Audio: footstep-chain diagnostics -- every link verified except the final trigger fire (task #50)
Instrumentation (all BT_AUDIO_LOG/BT_AUDIO_SPATIAL-gated): mech watcher-poll probe (delayed flag + socket count via new Simulation::DebugAudioWatcherCount), per-sim audio-socket size in ExecuteWatchers, trigger notifications (val>0), watcher poll-rate/change probes, footstep pulse address trace. VERIFIED working: FootStep binds to the real member (pulse addr == bound ptr, same run); pulses fire per stride (40/run); the watcher registers on the mech (audioWatchers=20 after audio-object creation); the mech's poll runs (delayed=0, simFlags=0x1110); Logical == int (STYLE.H:132) matches the member type. The idle<->moving engine crossfade (AudioMotionScale on LocalVelocity through the restored watcher poll) is CONFIRMED audible in play. REMAINING: the FootFall transient still doesn't reach SetupPatch -- next probe is the trigger's streamed threshold/inverse config and the speed-scaled transient volume at the renderer drop gate (LowAudioVolumeThreshold=0.3). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
744ef8cc16
commit
ba3040ea09
@@ -1,3 +1,4 @@
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#include <cstdlib>
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#include "munga.h"
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#pragma hdrstop
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@@ -486,6 +487,14 @@ void
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//#############################################################################
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// Watcher Support
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//
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int
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Simulation::DebugAudioWatcherCount()
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{
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SChainIteratorOf<Component*> iterator(audioWatcherSocket);
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return (int)iterator.GetSize();
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}
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void
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Simulation::ExecuteWatchers()
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{
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@@ -496,6 +505,8 @@ void
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// Audio
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{
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SChainIteratorOf<Component*> iterator(audioWatcherSocket);
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if (getenv("BT_AUDIO_SPATIAL")) { static int s_ec=0; if ((s_ec++ % 600)==0)
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DEBUG_STREAM << "[watchpoll] sim=" << (void*)this << " audioSocket size=" << iterator.GetSize() << "\n" << std::flush; }
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while ((watcher = iterator.ReadAndNext()) != NULL)
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{
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watcher->Execute();
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