Port the RIO wire protocol from legacy/riovjoy2.cpp into testable C#: - Protocol/: command + length table, 7-bit checksum, packet builder, and a streaming receive-side framing state machine (PacketParser) that mirrors the legacy ReadCommBlock framing/resync (high-bit-mid-packet abort). Typed RIO->PC decodes: AnalogReport (14-bit sign-extend), VersionInfo, CheckStatus; lamp-state composition. - Serial/: RioSerialLink drives an async receive loop with ACK/NAK reply policy (legacy force-accept vs. opt-in VerifyInboundChecksum), the analog poll timer, and the >5s reset-recovery watchdog. IRioTransport abstracts the COM port; the SerialPort-backed transport does 9600 8N1 + DTR reset pulse, and acquire/release is just create/dispose (foundation for native-game serial yield). - tests/RioJoy.Core.Tests: 54 xUnit tests covering checksum, framing/resync, builder round-trips, analog sign-extension + sentinel rejection, lamp combos, and the read loop driven against an in-memory fake transport. Hardware verification (version/check/analog against a cabinet) remains; it can't be done off-device. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
40 lines
1.7 KiB
Markdown
40 lines
1.7 KiB
Markdown
# RIOJoy
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Modern Windows 10/11 interface between the cockpit **RIO** (Remote Input/Output)
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board and Windows, as a virtual **joystick / keyboard / mouse** — the successor
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to the legacy vJoy-based app, with **no vJoy dependency**.
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The RIO has 72 digital inputs and outputs (lighted buttons) and 5 analog axes
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(joystick X/Y, throttle, left pedal, right pedal), connected over RS-232 at
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9600 8N1. RIOJoy exposes these to games that don't natively know about the
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cockpit hardware, with **per-game profiles**. (The native games — Firestorm,
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Red Planet — talk to the RIO directly and do not use this app.)
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## Repository layout
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| Path | Contents |
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|------|----------|
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| [`src/RioJoy.Core`](src/RioJoy.Core/) | Protocol, profile model, input mapper, HID feeder (class library) |
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| [`src/RioJoy.Tray`](src/RioJoy.Tray/) | Background tray application |
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| [`tests/RioJoy.Core.Tests`](tests/RioJoy.Core.Tests/) | xUnit tests for the protocol core |
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| [`driver/`](driver/) | `RioGamepad` virtual HID driver (KMDF + VHF) — replaces vJoy |
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| [`docs/PLAN.md`](docs/PLAN.md) | Full modernization plan (7 phases) |
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| [`docs/PROTOCOL.md`](docs/PROTOCOL.md) | RIO wire format + `iRIO` input-map reference |
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| [`docs/reference/`](docs/reference/) | Cockpit overlay art & the legacy labeling pipeline |
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| [`legacy/`](legacy/) | Original C++/vJoy implementation, kept as reference |
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## Building
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Requires the **.NET 8 SDK** and Windows. The driver builds separately with the
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**WDK** (see [`driver/README.md`](driver/README.md)).
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```sh
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dotnet build RioJoy.sln -c Release
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dotnet test RioJoy.sln
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```
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## Status
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Phase 2 (serial + RIO protocol core) is code-complete and unit-tested; hardware
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verification is pending. See [`docs/PLAN.md`](docs/PLAN.md) for the full roadmap.
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