New --mash mode (tools/RioSerialMonitor/MashTest.cs) mechanizes the wedge-patch validation plan from RIOv4_2-ANALYSIS.md: - Runs the live link with the app's >5s reset-recovery DISABLED so a board wedge stays observable, and echoes lamps on every press (lamp/reply collisions are the wedge trigger). - Gap timing uses ANY AnalogReply packet (0xFE sentinels included - a sentinel still proves the reply path is alive); logs a gap histogram + top-10 longest gaps with timestamps. - WEDGE detector: analog silent past the threshold (default 2s) -> beep + banner; on resume, classifies self-recovered (patched expectation) vs button-revived (button event within 300ms of resume, the unpatched signature) vs unresolved at run end. - Board self-reported RestartCount/AbandonCount/FullBufferCount snapshotted before/after via CheckRequest, delta printed (7-bit wrap-aware). - Fixed-layout summary teed to riomash-<label>-<stamp>.log so baseline-vs-patched runs diff directly. Exit 0 = no wedge, 1 = wedge. --mash --selftest drives the whole instrument against a scripted in-memory board (SelftestTransport) that goes silent at t=4.0s and revives 200ms after a button at t=6.5s: verified end-to-end - alarm at 6.0s, wedge classified button-revived (2.75s), counter delta +4/+0/+1, verdict FAIL, exit 1. Use it to sanity-check the alarm at the cabinet. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
RIOJoy
Modern Windows 10/11 interface between the cockpit RIO (Remote Input/Output) board and Windows, as a virtual joystick / keyboard / mouse — the successor to the legacy vJoy-based app, with no vJoy dependency.
The RIO has 72 digital inputs and outputs (lighted buttons) and 5 analog axes (joystick X/Y, throttle, left pedal, right pedal), connected over RS-232 at 9600 8N1. RIOJoy exposes these to games that don't natively know about the cockpit hardware, with per-game profiles. (The native games — Firestorm, Red Planet — talk to the RIO directly and do not use this app.)
Repository layout
| Path | Contents |
|---|---|
src/RioJoy.Core |
Protocol, profile model, input mapper, HID feeder (class library) |
src/RioJoy.Tray |
Background tray application |
tests/RioJoy.Core.Tests |
xUnit tests for the protocol core |
driver/ |
RioGamepad virtual HID driver (KMDF + VHF) — replaces vJoy |
tools/RioJoySmokeTest |
On-cabinet end-to-end check of the feeder → driver path |
tools/XcfRegionExtract |
Extracts cockpit label regions from riojoy.xcf → regions.json |
docs/PLAN.md |
Full modernization plan (7 phases) |
docs/PROTOCOL.md |
RIO wire format + iRIO input-map reference |
docs/reference/ |
Cockpit overlay art & the legacy labeling pipeline |
legacy/ |
Original C++/vJoy implementation, kept as reference |
Building
Requires the .NET SDK (8.0 or newer) plus the .NET Framework 4.8
targeting/developer pack, on Windows. The apps target .NET Framework 4.8,
which is in-box on every Windows 10/11 machine — so deployed builds are
framework-dependent and need no runtime install on the target. The driver
builds separately with the WDK (see driver/README.md).
dotnet build RioJoy.sln -c Release
dotnet test RioJoy.sln
Status
Phases 1–5 are implemented and tested (241 unit tests). The RioGamepad virtual
HID driver is built (KMDF + VHF), test-signed, installed, and verified: it
enumerates in joy.cpl, and the C# HID feeder (DeviceIoControl →
RioGamepad.sys) drives its axes, buttons, and hat end-to-end (see
tools/RioJoySmokeTest). The C# side covers the serial
- RIO protocol core, input mapping + output routing, axis calibration + plasma
display, the tray app + profiles (JSON config,
RIO.iniimporter, three-state auto-switch), and the HID report packer that matches the driver's wire format. Remaining work is on-cabinet (real RIO serial/axis/plasma/auto-switch verification) plus packaging (Phase 6) and the profile editor + overlay generator (Phase 7). Seedocs/PLAN.mdfor the full roadmap.