#137 FIXED: restore the binary Reset's +0x58c re-seed -- the respawn freeze was a
teleport-poisoned finite difference, not heat, not the reset, not velocity
The one-line fix is the binary's own SECOND Reset instruction, dropped in
transcription: FUN_00408440(mech+0x58c, param_2) ==
accelPrevPos = origin.linearPosition;
+0x58c is the previous-position memory of the AccelerationLastFrame ring feed
(+0x81c/0x824/0x828/0x82c). The port reconstructed the ring faithfully (ctor
part_012.c:9836, derivative :15169) but Reset never re-seeded its cache, so the
first post-respawn sample computed |newPos - prevPos|/dt = TELEPORT DISTANCE/dt
(~1e5) into the velocity ring; the ring-mean derivative spiked
AccelerationLastFrame (pure forward, with an opposite-sign echo ~15 frames later
as the sample rotated out of the 15-ring); and the myomer integrator @004b8d18
turned it into a one-tick pendingHeat deposit of ~3e9:
termAccel = (1-accEff) * |v| * |a| * m * dt
= 0.2 * 40 * 1.04e5 * 75000 * 0.044 = 2.75e9
snapping the freshly-reset myomers from T=77 to T~9000 against failT=2000 ->
speedEffect 0 -> speedDemand *= 0 -> "respawned unable to move until it cools".
WHY ~8% IN THE FIELD: the deposit needs |v| in the same 1-2 frames, so only
pilots whose throttle was still forward at the respawn -- physical lever /
HOTAS, exactly who reported it -- had gait-republished speed in the spike
frames. Idle-throttle respawns deposit ~nothing. (And frozen-subset-of-
died-hot: died hot == was running hard == lever still forward.)
MEASURED, same abusive bench (0.95 throttle + continuous autofire):
before: deposits up to 3.35e9, every one 3-4 lines after a Mech::Reset;
4-6 of 7 respawns frozen; post-reset myomers T 7700-12100
after: deposits >1e7: ZERO across 7 respawns; frozen: ZERO;
post-reset myomers T 77-178 (vs degradeT=1000)
THEORIES KILLED ON THE WAY, each by operand data, in order:
* stale pendingHeat carryover (bounded to 1 frame, +1.2K -- gates agent)
* slow accumulation during the death window (consumers tick the wreck)
* conduction from a hot neighbour (roster-wide snapshot: ALL partners 77;
flow trap: zero e6 flows into the myomers, ever)
* drag/impulse writers (both trapped: never fired)
* my own earlier "velocity-driven, players accelerate to top speed" close of
the ticket -- arithmetically impossible (input ceiling ~6.5e5/frame ~=
60 deg/s; the observed snap was 1,100-21,000 deg/s) and corrected in
context/subsystems.md, which carried the wrong paragraph.
* the localAcceleration zero-fill (+0x1dc) restored along the way is KEPT --
the binary does it -- but it was NOT the cause; the snapshot is rebuilt
from the position difference one frame later.
Probes kept (all BT_HEAT_LOG-gated): roster-wide [myofreeze] at-death/at-reset/
post-reset (T + heatEnergy + pendingHeat per subsystem), the [heatflow]
conduction trap with full operands, the [myodep] deposit trap with mech
identity + acceleration components. Engine MOVER.cpp traps reverted -- they
proved their negative (drag/impulse innocent) and do not belong in engine
source.
Gotcha #30 records the class: when the binary's Reset writes a cell you don't
recognize, that write IS the spec -- transcribe the whole zero/seed list; any
prev-value cell backing a finite difference must be re-seeded at every
teleport; and derived state (T) sampled at the reset proves nothing about the
backing producers.
The operator called the shape of this two days ago: "maybe the math gets screwy
in respawning while some systems are ticking while values are being reset."
That is precisely what it was.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018SgmXGNMXavXiafKXf9MDC
This commit is contained in:
co-authored by
Claude Opus 5
parent
df1b4651b3
commit
0d6ed40db9
@@ -966,3 +966,34 @@ Rules:
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`[perf-first]` (one-shot per mech: entity ID + instance at its FIRST
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`[perf-first]` (one-shot per mech: entity ID + instance at its FIRST
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performance). Anonymous per-frame receipts are useless in a 2-node log —
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performance). Anonymous per-frame receipts are useless in a 2-node log —
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**name the mech.**
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**name the mech.**
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## 30. A finite-difference cache the binary re-seeds at Reset — transcribe the WHOLE seed list (#137, 2026-08-09)
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The binary `Mech::Reset @0049fb74` opens with more than the obvious origin writes: its SECOND
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instruction is `FUN_00408440(mech+0x58c, param_2)` — re-seeding the **previous-position memory**
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of the AccelerationLastFrame ring feed (+0x81c/0x824/0x828/0x82c) to the new origin. The port
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reconstructed the ring itself faithfully (ctor `part_012.c:9836`, derivative `:15169`) but its
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Reset never got that one line. Result: the first post-respawn sample computed
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`|newPos − prevPos| / dt` = **teleport distance / dt ≈ 1e5** into the velocity ring; the
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ring-mean derivative turned it into an acceleration spike (with an opposite-sign ECHO ~15 frames
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later as the sample rotated out of the mean); the myomer heat integrator's
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`termAccel = (1−accEff)·|v|·|a|·m·dt` turned THAT into a ~3e9 one-tick heat deposit; and the
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freshly-reset myomers snapped from 77 to ~9000 against failT=2000 — the #137 respawn freeze.
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Rules:
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(a) **When the binary's Reset writes a cell you don't recognize, that write IS the spec.** The
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+0x58c re-seed looked like bookkeeping and was silently dropped; it was the only thing
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standing between a teleport and a position-derivative spike. Transcribe the whole zero/seed
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list, then map each cell — never the recognizable subset.
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(b) **Any prev-value cell backing a finite difference must be re-seeded at every discontinuity**
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(teleport, warp, respawn). If you add such a cache port-side, grep the binary's reset for its
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analog before assuming none exists.
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(c) **Derived state hides stale backing state.** `currentTemperature` sampled AT the reset read
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77 (clean) because RTIS wrote it — while the freeze arrived one frame later through
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`heatEnergy += pendingHeat` from a live producer. Probing the derived cell at the reset
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instant proves nothing about the producers; trace the WINDOW after, per producer.
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(d) The diagnosis chain that worked, for reuse: roster-wide state snapshot (at-death / at-reset /
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post-reset) → eliminate conduction by trapping flows with full operands → trap the remaining
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producer's deposits with operands → cross-reference the operand SHAPE (pure local −z,
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magnitude = distance/dt, echo at ring-length) against the writers. Each trap eliminated a
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theory the previous data had made plausible; three plausible theories died on operands.
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+16
-7
@@ -319,10 +319,19 @@ heat-per-SECOND at any frame rate. A literal transcription would add the full t
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frame, so at 170 fps it would inject ~6× the heat the pod ever did. `BT_MYO_HZ` overrides the
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frame, so at 170 fps it would inject ~6× the heat the pod ever did. `BT_MYO_HZ` overrides the
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reference rate for bracketing.
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reference rate for bracketing.
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**Consequence for #137:** the heat model is not miscalibrated. Myomers running away past
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**Consequence for #137 — CORRECTED 2026-08-09, the paragraph that stood here was wrong.** The
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`failT=2000` at sustained top speed is the authentic governor — heat is **quadratic in speed**
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"players read 'respawned with heat maxed' as acceleration to top speed" claim did not survive
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(`work = m·v²·0.5`), so v≈50 on open ground after a respawn is ~9× the input of v≈10-18 in a
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the data: the deposits were e9-scale within 30 frames of the reset, physically impossible from
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fight. It is self-limiting: effectiveness hits 0, the mech stops, speed falls, it cools. What
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motion input (~6.5e5/frame ceiling). The actual cause was a **dropped binary re-seed**: the
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players read as "respawned with the heat bar maxed" is that acceleration to top speed, not a
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binary Reset's second instruction (`FUN_00408440(mech+0x58c, origin)`) re-seeds the
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failed reset ([[combat-damage]] · the reset itself is verified: `T == startingTemperature` at
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previous-position memory of the AccelerationLastFrame ring feed (+0x81c..+0x82c); the port
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every reset). Whether the cliff is too punishing is a DESIGN call, not a fidelity defect.
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reconstructed the ring but not the re-seed, so the first post-respawn sample computed
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TELEPORT-DISTANCE/dt (~1e5) into the velocity ring, the ring-mean derivative spiked
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`AccelerationLastFrame`, and `termAccel = (1-accEff)·|v|·|a|·m·dt` deposited ~3e9 into
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`pendingHeat` in one tick → myomers snapped from 77 to ~9000 (failT 2000) → speedEffect 0 →
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frozen until cooled. Fixed by restoring the re-seed (`accelPrevPos = origin.linearPosition` in
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Mech::Reset). The ~8% field rate was the |v| factor: only pilots whose throttle was still
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forward at the respawn (physical lever / HOTAS — exactly who reported it) had gait-republished
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speed in the spike frames. The calibration facts above (constants byte-exact, dt-normalised
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kinetic term) all STAND; the in-life governor (running hot at sustained top speed derates the
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myomers) is authentic and remains.
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+50
-20
@@ -947,6 +947,26 @@ void
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if (other != 0 && coolantAvailable != 0)
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if (other != 0 && coolantAvailable != 0)
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{
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{
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Scalar flow = ComputeHeatFlow(other, time_slice); // FUN_004ad9ec
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Scalar flow = ComputeHeatFlow(other, time_slice); // FUN_004ad9ec
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// #137 FLOW TRAP (BT_HEAT_LOG): the myomers gains ~2e9 of energy within
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// 30 frames of a respawn while every partner reads T=77 -- and the only
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// writers into its pendingHeat are its (dead-at-spawn) integrator and
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// THIS line. Any e6-scale single flow is the bug caught in the act;
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// print the complete operand set so the arithmetic can be re-run by
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// hand instead of guessed at.
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if (getenv("BT_HEAT_LOG") != 0 && (flow > 1.0e6f || flow < -1.0e6f))
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{
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DEBUG_STREAM << "[heatflow] " << (GetName() ? GetName() : "?")
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<< " -> " << (other->GetName() ? other->GetName() : "?")
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<< " flow=" << flow << " dt=" << time_slice
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<< " | this: T=" << currentTemperature << " E=" << heatEnergy
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<< " pend=" << pendingHeat << " m=" << thermalMass
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<< " mScale=" << massScale << " k=" << thermalConductance
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<< " lvl=" << coolantLevel << " cap=" << thermalCapacity
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<< " fScale=" << coolantFlowScale
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<< " | other: T=" << other->currentTemperature
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<< " E=" << other->heatEnergy << " pend=" << other->pendingHeat
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<< " m=" << other->thermalMass << "\n" << std::flush;
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}
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other->pendingHeat += flow;
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other->pendingHeat += flow;
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pendingHeat -= flow;
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pendingHeat -= flow;
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BalanceCoolant(time_slice); // FUN_004ada94
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BalanceCoolant(time_slice); // FUN_004ada94
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@@ -1523,28 +1543,38 @@ void BTReportMyomerFreeze(void *mech_v, const char *when)
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Subsystem *s = mech->GetSubsystem(i);
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Subsystem *s = mech->GetSubsystem(i);
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if (s == 0)
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if (s == 0)
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continue;
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continue;
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Scalar f = BTMyomersSpeedEffectOf(s);
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// ROSTER-WIDE now (2026-08-09): the myomers-only version proved the
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if (f < -0.5f)
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// myomers is being COOKED FROM OUTSIDE -- +2.3e9 of energy arrives in
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continue; // not a Myomers
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// <=30 frames while its own integrator reads near-zero v (our Reset
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// zeroes localVelocity, matching the binary's +0x1c4 zero-fill, so
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// termKinetic/termAccel are dead at spawn). ConductHeat flow is
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// bounded by deltaT, so an e9 slug through it demands a NEIGHBOUR at
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// extreme temperature. Print EVERY heat-bearing subsystem's T plus
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// the two cells T is actually derived from (heatEnergy @0x158,
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// pendingHeat @0x1C8) to NAME that neighbour.
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if (!s->IsDerivedFrom(*HeatableSubsystem::GetClassDerivations()))
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continue;
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HeatableSubsystem *h = (HeatableSubsystem *)s;
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// Every Heatable-positive roster member in this game IS a HeatSink
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// (the Watcher branch -- Torso/HUD/Gyro -- rides HeatWatcher, which is
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// not HeatableSubsystem-derived), so the downcast for E/pend is safe.
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// Deliberately NOT IsDerivedFrom(HeatSink): that hand-built chain
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// returns false for Condenser (the night-13 trap).
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HeatSink *hs = (HeatSink *)s;
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Scalar f = BTMyomersSpeedEffectOf(s); // >= 0 only for a Myomers
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if (f > best) best = f;
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if (f > best) best = f;
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Scalar t = -1.0f, tdeg = -1.0f, tfail = -1.0f;
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if (s->IsDerivedFrom(*HeatableSubsystem::GetClassDerivations()))
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{
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HeatableSubsystem *h = (HeatableSubsystem *)s;
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t = h->currentTemperature; // @0x114
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tdeg = h->degradationTemperature; // @0x118
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tfail = h->failureTemperature; // @0x11C
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}
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// The derating curve (@004b8ac0) is exactly:
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// temp >= degradation -> falls off; temp >= FAILURE -> 0.0 (frozen).
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// So printing the thresholds beside the temperature says immediately
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// whether a 0 effectiveness is JUSTIFIED by the temperature (reset did
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// not take / re-heated) or is a STALE cache (temp fine, effect still 0).
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DEBUG_STREAM << "[myofreeze] " << when << " " << (s->GetName() ? s->GetName() : "?")
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DEBUG_STREAM << "[myofreeze] " << when << " " << (s->GetName() ? s->GetName() : "?")
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<< " T=" << t << " deg=" << tdeg << " fail=" << tfail
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<< " T=" << h->currentTemperature
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<< " speedEffect=" << f
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<< " E=" << hs->heatEnergy
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<< (f <= 1.0e-4f && t < tfail ? " <<<< STALE (cold but zero)" : "")
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<< " pend=" << hs->pendingHeat
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<< "\n" << std::flush;
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<< " fail=" << h->failureTemperature;
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if (f >= 0.0f)
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{
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DEBUG_STREAM << " speedEffect=" << f
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<< ((f <= 1.0e-4f && h->currentTemperature < h->failureTemperature)
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? " <<<< STALE (cold but zero)" : "");
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}
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DEBUG_STREAM << "\n" << std::flush;
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}
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}
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if (best >= 0.0f)
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if (best >= 0.0f)
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DEBUG_STREAM << "[myofreeze] " << when << " CHAIN MAX=" << best
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DEBUG_STREAM << "[myofreeze] " << when << " CHAIN MAX=" << best
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@@ -2271,6 +2271,39 @@ void
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worldLinearVelocity = Vector3D(0.0f, 0.0f, 0.0f);
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worldLinearVelocity = Vector3D(0.0f, 0.0f, 0.0f);
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localVelocity = Motion::Identity;
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localVelocity = Motion::Identity;
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frameEntryWorldVelocity = Vector3D(0.0f, 0.0f, 0.0f);
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frameEntryWorldVelocity = Vector3D(0.0f, 0.0f, 0.0f);
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// Binary zero-fills restored (Reset @0049fb74 zero-fills FOUR Motion cells:
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// +0x1c4/+0x1dc/+0x298/+0x2c8; +0x1dc = localAcceleration by the engine
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// Mover layout). NOTE: zeroing these did NOT fix #137 on its own -- the
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// acceleration snapshot is REBUILT from a position finite-difference one
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// frame later (see accelPrevPos below), so the stale-carryover story first
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// written here was wrong. The zero-fills stay because the binary does them.
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localAcceleration = Motion::Identity; // binary +0x1dc zero-fill
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worldLinearAcceleration = Vector3D(0.0f, 0.0f, 0.0f); // world-space mirror
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// #137 ROOT CAUSE -- the DROPPED RE-SEED. The binary Reset's SECOND
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// instruction is FUN_00408440(mech+0x58c, param_2): re-seed the Point3D at
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// +0x58c to the NEW ORIGIN. +0x58c is the previous-position memory of the
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// AccelerationLastFrame ring feed (+0x81c/0x824/0x828/0x82c -- the F19
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// block below, port member accelPrevPos). This port reconstructed the
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// ring (ctor part_012.c:9836-9840, derivative :15169-15195) but its Reset
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// never got the +0x58c line -- so the first post-respawn sample computed
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// |newPos - accelPrevPos| / dt = TELEPORT DISTANCE / dt ~ 1e5
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// into the velocity ring, and the ring-mean derivative turned that into an
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// AccelerationLastFrame spike of 3e4..2.4e5 (pure forward/-z; with a +z
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// ECHO ~15 frames later as the garbage sample rotates out of the mean).
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// The myomer drive-heat integrator (@004b8d18) then computed
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// termAccel = (1-accEff) * |v| * |a| * mass * dt
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// with |a|~1e5 while the gait re-published |v|~40 under a still-held
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// throttle: ONE tick deposited ~2.7e9 into pendingHeat -> heatEnergy,
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// snapping the freshly-reset myomers from T=77 to T~9000 (failT=2000) ->
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// speedEffect 0 -> speedDemand *= 0 -> "respawned unable to move until it
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// cools" (#137). Measured: top deposits 3.35e9/3.29e9/3.05e9, every one
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// 3-4 log lines after a Mech::Reset, aXYZ pure z, master mech.
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// Why ~8% in the field: the deposit needs |v| in the SAME 1-2 frames, so
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// only pilots whose throttle is still forward at the respawn (physical
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// lever / HOTAS -- exactly who reported it) get the freeze; idle-throttle
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// respawns read v~0 and deposit nothing.
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accelPrevPos = origin.linearPosition; // binary +0x58c re-seed
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ramLastVictim = 0;
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ramLastVictim = 0;
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ramContactLinger = 0.0f;
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ramContactLinger = 0.0f;
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// StopAllEntityEffects (@004d0c14): a respawned mech must not trail its
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// StopAllEntityEffects (@004d0c14): a respawned mech must not trail its
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@@ -2598,6 +2631,14 @@ void
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// (wreck shape: alarms/state settle, ammo
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// (wreck shape: alarms/state settle, ammo
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// bins do NOT refill the corpse)
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// bins do NOT refill the corpse)
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}
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}
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// #137 forensic: roster heat state right AFTER the death shutdown sweep --
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// whatever is still hot here is what the wreck period starts from, and a
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// member that stays hot through BOTH sweeps is the conduction source that
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// cooks the fresh myomers after the respawn.
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{
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extern void BTReportMyomerFreeze(void *mech_v, const char *when);
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BTReportMyomerFreeze((void *)this, "at-death");
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}
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// Request the DEATH record BEFORE entering the disabled state (the
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// Request the DEATH record BEFORE entering the disabled state (the
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// ForceUpdate filter masks types 2..8 once IsDisabled) -- the binary
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// ForceUpdate filter masks types 2..8 once IsDisabled) -- the binary
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// death sender is Force(1) + Force(0x40) (@0x4aab2f/@0x4aab3a). The
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// death sender is Force(1) + Force(0x40) (@0x4aab2f/@0x4aab3a). The
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@@ -809,6 +809,31 @@ void Myomers::MyomersDriveHeat(Scalar time_slice)
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Scalar termAccel = velComplement * velMag * accMag * mass * time_slice;
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Scalar termAccel = velComplement * velMag * accMag * mass * time_slice;
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Scalar gain = ratio * ratio * damageGain;
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Scalar gain = ratio * ratio * damageGain;
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// #137 DEPOSIT TRAP (BT_HEAT_LOG): conduction into the myomers is measured
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// ZERO post-respawn (the [heatflow] trap), weapons deposit into themselves,
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// so THIS add is the only writer left that can carry the observed one-shot
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// slug (9e7..2.3e9, varying per respawn). The [myoheat] receipt is
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// time-sampled and would miss a 1-2 frame spike; this prints EVERY add
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// over 1e6 with the full operand set, unconditionally.
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{
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Scalar deposit = gain * (termClimb + termKinetic + termAccel);
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||||||
|
if (getenv("BT_HEAT_LOG") != 0 && (deposit > 1.0e6f || deposit < -1.0e6f))
|
||||||
|
{
|
||||||
|
// WHOSE mech (master vs the peer's replicant shares this log!) and
|
||||||
|
// the acceleration COMPONENTS (pure-y = gravity accumulation on the
|
||||||
|
// wreck; planar = teleport/warp-derived).
|
||||||
|
Mech *om = (Mech *)owner;
|
||||||
|
const Vector3D &av = om->localAcceleration.linearMotion;
|
||||||
|
DEBUG_STREAM << "[myodep] mech=" << om->GetEntityID()
|
||||||
|
<< (om->GetInstance() == Entity::ReplicantInstance ? " REPL" : " mstr")
|
||||||
|
<< " deposit=" << deposit
|
||||||
|
<< " v=" << velMag << " a=" << accMag
|
||||||
|
<< " aXYZ=(" << av.x << "," << av.y << "," << av.z << ")"
|
||||||
|
<< " vy=" << vy << " dt=" << time_slice << " gain=" << gain
|
||||||
|
<< " climb=" << termClimb << " kinetic=" << termKinetic
|
||||||
|
<< " accel=" << termAccel << "\n" << std::flush;
|
||||||
|
}
|
||||||
|
}
|
||||||
pendingHeat /* @0x1C8 */ += gain * (termClimb + termKinetic + termAccel);
|
pendingHeat /* @0x1C8 */ += gain * (termClimb + termKinetic + termAccel);
|
||||||
|
|
||||||
if (getenv("BT_MYO_LOG"))
|
if (getenv("BT_MYO_LOG"))
|
||||||
|
|||||||
Reference in New Issue
Block a user