Camera seat LIVE + Mech::PlayerLinkMessageHandler reconstructed (@0049f624)
The spectator/broadcast seat works end-to-end: a hostType=1 +
vehicle=camera pilot page boots a CameraShip whose 62-camera arena1
network loads from the BTL4.RES type-27 resource (the engine's
CreateStreamedCameraInstances existed all along -- the file probe falls
back to it), the BTCameraDirector locks onto the first live mech, and
the ship TRACKS it (sees=1, goal advancing) and CUTS between authored
camera positions (screenshot-verified: wide arena shot -> close
tracking shot).
The missing piece was the Mech override of PlayerLinkMessageHandler
(@0049f624), which the reconstruction never filled. The engine base
resolves mech->player; BT's override adds:
1. the REVERSE link player->playerVehicle = this on EVERY node
(replicants included) -- how the camera director and scoreboard
find a REMOTE player's mech; without it a spectator parks forever
('NO goal entity')
2. clears NonScoringPlayerFlag (0x4000 = bit 14): a pilot with a
vehicle is a SCORING player -- this admits REPLICATED players to
the ranking pass, so cross-node rank/score displays work
3. master only: seeds the heat bank's ambientTemperature (bank
@0x1d4) from the mission [mission] temperature= (BTMission+0xf4)
-- correcting the heat family's 'frozen 300' deviation note (it
was never frozen; THIS is the writer)
Bridge BTSetBankAmbientTemperature lives in heatfamily_reslice.cpp
(mech.cpp cannot include subsystem headers -- local-stub collision).
BT_CAM_LOG diagnostics: camera-network count, director pick + Players
group census, ship follow state, link dispatch/receive.
Verified live: 2-seat (mech + camera) relay session -- replicated
player shows +veh, director goal locked w/ 30s timer, ship tracking a
moving mech through camera cuts; standard 2-node mech smoke PASS
(un-regressed). Lesson re-learned: a 'clean' build filtered on 'error
C' missed a linker file-lock failure -- one whole test cycle ran
against a stale exe (the /FORCE gotcha's cousin; grep -i error, not
error C).
Remaining (task open): ranking-window overlay draw (L4VIDRND stubs),
operator-app camera-seat row, shot polish.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
74d9d3b6ff
commit
4459262b9c
@@ -580,6 +580,16 @@ void
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camera_stream.AdvancePointer(model->instanceSize);
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}
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res->Unlock();
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// BT port diag (BT_CAM_LOG): the camera-seat bring-up needs to know the
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// network actually loaded (type-27 res, all 8 maps ship in BTL4.RES)
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if (getenv("BT_CAM_LOG"))
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{
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int n = 0;
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SChainIteratorOf<CameraInstance*> it(cameraList);
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while (it.ReadAndNext() != NULL) ++n;
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DEBUG_STREAM << "[cam] streamed camera network '" << map_name
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<< "': " << n << " camera(s) loaded\n" << std::flush;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -314,11 +314,30 @@ void
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//
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if (!goalEntity)
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{
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// BT port diag (BT_CAM_LOG, 1 Hz): parked with no goal
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if (getenv("BT_CAM_LOG"))
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{
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static float s_ng = 0.0f; s_ng += time_slice;
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if (s_ng >= 1.0f) { s_ng = 0.0f;
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DEBUG_STREAM << "[cam] ship: NO goal entity (parked)\n"
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<< std::flush; }
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}
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return;
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}
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Check(goalEntity);
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Point3D target;
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target.Multiply(focusOffset, goalEntity->localToWorld);
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// BT port diag (BT_CAM_LOG, 1 Hz): live follow state
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if (getenv("BT_CAM_LOG"))
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{
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static float s_fg = 0.0f; s_fg += time_slice;
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if (s_fg >= 1.0f) { s_fg = 0.0f;
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DEBUG_STREAM << "[cam] ship: goal at (" << target.x << ","
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<< target.z << ") cam=" << (void*)currentCamera
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<< " sees=" << (currentCamera
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? (int)currentCamera->CanCameraSee(target) : -1)
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<< "\n" << std::flush; }
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}
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//
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//------------------------------------------------------------------------
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