Camera seat LIVE + Mech::PlayerLinkMessageHandler reconstructed (@0049f624)

The spectator/broadcast seat works end-to-end: a hostType=1 +
vehicle=camera pilot page boots a CameraShip whose 62-camera arena1
network loads from the BTL4.RES type-27 resource (the engine's
CreateStreamedCameraInstances existed all along -- the file probe falls
back to it), the BTCameraDirector locks onto the first live mech, and
the ship TRACKS it (sees=1, goal advancing) and CUTS between authored
camera positions (screenshot-verified: wide arena shot -> close
tracking shot).

The missing piece was the Mech override of PlayerLinkMessageHandler
(@0049f624), which the reconstruction never filled.  The engine base
resolves mech->player; BT's override adds:
  1. the REVERSE link player->playerVehicle = this on EVERY node
     (replicants included) -- how the camera director and scoreboard
     find a REMOTE player's mech; without it a spectator parks forever
     ('NO goal entity')
  2. clears NonScoringPlayerFlag (0x4000 = bit 14): a pilot with a
     vehicle is a SCORING player -- this admits REPLICATED players to
     the ranking pass, so cross-node rank/score displays work
  3. master only: seeds the heat bank's ambientTemperature (bank
     @0x1d4) from the mission [mission] temperature= (BTMission+0xf4)
     -- correcting the heat family's 'frozen 300' deviation note (it
     was never frozen; THIS is the writer)

Bridge BTSetBankAmbientTemperature lives in heatfamily_reslice.cpp
(mech.cpp cannot include subsystem headers -- local-stub collision).
BT_CAM_LOG diagnostics: camera-network count, director pick + Players
group census, ship follow state, link dispatch/receive.

Verified live: 2-seat (mech + camera) relay session -- replicated
player shows +veh, director goal locked w/ 30s timer, ship tracking a
moving mech through camera cuts; standard 2-node mech smoke PASS
(un-regressed).  Lesson re-learned: a 'clean' build filtered on 'error
C' missed a linker file-lock failure -- one whole test cycle ran
against a stale exe (the /FORCE gotcha's cousin; grep -i error, not
error C).

Remaining (task open): ranking-window overlay draw (L4VIDRND stubs),
operator-app camera-seat row, shot polish.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-18 16:10:29 -05:00
co-authored by Claude Fable 5
parent 74d9d3b6ff
commit 4459262b9c
9 changed files with 469 additions and 5 deletions
+310
View File
@@ -0,0 +1,310 @@
[mission]
adventure=BattleTech
map=arena1
scenario=freeforall
time=day
weather=clear
temperature=27
length=600
[ordinals]
bitmap=Ordinal::BitMap::1
bitmap=Ordinal::BitMap::2
bitmap=Ordinal::BitMap::3
bitmap=Ordinal::BitMap::4
[Ordinal::BitMap::1]
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[Ordinal::BitMap::3]
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bitmap=001FFF03C07800000000FC03C0780000
bitmap=001FFF03C07800000003FC03C0780000
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bitmap=001E000FF07BF000000F000FF07BF000
bitmap=001E000FF07FF800001E000FF07FF800
bitmap=001E0003C07C7800001E0003C07C7800
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bitmap=001C1F03E0783C00001F1F03E0783C00
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width=8
[Ordinal::BitMap::4]
bitmap=00000000000000000000000000000000
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bitmap=001FFF03C07800000007FC03C0780000
bitmap=001FFF03C0780000000FFE03C0780000
bitmap=00000F03C0780000001F1F03C0780000
bitmap=00000F03C0780000001E0F03C0780000
bitmap=00000F0FF07BF000001E0F0FF07BF000
bitmap=00001F0FF07FF800001E0F0FF07FF800
bitmap=00001E03C07C7800001E0F03C07C7800
bitmap=00003E03C0783C00001E0F03C0783C00
bitmap=00003C03C0783C00000F1E03C0783C00
bitmap=00003C03C0783C000007FC03C0783C00
bitmap=00007803C0783C000007FC03C0783C00
bitmap=00007803C0783C00000F1E03C0783C00
bitmap=00007803C0783C00001E0F03C0783C00
bitmap=0000F003C0783C00001E0F03C0783C00
bitmap=0000F003C0783C00001E0F03C0783C00
bitmap=0000F003C0783C00001E0F03C0783C00
bitmap=0000F003C0783C00001E0F03C0783C00
bitmap=0000F003E0783C00000F1E03E0783C00
bitmap=0000F001F0783C00000FFE01F0783C00
bitmap=0000F000F0783C000007FC00F0783C00
bitmap=00000000000000000000000000000000
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x=128
y=32
width=8
[pilots]
pilot=10.99.0.1:1502
pilot=10.99.0.2:1502
[10.99.0.1:1502]
hostType=0
advancedDamage=1
loadzones=1
name=PILOT
bitmapindex=1
experience=expert
badge=VGL
patch=Yellow
role=Role::Default
dropzone=one
vehicle=bhk1
vehicleValue=1000
color=White
[10.99.0.2:1502]
hostType=1
advancedDamage=1
loadzones=1
name=CAMERA
bitmapindex=2
experience=expert
badge=VGL
patch=Yellow
role=Role::Default
dropzone=one
vehicle=camera
vehicleValue=1000
color=White
[largebitmap]
bitmap=BitMap::Large::PILOT
bitmap=BitMap::Large::CAMERA
[BitMap::Large::PILOT]
bitmap=00000000000000000000000000000000
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x=128
y=32
width=8
[BitMap::Large::CAMERA]
bitmap=00000000000000000000000000000000
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bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
x=128
y=32
width=8
[smallbitmap]
bitmap=BitMap::Small::PILOT
bitmap=BitMap::Small::CAMERA
[BitMap::Small::PILOT]
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
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bitmap=0000000000000000
bitmap=0000000000000000
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bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
x=64
y=16
width=4
[BitMap::Small::CAMERA]
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
bitmap=0000000000000000
x=64
y=16
width=4
[Role::Default]
model=dfltrole
[Role::NoReturn]
model=noretun
+15 -5
View File
@@ -35,11 +35,21 @@ authentic path scoped.
map** (`FUN_0042be3c` probe → `FUN_0042c078(res, mapname, 0x1b)`; binary records
`{count; per-cam {size; type 1|2; pos+quat+...}}`, parsers @0042ad54/@0042b9f8) — and our
BTL4.RES has ALL 8 maps' networks (arena1 = 62 cameras; cavern/dbase/grass ~57KB each).
[T1] Remaining to make the camera SEAT live: reconstruct the type-27 res loader in the
WinTesla CAMMGR (it only has the file flavor), un-stub the ranking-window draw
(L4VIDRND.cpp:3016), boot-test `vehicle=camera`. The spectator/broadcast system (director
auto-follows the score leader, TV-style camera cuts) is otherwise engine-complete. Status:
data in hand, loader reconstruction OPEN.
[T1] **CAMERA SEAT LIVE (2026-07-18, same day) [T2]**: the type-27 loader ALREADY existed in
the engine (`CreateStreamedCameraInstances`, CAMMGR.cpp:530 — the file probe falls back to it;
62 arena1 cameras load, `[cam]` diag under BT_CAM_LOG). The REAL missing piece was
**`Mech::PlayerLinkMessageHandler` (@0049f624)** — the BT override the reconstruction never
filled: base resolves mech→player; BT adds the REVERSE link `player->playerVehicle = this` on
EVERY node (replicants included — how the director/scoreboard find a remote player's mech),
clears `NonScoringPlayerFlag` (0x4000 = bit 14: a pilot with a vehicle SCORES/ranks — this
also makes cross-node RANKINGS work), and on the master seeds the heat bank's
`ambientTemperature` from the mission `temperature=` (mech+0x7dc bank +0x1d4 ← BTMission+0xf4
— the heat family's "frozen 300" note stands CORRECTED). Verified live: mech+camera 2-seat
relay session — replicated player links (`bmp=1+veh`), director locks the goal (30s timer),
camera ship tracks the moving mech (`sees=1`) and CUTS between authored cameras
(screenshots). Egg: pilot page `hostType=1` + `vehicle=camera`. Remaining: the
ranking-window overlay draw (L4VIDRND.cpp:3016 stubs), a camera-seat row helper in the
operator app (hostType not in the roster UI), shot-composition polish. Status: core LIVE.
## Pod-hardware readiness gaps (Phase 8 assessment, 2026-07-17) [[pod-hardware]]
Everything below EXISTS in the tree but has NEVER run against real pod hardware. Mechanism
+10
View File
@@ -580,6 +580,16 @@ void
camera_stream.AdvancePointer(model->instanceSize);
}
res->Unlock();
// BT port diag (BT_CAM_LOG): the camera-seat bring-up needs to know the
// network actually loaded (type-27 res, all 8 maps ship in BTL4.RES)
if (getenv("BT_CAM_LOG"))
{
int n = 0;
SChainIteratorOf<CameraInstance*> it(cameraList);
while (it.ReadAndNext() != NULL) ++n;
DEBUG_STREAM << "[cam] streamed camera network '" << map_name
<< "': " << n << " camera(s) loaded\n" << std::flush;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+19
View File
@@ -314,11 +314,30 @@ void
//
if (!goalEntity)
{
// BT port diag (BT_CAM_LOG, 1 Hz): parked with no goal
if (getenv("BT_CAM_LOG"))
{
static float s_ng = 0.0f; s_ng += time_slice;
if (s_ng >= 1.0f) { s_ng = 0.0f;
DEBUG_STREAM << "[cam] ship: NO goal entity (parked)\n"
<< std::flush; }
}
return;
}
Check(goalEntity);
Point3D target;
target.Multiply(focusOffset, goalEntity->localToWorld);
// BT port diag (BT_CAM_LOG, 1 Hz): live follow state
if (getenv("BT_CAM_LOG"))
{
static float s_fg = 0.0f; s_fg += time_slice;
if (s_fg >= 1.0f) { s_fg = 0.0f;
DEBUG_STREAM << "[cam] ship: goal at (" << target.x << ","
<< target.z << ") cam=" << (void*)currentCamera
<< " sees=" << (currentCamera
? (int)currentCamera->CanCameraSee(target) : -1)
<< "\n" << std::flush; }
}
//
//------------------------------------------------------------------------
+33
View File
@@ -247,6 +247,39 @@ void
}
}
// BT port diag (BT_CAM_LOG, 1 Hz): why is/isn't the director tracking
if (getenv("BT_CAM_LOG"))
{
static float s_acc = 0.0f; s_acc += time_slice;
if (s_acc >= 1.0f)
{
s_acc = 0.0f;
DEBUG_STREAM << "[cam] director pick: player=" << (void*)player
<< " vehicle=" << (void*)vehicle
<< " goal=" << (void*)GetGoalEntity()
<< " timer=" << timeLeftOnPlayer;
// who IS in the Players group here?
EntityGroup *pg =
application->GetEntityManager()->FindGroup("Players");
if (pg)
{
DEBUG_STREAM << " group:[";
Player *p;
ChainIteratorOf<Node*> it(pg->groupMembers);
while ((p = (Player *)it.ReadAndNext()) != NULL)
{
DEBUG_STREAM << " bmp=" << p->playerBitmapIndex
<< (p->GetPlayerVehicle() ? "+veh" : "-veh");
}
DEBUG_STREAM << " ]";
}
else
{
DEBUG_STREAM << " group:MISSING";
}
DEBUG_STREAM << "\n" << std::flush;
}
}
if (player == 0 || vehicle == 0)
{
return;
+4
View File
@@ -1074,6 +1074,10 @@ void
playerVehicle->Dispatch(&player_link_message);
playerVehicle->DispatchToReplicants(&player_link_message);
if (getenv("BT_CAM_LOG"))
DEBUG_STREAM << "[cam] InitializePlayerLink dispatched (player "
<< GetEntityID() << " -> vehicle "
<< playerVehicle->GetEntityID() << ")\n" << std::flush;
Check_Fpu();
}
+17
View File
@@ -765,6 +765,23 @@ AggregateHeatSink::AttributeIndexSet&
return attributeIndex;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BTSetBankAmbientTemperature -- bridge for Mech::PlayerLinkMessageHandler
// (@0049f624 writes bank+0x1d4 = mission temperature): mech.cpp cannot see
// AggregateHeatSink (local-stub collision), so the write lands here where the
// type is complete. This is the AUTHENTIC ambientTemperature writer -- the
// old "frozen 300" note stands corrected (the ctor default only holds until
// the mission's PlayerLink pass runs on the master).
//
void
BTSetBankAmbientTemperature(Subsystem *bank, Scalar temperature)
{
if (bank != NULL)
{
((AggregateHeatSink *)bank)->ambientTemperature = temperature;
}
}
//#############################################################################
// Shared Data Support
//
+53
View File
@@ -80,6 +80,12 @@
// for the same reason.
#include "dmgtable.hpp"
extern Scalar BTGetTorsoTwist(Subsystem *torso); // torso.cpp (Torso complete there)
// heat-bank ambient bridge (heatfamily_reslice.cpp, AggregateHeatSink complete
// there) -- mech.cpp cannot include the subsystem headers (local-stub collision)
extern void BTSetBankAmbientTemperature(Subsystem *bank, Scalar temperature);
#if !defined(BTMSSN_HPP)
# include <btmssn.hpp> // BTMission::GetMissionTemperature (PlayerLink)
#endif
#if !defined(APP_HPP)
# include <app.hpp>
#endif
@@ -454,6 +460,7 @@ const Receiver::HandlerEntry
Mech::MessageHandlerEntries[] =
{
MESSAGE_ENTRY(Mech, TakeDamage),
MESSAGE_ENTRY(Mech, PlayerLink),
};
Receiver::MessageHandlerSet
@@ -609,6 +616,52 @@ Scalar
return tmpl ? tmpl->maxY : 0.0f; // ResolveHit guards <= 0
}
//
// Mech override of Entity::PlayerLinkMessageHandler (binary @0049f624). The
// engine base resolves the FORWARD link (mech->playerLink @0x190 from the
// message's playerID); BT then:
// 1. sets the REVERSE link player->playerVehicle = this -- on EVERY node,
// replicants included. This is how the 1995 camera director
// (BeABTDirector's GetPlayerByIndex -> GetPlayerVehicle) and the
// scoreboard find a REMOTE player's mech; without it a spectator seat
// parks forever ("no goal entity", camera-seat bring-up 2026-07-18).
// 2. clears the player's NonScoringPlayerFlag (0x4000 == bit 14): a pilot
// with a vehicle is a SCORING player -- this is what admits them to the
// ranking pass (Player::IsScoringPlayer gates RankPlayers).
// 3. master only: seeds the heat bank's ambientTemperature (@0x1d4 on the
// 0xBBE AggregateHeatSink at mech+0x7dc) from the mission's [mission]
// temperature (BTMission+0xf4) -- resolving the heat family's
// "frozen 300" deviation note: it was never frozen, THIS writes it.
//
void
Mech::PlayerLinkMessageHandler(PlayerLinkMessage *message)
{
Check(message);
Entity::PlayerLinkMessageHandler(message); // FUN_0041fd18: mech+0x190
Player *owner = GetPlayerLink();
if (getenv("BT_CAM_LOG"))
DEBUG_STREAM << "[cam] Mech::PlayerLink inst="
<< (int)(GetInstance() == ReplicantInstance)
<< " owner=" << (void*)owner << "\n" << std::flush;
if (owner != NULL)
{
owner->SetPlayerVehicle(this); // player+0x1fc = this
owner->simulationFlags &= ~Player::NonScoringPlayerFlag; // &= ~0x4000
if (GetInstance() != ReplicantInstance && sensorSubsystem != NULL)
{
Mission *mission = owner->GetMission();
if (mission != NULL)
{
BTSetBankAmbientTemperature(sensorSubsystem,
((BTMission *)mission)->GetMissionTemperature());
}
}
}
Check_Fpu();
}
//
// Mech override of Entity::TakeDamageMessageHandler (binary @0x4a037a, the two
// call sites into the glue @0x49ed0c). An unaimed hit arrives with
+8
View File
@@ -1165,6 +1165,14 @@ protected:
// Mech override of Entity::TakeDamageMessageHandler: resolve an unaimed
// (invalidDamageZone) hit's zone via the cylinder table, then base-route.
void TakeDamageMessageHandler(TakeDamageMessage *message);
// Mech override of Entity::PlayerLinkMessageHandler (@0049f624): the
// base resolves mech->player; BT adds the REVERSE link
// player->playerVehicle = this on EVERY node (replicants included --
// this is how the camera director / scoreboard find a remote player's
// mech), clears the player's NonScoringPlayerFlag (a pilot with a
// vehicle SCORES/ranks), and on the master seeds the heat bank's
// ambientTemperature from the mission's [mission] temperature.
void PlayerLinkMessageHandler(PlayerLinkMessage *message);
// --- damage-routing support (mechdmg / mech4) -----------------------
// Typed access to the inherited Entity::damageZones[] (engine stores DamageZone*;