README: jam behavior + where the jam lamp lives (field-confirmed)
Live verification closed the loop on issue #30: heat-jammed SRMs light the authentic BTEJAM lamp on the weapon panel's ENG DATA page; the default view shows nothing (authentic). Testers get told where to look. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
ffa39335e0
commit
420d739d75
@@ -42,6 +42,10 @@ CONTROLS (keyboard):
|
||||
3 or Ctrl ............ upper thumb (missiles) 4 ............ pinky
|
||||
V view | B look-behind | M control mode | N schematic | J/K/L MFD pages
|
||||
- / = ................ game volume down/up (saved between sessions)
|
||||
A weapon gone quiet with ammo left has probably JAMMED (heat makes
|
||||
ballistic weapons jam -- authentic!). Check its panel's ENG DATA page
|
||||
for the jam lamp (a cocked round with warning bolts). Jams last the
|
||||
mission; a respawn clears them. Watch the TEMP strip and pace salvos.
|
||||
G (hold) + fire key .. regroup a weapon onto that trigger -- or hold a
|
||||
weapon panel's red PROGRAM button with the mouse and tap a fire key;
|
||||
the joystick diagram on the panel shows the binding live.
|
||||
|
||||
Reference in New Issue
Block a user