CydandClaude Fable 5 9cca7c77bd serial: pipe:vrio named-pipe transport, no com0com needed
NamedPipeTransport connects as a client to vRIO's \\.\pipe\vrio (the
DOSBox-X fork's role) and speaks the shared typed-frame contract
(PipeFraming: 0x00 data / 0x01 modem lines, null-modem crossed). The COM
path's DTR reset pulse is replayed in-band on connect. Peer disconnects
and framing violations surface as the 0-byte transport-closed read the
link already understands.

RioTransportFactory routes endpoint strings — pipe:name (vRIO's own
picker syntax) to the pipe transport, everything else to
SerialPortTransport — and is wired into RioCoordinator and all three
RioSerialMonitor modes, so profiles (RioComPort/DefaultRioComPort) and
the bench tools take pipe endpoints anywhere a COM name went.

Gotcha baked into the design: named pipes here have 0-byte buffers, so a
write blocks until the peer reads it, and vRIO also writes its lines
frame before reading — the on-connect pulse frames are therefore queued
as overlapped writes (pipe writes drain in issue order, preserving the
edge positions) instead of blocking the constructor into a mutual
write-first deadlock.

Verified end-to-end against the real VRioDevice + VRioPipeService over
\\.\pipe\vrio: version 4.2 + check replies, 137 analog polls, lamp
commands ACKed, zero framing errors. 322 tests green, both flavors.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 10:14:13 -05:00

RIOJoy

Modern Windows 10/11 interface between the cockpit RIO (Remote Input/Output) board and Windows, as a virtual joystick / keyboard / mouse — the successor to the legacy vJoy-based app, with no vJoy dependency.

The RIO has 72 digital inputs and outputs (lighted buttons) and 5 analog axes (joystick X/Y, throttle, left pedal, right pedal), connected over RS-232 at 9600 8N1. RIOJoy exposes these to games that don't natively know about the cockpit hardware, with per-game profiles. (The native games — Firestorm, Red Planet — talk to the RIO directly and do not use this app.)

Repository layout

Path Contents
src/RioJoy.Core Protocol, profile model, input mapper, HID feeder (class library)
src/RioJoy.Tray Background tray application
tests/RioJoy.Core.Tests xUnit tests for the protocol core
driver/ RioGamepad virtual HID driver (KMDF + VHF) — replaces vJoy
tools/RioJoySmokeTest On-cabinet end-to-end check of the feeder → driver path
tools/XcfRegionExtract Extracts cockpit label regions from riojoy.xcfregions.json
docs/PLAN.md Full modernization plan (7 phases)
docs/PROTOCOL.md RIO wire format + iRIO input-map reference
RIO board hardware & firmware Moved to the TeslaRel410 restoration/ archive — board photos, schematics, GAL decode (restoration/rio-hardware) and the RIO 4.3 board firmware (restoration/rio-firmware)
docs/reference/ Cockpit overlay art & the legacy labeling pipeline
legacy/ Original C++/vJoy implementation, kept as reference

Building

Requires the .NET SDK (8.0 or newer) plus the .NET Framework 4.8 targeting/developer pack, on Windows. The apps target .NET Framework 4.8, which is in-box on every Windows 10/11 machine — so deployed builds are framework-dependent and need no runtime install on the target. The driver builds separately with the WDK (see driver/README.md).

dotnet build RioJoy.sln -c Release
dotnet test RioJoy.sln

Status

Phases 15 are implemented and tested (241 unit tests). The RioGamepad virtual HID driver is built (KMDF + VHF), test-signed, installed, and verified: it enumerates in joy.cpl, and the C# HID feeder (DeviceIoControlRioGamepad.sys) drives its axes, buttons, and hat end-to-end (see tools/RioJoySmokeTest). The C# side covers the serial

  • RIO protocol core, input mapping + output routing, axis calibration + plasma display, the tray app + profiles (JSON config, RIO.ini importer, three-state auto-switch), and the HID report packer that matches the driver's wire format. Remaining work is on-cabinet (real RIO serial/axis/plasma/auto-switch verification) plus packaging (Phase 6) and the profile editor + overlay generator (Phase 7). See docs/PLAN.md for the full roadmap.

Testing without hardware: vRIO over a named pipe

The vRIO device emulator can stand in for the real board with no com0com pair: anywhere a COM port name is configured — a profile's RioComPort, the app-wide DefaultRioComPort, or the RioSerialMonitor [port] argument — the endpoint pipe:vrio connects to vRIO's \\.\pipe\vrio instead (vRIO must have its pipe endpoint open). Serial bytes and modem lines (including the DTR reset pulse on open) travel as typed frames over the pipe; the contract lives in src/RioJoy.Core/Serial/PipeFraming.cs on this side and vRIO's PipeFraming.cs / the DOSBox-X fork's serialnamedpipe.h on the others.

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