoy-based app, with **no vJoy dependency**.
The RIO has 72 digital inputs and outputs (lighted buttons) and 5 analog axes
(joystick X/Y, throttle, left pedal, right pedal), connected over RS-232 at
9600 8N1. RIOJoy exposes these to games that don't natively know about the
cockpit hardware, with **per-game profiles**. (The native games — Firestorm,
Red Planet — talk to the RIO directly and do not use this app.)
## Repository layout
| Path | Contents |
|------|----------|
| [`src/RioJoy.Core`](src/RioJoy.Core/) | Protocol, profile model, input mapper, HID feeder (class library) |
| [`src/RioJoy.Tray`](src/RioJoy.Tray/) | Background tray application |
| [`tests/RioJoy.Core.Tests`](tests/RioJoy.Core.Tests/) | xUnit tests for the protocol core |
| [`driver/`](driver/) | `RioGamepad` virtual HID driver (KMDF + VHF) — replaces vJoy |
| [`docs/PLAN.md`](docs/PLAN.md) | Full modernization plan (7 phases) |
| [`docs/PROTOCOL.md`](docs/PROTOCOL.md) | RIO wire format + `iRIO` input-map reference |
| [`docs/reference/`](docs/reference/) | Cockpit overlay art & the legacy labeling pipeline |
| [`legacy/`](legacy/) | Original C++/vJoy implementation, kept as reference |
## Building
Requires the **.NET 8 SDK** and Windows. The driver builds separately with the
**WDK** (see [`driver/README.md`](driver/README.md)).
```sh
dotnet build RioJoy.sln -c Release
dotnet test RioJoy.sln
```
## Status
Phases 25 are code-complete and unit-tested (123 tests): serial + RIO protocol
core, input mapping + output routing, axis calibration + plasma display, and the
tray app + profiles (JSON config, `RIO.ini` importer, the three-state auto-switch
watcher, and the `RioRuntime` that wires it together). The virtual-HID feeder and
on-cabinet verification are pending on the Phase 1 driver. See
[`docs/PLAN.md`](docs/PLAN.md) for the full roadmap.