Files
riojoy/README.md
T
CydandClaude Fable 5 97caf124a6 pod: bundled per-game deployment (portable config, --exit-with, build-pod)
Phase 10: RIO hardware exists only on pods + dev boxes, so production is one
RIOJoy copy inside each podized game folder, no resident tray. ConfigLocator
makes a config.json beside the exe win over %APPDATA%; --exit-with <exe|pid>
(CompanionTarget/CompanionExit, 60s startup grace) tears down and quits when
the game exits; a starting --exit-with instance waits up to 15s for the
predecessor mutex instead of silently exiting. deploy/build-pod.ps1 emits
the ~4.5MB drop-in (app + portable config wrapping the profile + start
script, no drivers) - verified against the shipped Descent profile. 455
tests; PLAN.md Phase 10 + INPUT-INTEGRATION.md pod section.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 22:01:52 -05:00

76 lines
4.7 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# RIOJoy
Modern Windows 10/11 interface between the cockpit **RIO** (Remote Input/Output)
board and Windows, as a virtual **joystick / keyboard / mouse** — the successor
to the legacy vJoy-based app, with **no vJoy dependency**.
The RIO has 72 digital inputs and outputs (lighted buttons) and 5 analog axes
(joystick X/Y, throttle, left pedal, right pedal), connected over RS-232 at
9600 8N1. RIOJoy exposes these to games that don't natively know about the
cockpit hardware, with **per-game profiles**. (The native games — Firestorm,
Red Planet — talk to the RIO directly and do not use this app.)
## Repository layout
| Path | Contents |
|------|----------|
| [`src/RioJoy.Core`](src/RioJoy.Core/) | Protocol, profile model, input mapper, HID feeder (class library) |
| [`src/RioJoy.Tray`](src/RioJoy.Tray/) | Background tray application |
| [`tests/RioJoy.Core.Tests`](tests/RioJoy.Core.Tests/) | xUnit tests for the protocol core |
| [`driver/`](driver/) | `RioGamepad` virtual HID driver (KMDF + VHF) — replaces vJoy |
| [`tools/RioJoySmokeTest`](tools/RioJoySmokeTest/) | On-cabinet end-to-end check of the feeder → driver path |
| [`tools/XcfRegionExtract`](tools/XcfRegionExtract/) | Extracts cockpit label regions from `riojoy.xcf``regions.json` |
| [`docs/PLAN.md`](docs/PLAN.md) | Full modernization plan |
| [`docs/PROTOCOL.md`](docs/PROTOCOL.md) | RIO wire format + `iRIO` input-map reference |
| [`docs/FEEDBACK.md`](docs/FEEDBACK.md) | Game→cockpit feedback endpoint (lamps + plasma over pipe/UDP, rumble) |
| [`docs/INPUT-INTEGRATION.md`](docs/INPUT-INTEGRATION.md) | Integrator's guide: cockpit→game — routing kinds, pad/axis mapping, profile building |
| [`docs/OUTPUT-INTEGRATION.md`](docs/OUTPUT-INTEGRATION.md) | Integrator's guide: game→cockpit — lamp address map, plasma display model, recipes |
| _RIO board hardware & firmware_ | Moved to the [TeslaRel410 `restoration/`](https://gitea.mysticmachines.com/VWE/TeslaRel410/src/branch/main/restoration) archive — board photos, schematics, GAL decode (`restoration/rio-hardware`) and the RIO 4.3 board firmware (`restoration/rio-firmware`) |
| [`docs/reference/`](docs/reference/) | Cockpit overlay art & the legacy labeling pipeline |
| [`legacy/`](legacy/) | Original C++/vJoy implementation, kept as reference |
## Building
Requires the **.NET SDK** (8.0 or newer) plus the **.NET Framework 4.8
targeting/developer pack**, on Windows. The apps target **.NET Framework 4.8**,
which is in-box on every Windows 10/11 machine — so deployed builds are
framework-dependent and need **no runtime install** on the target. The driver
builds separately with the **WDK** (see [`driver/README.md`](driver/README.md)).
```sh
dotnet build RioJoy.sln -c Release
dotnet test RioJoy.sln
```
## Status
Phases 15, 9 and 10 are implemented and tested (455 unit tests). Games (or sim
export scripts) can drive the cockpit lamps and plasma display back through the
running app — see [`docs/FEEDBACK.md`](docs/FEEDBACK.md). For cockpit cabinets,
RIOJoy deploys **bundled per game** (`deploy\build-pod.ps1`, portable config +
`--exit-with` self-teardown) rather than resident — see the pod section in
[`docs/INPUT-INTEGRATION.md`](docs/INPUT-INTEGRATION.md). The `RioGamepad` virtual
HID driver is built (KMDF + VHF), **test-signed, installed, and verified**: it
enumerates in `joy.cpl`, and the C# HID feeder (`DeviceIoControl`
`RioGamepad.sys`) drives its axes, buttons, and hat end-to-end (see
[`tools/RioJoySmokeTest`](tools/RioJoySmokeTest/)). The C# side covers the serial
+ RIO protocol core, input mapping + output routing, axis calibration + plasma
display, the tray app + profiles (JSON config, `RIO.ini` importer, three-state
auto-switch), and the HID report packer that matches the driver's wire format.
Remaining work is **on-cabinet** (real RIO serial/axis/plasma/auto-switch
verification) plus packaging (Phase 6) and the profile editor + overlay
generator (Phase 7). See [`docs/PLAN.md`](docs/PLAN.md) for the full roadmap.
## Testing without hardware: vRIO over a named pipe
The [vRIO](https://gitea.mysticmachines.com/VWE/VRIO) device emulator can stand
in for the real board with no com0com pair: anywhere a COM port name is
configured — a profile's `RioComPort`, the app-wide `DefaultRioComPort`, or the
`RioSerialMonitor` `[port]` argument — the endpoint `pipe:vrio` connects to
vRIO's `\\.\pipe\vrio` instead (vRIO must have its pipe endpoint open). Serial
bytes and modem lines (including the DTR reset pulse on open) travel as typed
frames over the pipe; the contract lives in
[`src/RioJoy.Core/Serial/PipeFraming.cs`](src/RioJoy.Core/Serial/PipeFraming.cs)
on this side and vRIO's `PipeFraming.cs` / the DOSBox-X fork's
`serialnamedpipe.h` on the others.