Lamp address map by functional group (keypads have no lamps), 112x32 plasma model with auto-fit font rules and update semantics, rate-budget guidance, and recipes: rumble config, DCS Export.lua, SimHub, log tailing, vRIO/vPlasma bench testing. Cross-linked from FEEDBACK.md (now the wire reference) and README; corrects the lamp count there (72, per CockpitPanel, not 96). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
72 lines
4.3 KiB
Markdown
72 lines
4.3 KiB
Markdown
# RIOJoy
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Modern Windows 10/11 interface between the cockpit **RIO** (Remote Input/Output)
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board and Windows, as a virtual **joystick / keyboard / mouse** — the successor
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to the legacy vJoy-based app, with **no vJoy dependency**.
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The RIO has 72 digital inputs and outputs (lighted buttons) and 5 analog axes
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(joystick X/Y, throttle, left pedal, right pedal), connected over RS-232 at
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9600 8N1. RIOJoy exposes these to games that don't natively know about the
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cockpit hardware, with **per-game profiles**. (The native games — Firestorm,
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Red Planet — talk to the RIO directly and do not use this app.)
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## Repository layout
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| Path | Contents |
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|------|----------|
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| [`src/RioJoy.Core`](src/RioJoy.Core/) | Protocol, profile model, input mapper, HID feeder (class library) |
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| [`src/RioJoy.Tray`](src/RioJoy.Tray/) | Background tray application |
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| [`tests/RioJoy.Core.Tests`](tests/RioJoy.Core.Tests/) | xUnit tests for the protocol core |
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| [`driver/`](driver/) | `RioGamepad` virtual HID driver (KMDF + VHF) — replaces vJoy |
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| [`tools/RioJoySmokeTest`](tools/RioJoySmokeTest/) | On-cabinet end-to-end check of the feeder → driver path |
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| [`tools/XcfRegionExtract`](tools/XcfRegionExtract/) | Extracts cockpit label regions from `riojoy.xcf` → `regions.json` |
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| [`docs/PLAN.md`](docs/PLAN.md) | Full modernization plan |
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| [`docs/PROTOCOL.md`](docs/PROTOCOL.md) | RIO wire format + `iRIO` input-map reference |
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| [`docs/FEEDBACK.md`](docs/FEEDBACK.md) | Game→cockpit feedback endpoint (lamps + plasma over pipe/UDP, rumble) |
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| [`docs/OUTPUT-INTEGRATION.md`](docs/OUTPUT-INTEGRATION.md) | Integrator's guide: lamp address map, plasma display model, per-game recipes |
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| _RIO board hardware & firmware_ | Moved to the [TeslaRel410 `restoration/`](https://gitea.mysticmachines.com/VWE/TeslaRel410/src/branch/main/restoration) archive — board photos, schematics, GAL decode (`restoration/rio-hardware`) and the RIO 4.3 board firmware (`restoration/rio-firmware`) |
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| [`docs/reference/`](docs/reference/) | Cockpit overlay art & the legacy labeling pipeline |
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| [`legacy/`](legacy/) | Original C++/vJoy implementation, kept as reference |
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## Building
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Requires the **.NET SDK** (8.0 or newer) plus the **.NET Framework 4.8
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targeting/developer pack**, on Windows. The apps target **.NET Framework 4.8**,
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which is in-box on every Windows 10/11 machine — so deployed builds are
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framework-dependent and need **no runtime install** on the target. The driver
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builds separately with the **WDK** (see [`driver/README.md`](driver/README.md)).
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```sh
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dotnet build RioJoy.sln -c Release
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dotnet test RioJoy.sln
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```
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## Status
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Phases 1–5 and 9 are implemented and tested (425 unit tests). Games (or sim
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export scripts) can drive the cockpit lamps and plasma display back through the
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running app — see [`docs/FEEDBACK.md`](docs/FEEDBACK.md). The `RioGamepad` virtual
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HID driver is built (KMDF + VHF), **test-signed, installed, and verified**: it
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enumerates in `joy.cpl`, and the C# HID feeder (`DeviceIoControl` →
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`RioGamepad.sys`) drives its axes, buttons, and hat end-to-end (see
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[`tools/RioJoySmokeTest`](tools/RioJoySmokeTest/)). The C# side covers the serial
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+ RIO protocol core, input mapping + output routing, axis calibration + plasma
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display, the tray app + profiles (JSON config, `RIO.ini` importer, three-state
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auto-switch), and the HID report packer that matches the driver's wire format.
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Remaining work is **on-cabinet** (real RIO serial/axis/plasma/auto-switch
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verification) plus packaging (Phase 6) and the profile editor + overlay
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generator (Phase 7). See [`docs/PLAN.md`](docs/PLAN.md) for the full roadmap.
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## Testing without hardware: vRIO over a named pipe
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The [vRIO](https://gitea.mysticmachines.com/VWE/VRIO) device emulator can stand
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in for the real board with no com0com pair: anywhere a COM port name is
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configured — a profile's `RioComPort`, the app-wide `DefaultRioComPort`, or the
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`RioSerialMonitor` `[port]` argument — the endpoint `pipe:vrio` connects to
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vRIO's `\\.\pipe\vrio` instead (vRIO must have its pipe endpoint open). Serial
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bytes and modem lines (including the DTR reset pulse on open) travel as typed
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frames over the pipe; the contract lives in
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[`src/RioJoy.Core/Serial/PipeFraming.cs`](src/RioJoy.Core/Serial/PipeFraming.cs)
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on this side and vRIO's `PipeFraming.cs` / the DOSBox-X fork's
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`serialnamedpipe.h` on the others.
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