The universal archive gains a root README.txt aimed at standalone installers (which entry point to run, supported OSes, offline prereqs). postinstall.bat (the TeslaConsole hook) deletes install.bat and that README as its final step so cabinet deploys leave C:\games clean; install.bat keeps the README as the standalone machine's docs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
410 lines
26 KiB
Markdown
410 lines
26 KiB
Markdown
# RIOJoy — modernization plan
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Modernize the cockpit RIO interface app for Windows 10/11, **removing the vJoy
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dependency** and replacing it with a custom virtual HID device, rewritten in
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C#/.NET as a background tray app with **per-game profiles**.
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The legacy app is preserved under [`legacy/`](../legacy/) as the behavioral
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reference. The RIO wire format and input map are documented in
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[PROTOCOL.md](PROTOCOL.md).
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---
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## Purpose
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The cockpits run two native games (**Firestorm**, **Red Planet**) that talk to
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the RIO hardware **directly** and never use this app. RIOJoy exists to **broaden
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which other games can run in the cockpits**: arbitrary games don't know about the
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cockpit's extra hardware (5 analog axes, 96 lighted buttons, the plasma/VFD
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display, the labeled wallpaper), so RIOJoy bridges the RIO to whatever input
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those games *do* understand — joystick, keyboard, and mouse — and drives the
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cockpit's outputs on their behalf.
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---
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## Target architecture
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```
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┌────────────────── C# / .NET Framework 4.8 tray app (x64) ─────────────────┐
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│ Serial (RIO protocol) → Input mapper (profile) → Output router │
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│ COM port, 9600 8N1 72 inputs + keypads ├─ Keyboard/Mouse: SendInput (P/Invoke)
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│ packet parse + ACK/NAK decode iRIO bitfield ├─ Joystick: HID report → DeviceIoControl ↓
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│ analog poll + recovery axis calibration └─ Lamps: LampRequest back over serial
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│ Plasma/VFD on 2nd COM · Profiles + auto-switch + tray UI + logging │
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└───────────────────────────────────────────────┬───────────────────────────┘
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│ IOCTL (input report bytes)
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┌─────────────────────────────────────────────────▼──────────────────────────┐
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│ RioGamepad.sys — KMDF + VHF (vhf.sys) virtual HID device │
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│ Report descriptor: X,Y,Z,Rx,Ry,Rz (16-bit) · 1 hat · 96 buttons │
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│ Control device + custom IOCTL → VhfReadReportSubmit() → Windows sees │
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│ a HID gamepad │
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└─────────────────────────────────────────────────────────────────────────────┘
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```
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### Decisions (confirmed)
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- **Virtual joystick:** custom **VHF/UMDF HID driver** (full fidelity: 6 axes,
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96 buttons, 1 hat — exactly the legacy vJoy layout). Not ViGEm (can't hold 96
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buttons).
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- **Stack:** C# / **.NET Framework 4.8**, x64 — in-box on Windows 10/11, so
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deployed builds are framework-dependent with no runtime to install. (Modern C#
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language features that net48 lacks are supplied by the PolySharp source
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generator + a few NuGet shims; see `src/RioJoy.Core/Compat/`.) Driver is C
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(WDK), separate toolchain.
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- **Form:** background **tray app** (NotifyIcon); start/stop managed by the
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TeslaConsole launcher (no logon auto-start).
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- **Targets:** Windows 10/11 **x64 only**. The legacy x86 / WinXP targets are
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dropped.
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### What ports over vs. what's new
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| Concern | Legacy | Modern |
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|---|---|---|
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| Serial + RIO protocol | overlapped I/O + watch thread | `SerialPort` + async loop; faithful port of the packet state machine |
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| Input decode | `iRIO[]` bitfield + `Press_V2` | same semantics, ported to C# |
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| Keyboard/mouse | `SendInput` scancode | `SendInput` via P/Invoke (≈verbatim) |
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| Joystick | vJoy `SetAxis/SetBtn/SetDiscPov` | **HID report → IOCTL → RioGamepad.sys** |
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| Lamps | `LampRequest` over serial | same |
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| Axis calibration | `UpdateJoystick/Throttle/Padal` | ported math |
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| Plasma display | `CPlasma` (COM2) | ported; content per-profile |
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| Config | SimpleIni, single file, hard-coded COM1 | profile library (JSON), configurable ports; importer for legacy `RIO.ini` |
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---
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## Profiles (the core abstraction)
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A **profile** fully describes how the cockpit behaves for **one non-native
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game**. Everything is per-profile, not global:
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- Button/keypad mapping (the decoded `iRIO` table for this game)
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- Axis calibration, curves, and invert flags
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- Lamp behavior
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- Plasma/VFD content (or "off")
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- Cockpit overlay labels + the generated wallpaper (Phase 7)
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- Display/resolution targets
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Profiles **never** describe the native games — those are the "hands-off" case.
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### Serial-port yield & the auto-switch state machine
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Because the native games own the RIO's COM port directly, RIOJoy must yield it.
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A process/window watcher drives three states:
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| Detected running app | RIOJoy behavior |
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|---|---|
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| **Native game** (Firestorm, Red Planet) | **Release COM port, go fully dormant** — no serial, no HID, no overlay |
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| **Supported non-native game** | Acquire port, load that game's profile, drive HID / keyboard / mouse / lamps / plasma / wallpaper |
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| **Nothing / desktop** | Idle — port released or a configurable neutral default |
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Config therefore holds: the per-game profile library, a **list of native games
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to yield to**, and the executable→profile match rules. Manual override from the
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tray menu is always available.
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---
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## Phases
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### Phase 0 — Repo & scaffold ✅ (this commit)
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- `git init`, remote `https://gitea.mysticmachines.com/VWE/RIOJoy.git`.
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- Legacy C++ moved to `legacy/`; cockpit art to `docs/reference/`.
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- Solution `RioJoy.sln` with `src/RioJoy.Core` (lib) + `src/RioJoy.Tray`
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(tray app); `driver/` placeholder for the WDK project.
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- This plan + [PROTOCOL.md](PROTOCOL.md).
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### Phase 1 — Virtual HID driver — test-signed, installed, verified ✅
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Implemented in [`driver/RioGamepad/`](../driver/RioGamepad/); builds to
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`RioGamepad.sys` against the EWDK (KMDF 1.15 + VHF, x64, warnings-as-errors).
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- KMDF + VHF virtual HID gamepad: report descriptor = 6×16-bit axes, 1 hat,
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96 buttons ([`ReportDescriptor.h`](../driver/RioGamepad/ReportDescriptor.h)).
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- Device interface + custom `IOCTL_RIO_SUBMIT_REPORT` → `VhfReadReportSubmit`; the
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driver is a thin relay, with the 25-byte report layout pinned in
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[`Public.h`](../driver/RioGamepad/Public.h).
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- C# side of the contract: `RioJoy.Core.Hid.RioHidReport` packs axes/hat/buttons
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into that exact report (unit-tested). Replaces the throwaway test harness idea.
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- Test-signed + `pnputil`-installed on the cabinet; INF declares `vhf` as a
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**lower filter** (`LowerFilters` AddReg) — without it `VhfCreate` fails and the
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device shows Code 31. The EWDK's in-build catalog/sign tasks are bypassed; the
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`.cat` is made with `inf2cat`/`signtool` at install time (`driver/*.ps1`,
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[`driver/README.md`](../driver/README.md)).
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- **End-to-end verified:** the real `HidFeederJoystickSink` opens the device and
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submits reports; axes (min/mid/max), buttons, and the POV hat all read back
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correctly through `winmm joyGetPosEx` / `joy.cpl`. The controller's `joy.cpl`
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name is set via the DirectInput `OEMName` registry value at install
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(VHF can't supply a HID product string).
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- ⏳ **Remaining:** none for the driver itself; redistribution off owned cabinets
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would need attestation signing (Phase 6).
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### Phase 2 — Serial + RIO protocol core (`RioJoy.Core`) — code-complete ✅
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Implemented in `src/RioJoy.Core/Protocol` + `Serial`, covered by
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`tests/RioJoy.Core.Tests` (xUnit, 54 tests):
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- Packet parser/builder: command/length table, 7-bit checksum, control chars,
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framing resync on a high-bit byte mid-packet (`PacketParser`, `PacketBuilder`).
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- Typed RIO→PC decodes: `AnalogReport` (14-bit sign-extend), `VersionInfo`,
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`CheckStatus`; lamp-state composition (`RioLampState`).
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- `RioSerialLink`: async receive loop with ACK/NAK policy (legacy force-accept
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vs. opt-in `VerifyInboundChecksum`), analog poll timer + >5 s reset-recovery.
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- `IRioTransport` abstraction with a `SerialPort`-backed implementation
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(9600 8N1, DTR reset pulse); **clean COM-port acquire/release** = create/dispose
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the transport (foundation for serial yield). The read loop is tested against an
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in-memory fake transport.
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- ⏳ **Remaining:** verify against real hardware (version reply, check reply,
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analog stream) — needs a cabinet; can't be done off-device.
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### Phase 3 — Input mapping + output routing — code-complete ✅
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Implemented in `src/RioJoy.Core/Mapping` + `Output`, covered by the
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`Mapping` tests (xUnit, 84 tests total):
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- `RioMapEntry` decodes the 16-bit `iRIO` word (flags + value) and resolves the
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routing `Kind` by the legacy precedence (joy+hat+mouse ⇒ RIO command; none ⇒
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keyboard; else joy → hat → mouse).
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- `RioAddress` (button + keypad→address offsets) and `RioInputMap` (112-entry
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per-profile table) replace the hard-coded `iRIO[]`.
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- `InputRouter` ports `Press_V2`/`Release_V2`: modifier ordering, scancode keys,
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joystick buttons, POV hat, mouse move/click, RIO-command dispatch, and lamp
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feedback (bright on press / dim on release; RIO commands carry none).
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- Output is split behind sink interfaces (`IInputSink`, `IJoystickSink`,
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`ILampSink`, `IRioCommandSink`) so routing is pure and unit-tested; `SendInputSink`
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is the real `SendInput` keyboard/mouse adapter.
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- The joystick sink's real adapter — the **HID feeder → RioGamepad driver via
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`DeviceIoControl`** (`Output/HidFeederJoystickSink`) — is implemented, wired in
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(`RioCoordinator` selects it when the driver is present, else `NullJoystickSink`),
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and verified end-to-end against the installed driver (Phase 1).
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- ⏳ **Remaining:** the legacy default map / `RIO.ini` becomes an importable
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profile (Phase 5/7).
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### Phase 4 — Axis calibration + plasma display — code-complete ✅
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Implemented in `src/RioJoy.Core/Calibration` + `Plasma` (105 xUnit tests total):
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- `AxisCalibrator` ports `UpdateThrottle`/`UpdatePadal`/`UpdateJoystick`: throttle
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deadzone + ratchet field, pedal deadzones, X/Y auto-ranging from observed
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min/max, rudder mixing (`enableZR`), and all per-axis invert flags. Stateful
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(start positions, last outputs) like the legacy globals, with the RIOcmd axis
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resets. Outputs clamp to the documented `0..32766` range.
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- `IJoystickSink` gains `SetAxis(JoyAxis, value)` so calibrated axes reach the HID
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feeder; `AxisOutputs` carries the six values.
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- `PlasmaCommands` ports the `CPlasma` ESC command set (clear/cursor/font/attr/box
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draw+fill/text) + `GetFontSize` + the `PlasmaPosText` auto-fit/centering;
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`PlasmaDisplay` writes them over the secondary COM transport.
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- ⏳ **Remaining:** hardware verification of axis feel + plasma output; the
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game-specific `PlasmaScoreDraw` layout is profile content (Phase 5/7).
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### Phase 5 — Tray app + profiles — code-complete ✅
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Core logic in `src/RioJoy.Core/Profiles` + `RioRuntime`; UI/OS in `src/RioJoy.Tray`
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(241 xUnit tests total across the suite):
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- `RioProfile` + `AppConfig` model; `ConfigStore` JSON persistence (round-trip
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tested); `RioIniImporter` ports the legacy `RIO.ini` (buttons/inverts/greeting).
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- `AutoSwitchResolver` + `AutoSwitchWatcher`: the three-state decision
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(Yield native / Activate profile / Idle) from the foreground executable, native
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always winning; raises only on change. Pure + tested.
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- `RioRuntime` assembles a profile's live pipeline: serial button/keypad packets →
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`InputRouter`; analog replies → `AxisCalibrator` → the six joystick axes; RIO
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commands → calibration resets + serial requests + lamp re-init. End-to-end tested
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over the fake transport.
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- Tray: `NotifyIcon` menu mirroring the legacy console menu (axis resets,
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version/status, diagnostic toggles, quit) + profile selection (auto vs. manual);
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`RioCoordinator` owns the serial acquire/release tied to the watcher (native-game
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COM-port yield); OS adapters (`ForegroundProcessProvider`). The app's start/stop
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lifecycle is owned by the TeslaConsole launcher (no logon auto-start).
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- Joystick output now uses the real `HidFeederJoystickSink` when the driver is
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present (verified end-to-end); `NullJoystickSink` remains only as the
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no-driver fallback.
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- ⏳ **Remaining:** full on-cabinet verification of the auto-switch +
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acquire/release lifecycle against real RIO hardware.
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### Phase 6 — Packaging / signing / deploy — done ✅
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- Driver test-signing + `pnputil` install scripted (`driver/sign.ps1`,
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`driver/install.ps1`, `driver/uninstall.ps1`, [`driver/README.md`](../driver/README.md));
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proven on the cabinet.
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- **Deployment package** ([`deploy/`](../deploy/)): `build-package.ps1` produces
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`dist/RIOJoy-<version>.zip` (framework-dependent net48 app + `postinstall.bat` /
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`install-rio.ps1` / `pre-uninstall.bat` / `uninstall-rio.ps1`, all idempotent) with
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the cabinet doc [`README-DEPLOY.txt`](../deploy/README-DEPLOY.txt). Deployed builds
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use the **signed ViGEmBus** virtual controller (Xbox 360 layout, 11 buttons) so no
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test signing / Secure Boot change / reboot is needed; the custom RioGamepad driver
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remains the full-fidelity option for owned cabinets. App lifecycle is owned by the
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TeslaConsole launcher (no auto-start). ⏳ Verify remaining: first real deploy on a
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cabinet via TeslaConsole.
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### Phase 7 — Profile/mapping editor + cockpit overlay generator — in progress
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Replaces the legacy Google-Sheet → `.data` → GIMP → Script-Fu pipeline
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(see [`docs/reference/customBackground/`](reference/customBackground/)).
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- **Overlay generator — done ✅, verified on real assets.** `RioJoy.Core/Overlay`
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is the pure, unit-tested layout engine: `FontFitter` is a faithful port of the
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`calc-fontsize` auto-fit search (validated against a brute-force oracle),
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`OverlayLayoutEngine` ports `create-data-layer`'s fit + horizontal/vertical
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justification, and `OverlayTemplate`/`OverlayRegion` (a `regions.json` via
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`OverlayTemplateStore`) hold the cell geometry/color. Label text is per-profile
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(`RioProfile.OverlayLabels`); `GoobieDataImporter` reads the legacy `.data`
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sheet into label rows. The rasterizer lives in `src/RioJoy.Overlay`
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(**SkiaSharp**): `SkiaTextMeasurer` (shared with the engine so measured layout
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== drawn output) + `SkiaOverlayRenderer` (draw labels → PNG). The full chain is
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exercised end-to-end on the real cockpit art (`regions.json` + `riojoy.png` +
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`TEST.data`) by `OverlayRenderIntegrationTests`. `RioJoy.Tray/WallpaperApplier`
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applies the result via `SystemParametersInfo`.
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- **Region authoring — done ✅.** `tools/XcfRegionExtract` parses the
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GIMP source (`riojoy.xcf`) and writes the 119-cell
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`docs/reference/customBackground/regions.json` (per-layer offsets/size/font/color,
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`BaseImagePath` → exported `riojoy.png`), anchored by `CockpitRegionsTests`.
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The **in-app box editor** lives in the wallpaper maker ("Edit cell boxes"): the
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selected cell grows resize handles — drag to move/resize (plain clicks still
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cycle stacked cells), or type exact X/Y/W/H — with the move/resize math in
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`RioJoy.Core/Overlay/OverlayRegionEdit` (unit-tested, min-size clamped).
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"Save template" persists the shared geometry back to the regions.json;
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"Reload template" discards unsaved box edits.
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- **Runtime wiring — done ✅ (opt-in).** `RioJoy.Overlay/ProfileWallpaperGenerator`
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renders a profile's labels onto the template base image; `RioCoordinator`
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generates + applies the wallpaper on profile activation when
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`AppConfig.OverlayTemplatePath` is set (best-effort, off by default, never breaks
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activation). The live `SystemParametersInfo` apply changes a user setting, so it
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is gated behind config and not exercised by tests. ⏳ Optional: restore the prior
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wallpaper when going dormant.
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- **Wallpaper maker — done ✅.** `RioJoy.Tray/Editor/WallpaperMakerForm` (tray →
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"Wallpaper maker") is the interactive replacement for the Sheet → GIMP pipeline:
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it renders the profile's wallpaper live on the template base image, outlines all
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119 cells, and lets the user click any cell — including the heading/banner cells
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the button editor can't reach — to edit its text with debounced re-render.
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Clicking a stacked cell cycles through the regions at that pixel
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(`RioJoy.Core/Overlay/OverlayHitTester`, unit-tested — stacking is legitimate:
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the image feeds six chroma-split displays). Imports a legacy `.data` sheet row
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(game picker for multi-row sheets), exports the PNG, and can apply the desktop
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wallpaper immediately (same per-profile path the runtime uses). Prompts for and
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remembers `AppConfig.OverlayTemplatePath` on first use.
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- **Mapping editor — done ✅ (cockpit control-panel layout).**
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`RioJoy.Tray/Editor/ProfileEditorForm` shows the cockpit as a clickable control
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panel matching the **original Win32 RIO design** (docs/Win32RIO/, by FASA/Michel
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Lowrance): five MFD clusters, four board columns (Throttle/Secondary/Screen/
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Joystick-Hat), an encoder-gauge strip, and the two later-added 4×4 keypads
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(rendered without lamps). The layout (`RioJoy.Core.Editing.CockpitPanel`, which
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places every address 0x00–0x47 / 0x50–0x6F exactly once, unit-tested) deliberately
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follows the design, **not** the wallpaper positions (those are a VGA chroma-split
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display artifact). Lamp buttons shade Off/assigned; keypads are neutral. Clicking
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a button edits its label and action/modifiers/lamp; the `iRIO` word goes through
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`ButtonBinding` ↔ `RioMapEntry.Create` — no hex. The value field is a
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context-sensitive picker (keyboard key by name via `KeyCatalog`, joystick Button N,
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hat direction, mouse/RIO-command enum); modifiers enable only for keyboard.
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Opened from the tray ("Edit profile…"); Save persists the profile. The encoder
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gauges are **live**: `RioRuntime.AxesUpdated` streams an `AxisReadout` (the six
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virtual-joystick outputs plus the calibrated pre-mix pedal positions) into the
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strip at the analog poll rate — Z and the L/R pedals fill bottom-up, Rz deflects
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from its center tick, and the X/Y box tracks the stick as a dot (pure fraction
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math in `RioJoy.Core.Editing.AxisGauges`, unit-tested). L/R read the pedals
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from before the ZR mix, since the mix pins Rx/Ry to center.
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⏳ Still to refine: showing each button's assigned key as a
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caption, grouping a button's two bank addresses, and clone-from-existing.
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- The unified profile JSON supersedes both `RIO.ini` and the Google Sheet, with
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importers for each.
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- To confirm at Phase 7: target wallpaper resolution(s); static wallpaper vs.
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live overlay (e.g. lit-button highlighting mirroring lamp state).
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### Phase 8 — Windows XP compatibility (dual-target) — planned
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Bring RIOJoy back to the original XP-era cabinets (x86, XP SP3) **without
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regressing Windows 10/11**. Strategy: one codebase, two flavors, **one
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universal deployment archive**. The mapping editor ships everywhere
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(decided); only wallpaper *generation* (SkiaSharp) stays modern-only —
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XP consumes pre-rendered wallpapers.
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| | Windows 10/11 (unchanged) | Windows XP SP3 |
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|---|---|---|
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| TFM / arch | net48, x64 | **net40, x86** (.NET 4.0 is XP's ceiling; 4.5+ needs Vista) |
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| Virtual joystick | ViGEm → RioGamepad → none (unchanged) | **RioGamepadXP.sys** — our own thin WDM HID minidriver (same feeder contract) — full 6-axis/96-button fidelity |
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| Overlay render | SkiaSharp (generate + apply) | consume pre-rendered wallpaper only (**PNG→BMP** — XP's `SystemParametersInfo` takes BMP only) |
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| Editor | full (incl. wallpaper maker) | **mapping editor included** (decided; pure WinForms/GDI+); wallpaper maker gated (Skia) |
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| JSON | System.Text.Json → **Newtonsoft 13** | Newtonsoft 13 (STJ needs net461+; one serializer for both flavors) |
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| Install scripts | PowerShell | **.bat only** (XP has no in-box PowerShell) |
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- **8A — Core retarget** (`net48;net40` multi-target): de-Span the
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protocol/serial layer (≈20 uses / 11 files → `byte[]`/`ArraySegment`;
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System.Memory doesn't go below net45, and at 9600 baud Span buys nothing);
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swap System.Text.Json → Newtonsoft in `ConfigStore`/`OverlayTemplateStore`
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(both TFMs, so the config format can't drift); async on net40 via
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**Microsoft.Bcl.Async** + a `Compat/TaskCompat` shim (6 call sites:
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Task.Run/Delay/WhenAny/WhenAll → TaskEx; XP prereq: KB2468871, bundle it);
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shim the one `HashCode.Combine`; `#if`-gate the net48-only sinks
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(`ViGEmJoystickSink`, `HidFeederJoystickSink`, `Hid/`).
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*Risk fallback:* if Bcl.Async misbehaves on real XP, the receive loop
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reverts to a dedicated thread (the legacy `CommWatchProc` shape) for net40.
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||
- **8B — RioGamepadXP.sys, the XP flavor of our own driver.** Third-party
|
||
virtual-joystick drivers are ruled out (decided: **no vJoy** — the project
|
||
is unmaintained; PPJoy likewise). Instead, rebuild the thin driver side of
|
||
our existing split for XP: a **WDM HID minidriver** in the shape of the
|
||
DDK `vhidmini` sample (`HidRegisterMinidriver`, x86), exposing the **same
|
||
`Public.h` contract** as the modern driver — identical
|
||
`IOCTL_RIO_SUBMIT_REPORT`, identical 25-byte report, same descriptor
|
||
(6×16-bit axes, hat, 96 buttons) — so the existing `HidFeederJoystickSink`
|
||
drives it unchanged (only the device path differs). Precedent: the
|
||
original FASA `tasgame.sys` was exactly an XP HID minidriver
|
||
(docs/Win32RIO/, analyzed); ours stays thin with serial in user mode.
|
||
Toolchain: **WDK 7.1.0** (last XP-capable kit) under `driver/RioGamepadXP/`;
|
||
XP x86 enforces no kernel signing, so install is just the INF — none of
|
||
the Phase 1 test-signing/Secure Boot friction exists there.
|
||
Acquisition order (decided): **the Xbox 360 pad (ViGEm) stays preferred
|
||
on 10/11** — net48: ViGEm → RioGamepad → Null (unchanged);
|
||
net40: RioGamepadXP → Null.
|
||
*Staging:* the XP app is useful before the driver lands — milestone 1
|
||
ships keyboard/mouse + lamps + plasma (joystick = Null sink), the driver
|
||
follows as milestone 2.
|
||
- **8C — Tray on net40/x86:** multi-target `RioJoy.Tray` (net40 drops the
|
||
ViGEm + RioJoy.Overlay references); gate `WallpaperMakerForm` + overlay
|
||
generation; `WallpaperApplier` converts PNG→BMP via GDI+ before
|
||
`SystemParametersInfo` (harmless on 10/11, required on XP); profile editor
|
||
stays (Segoe UI falls back to Tahoma). XP cabinets consume wallpapers
|
||
pre-rendered on a modern machine (`RioProfile.WallpaperPath` travels with
|
||
the config).
|
||
- **8D — Packaging (decided: one universal archive, two install entry
|
||
points).** `build-package.ps1` produces a single `RIOJoy-<ver>.zip` that
|
||
deploys on **both** XP and 10/11:
|
||
- Layout: `RIOJoy\app\` (net48 x64) + `RIOJoy\app-xp\` (net40 x86) +
|
||
`RIOJoy\vendor\` (ViGEmBus installer for 10/11; RioGamepadXP.sys + INF
|
||
for XP; **.NET 4.0 Full + KB2468871 redistributables** so an offline XP
|
||
cabinet needs nothing else — adds ~70 MB, XP can't download anymore) +
|
||
`VERSION.txt` + README-DEPLOY (payload-internal detail doc).
|
||
- **`README.txt`** (zip root): written for a person installing on a
|
||
standalone computer — which Windows versions are supported, what the
|
||
two .bat entry points are and which one to run (`install.bat` for a
|
||
standalone machine; `postinstall.bat` is the cabinet launcher's hook),
|
||
that all prerequisites are bundled for offline install, and where the
|
||
app lands. Plain ASCII so XP-era Notepad renders it cleanly.
|
||
- **`postinstall.bat`** (zip root, unattended): the TeslaConsole/launcher
|
||
entry point, as today — detects the OS (`ver` → 5.1 = XP, 10.x = modern),
|
||
installs the matching prereqs (ViGEmBus silently via the existing
|
||
PowerShell on 10/11; .NET 4.0 + KB2468871 + driver INF on XP), and wires
|
||
the matching app flavor. No prompts, idempotent. **Its final step
|
||
deletes `install.bat` and the root `README.txt`** — on cabinet deploys
|
||
the zip extracts into `C:\games`, and only launcher-managed files may
|
||
stay at that root (`del` tolerating already-missing files, so re-runs
|
||
stay idempotent).
|
||
- **`install.bat`** (zip root, freestanding computers): same OS detection
|
||
and prereq install, plus what a machine without the launcher needs —
|
||
Start Menu/desktop shortcut to the right flavor's exe (still no logon
|
||
auto-start; starting RIOJoy stays deliberate). Pure cmd.exe on the XP
|
||
path; may call PowerShell only on the 10/11 path. Leaves the README in
|
||
place (it's the standalone machine's documentation).
|
||
- `pre-uninstall.bat` / uninstall mirror both scenarios. Release the one
|
||
zip to Gitea per the established process.
|
||
- **8E — Verification:** full suite stays net48-hosted (xUnit needs
|
||
net452+; shared sources are what's tested) + a tiny net40 console
|
||
self-test for the shims, run on XP. Ladder: net40/x86 binary boots on
|
||
Win10 → XP VM with vRIO over a virtual COM pair (app milestone; the
|
||
driver needs real/virtualized XP too — vhidmini-class drivers run fine
|
||
in a VM) → real cabinet (joy.cpl shows 6 axes + 96 buttons, SendInput
|
||
into a game, lamps, plasma, auto-switch yield, BMP wallpaper).
|
||
- **All open decisions resolved:**
|
||
1. The Xbox 360 pad (ViGEm) remains the preferred controller on
|
||
Windows 10/11 whenever ViGEmBus is present.
|
||
2. **No third-party virtual joystick drivers** (vJoy/PPJoy are
|
||
unmaintained) — XP gets our own RioGamepadXP.sys.
|
||
3. The **mapping editor ships in all instances**, XP included.
|
||
4. **Both install scenarios** in one archive: `postinstall.bat`
|
||
(TeslaConsole/launcher, unattended) and `install.bat` (freestanding
|
||
computers, adds shortcuts); the single dist zip carries everything
|
||
needed for both XP and 10/11, including offline redistributables.
|
||
|
||
---
|
||
|
||
## Open items / risks
|
||
|
||
- **Driver signing** is the main friction point. Test-signing is fine for owned
|
||
cabinets; redistribution needs attestation signing (EV cert + Partner Center).
|
||
- **Input injection vs. session:** `SendInput` targets the interactive session —
|
||
fine for a tray app, which is why a Windows service was rejected.
|
||
- **Legacy quirks to decide on** (see PROTOCOL.md ⚠️ notes): disabled inbound
|
||
checksum verification; odd mouse-move deltas.
|