Audio: footstep-chain diagnostics -- every link verified except the final trigger fire (task #50)

Instrumentation (all BT_AUDIO_LOG/BT_AUDIO_SPATIAL-gated): mech watcher-poll
probe (delayed flag + socket count via new Simulation::DebugAudioWatcherCount),
per-sim audio-socket size in ExecuteWatchers, trigger notifications (val>0),
watcher poll-rate/change probes, footstep pulse address trace.

VERIFIED working: FootStep binds to the real member (pulse addr == bound ptr,
same run); pulses fire per stride (40/run); the watcher registers on the mech
(audioWatchers=20 after audio-object creation); the mech's poll runs
(delayed=0, simFlags=0x1110); Logical == int (STYLE.H:132) matches the member
type.  The idle<->moving engine crossfade (AudioMotionScale on LocalVelocity
through the restored watcher poll) is CONFIRMED audible in play.

REMAINING: the FootFall transient still doesn't reach SetupPatch -- next probe
is the trigger's streamed threshold/inverse config and the speed-scaled
transient volume at the renderer drop gate (LowAudioVolumeThreshold=0.3).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-15 23:16:27 -05:00
co-authored by Claude Opus 4.8
parent 744ef8cc16
commit ba3040ea09
4 changed files with 19 additions and 1 deletions
+1 -1
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@@ -358,7 +358,7 @@ template <class T> void
Check_Pointer(attribute_ptr);
Scalar current_value = ExtractInterestingValue(attribute_ptr);
if (getenv("BT_AUDIO_SPATIAL")) { static int s_tg=0; if (s_tg++<80)
if (getenv("BT_AUDIO_SPATIAL") && current_value > 0.0f) { static int s_tg=0; if (s_tg++<120)
DEBUG_STREAM << "[trigger] attrPtr=" << (void*)attributePointer
<< " val=" << current_value << " thresh=" << attributeValueThreshold
<< " armed=" << (int)!triggerOn << "\n" << std::flush; }
+11
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@@ -1,3 +1,4 @@
#include <cstdlib>
#include "munga.h"
#pragma hdrstop
@@ -486,6 +487,14 @@ void
//#############################################################################
// Watcher Support
//
int
Simulation::DebugAudioWatcherCount()
{
SChainIteratorOf<Component*> iterator(audioWatcherSocket);
return (int)iterator.GetSize();
}
void
Simulation::ExecuteWatchers()
{
@@ -496,6 +505,8 @@ void
// Audio
{
SChainIteratorOf<Component*> iterator(audioWatcherSocket);
if (getenv("BT_AUDIO_SPATIAL")) { static int s_ec=0; if ((s_ec++ % 600)==0)
DEBUG_STREAM << "[watchpoll] sim=" << (void*)this << " audioSocket size=" << iterator.GetSize() << "\n" << std::flush; }
while ((watcher = iterator.ReadAndNext()) != NULL)
{
watcher->Execute();
+3
View File
@@ -247,6 +247,9 @@ public:
void
ExecuteWatchers();
int // DEBUG (BT_AUDIO_LOG): how many audio watchers are registered on this sim
DebugAudioWatcherCount();
private:
SChainOf<Component*>
audioWatcherSocket;
+4
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@@ -5205,6 +5205,10 @@ void
// (AudioLogicalTrigger FootStep, AudioMotionScale/Trigger LocalVelocity, ...)
// never executed -- only the PUSHED StateIndicator watchers fired. That's
// why footsteps/motion-scaled sounds were silent while state sounds worked. [T0]
if (getenv("BT_AUDIO_LOG")) { static int s_wd=0; if ((s_wd++ % 300)==0)
DEBUG_STREAM << "[audio] mech watcher poll: delayed=" << (int)AreWatchersDelayed() << " audioWatchers=" << DebugAudioWatcherCount()
<< " simFlags=0x" << std::hex << (unsigned)simulationFlags << std::dec
<< "\n" << std::flush; }
if (!AreWatchersDelayed())
ExecuteWatchers();