handout correction (#151): my 'expect ~zero on eject' line RETRACTED -- the ticket's own 2026-08-10 bench decode (unread in yesterday's body-only triage, the exact failure the new read-ticket-threads memory records) proves -499 is the machine's arithmetic: suicide (-CalcKillScore ~999) + death cost (-500) from 1000, three ejects benched, never doubled, #162 uninvolved. Entry rewritten as the correction + the restored design call (authentic ~-1500 swing vs house-rule); counts 16 verify / 3 design calls. Tracker #151 comment 1848 carries the retraction; #104 comment 1850 holds the NARC rename (the 360dps receipts say the label may be truthful about the round profile).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016bw71WVsccjwW7uKRg4aWD
This commit is contained in:
Joe DiPrima
2026-08-14 13:39:23 -05:00
co-authored by Claude Fable 5
parent d048aab9d3
commit ccfa875b65
+11 -8
View File
@@ -72,13 +72,16 @@ A. FIXED THIS BUILD -- PLEASE VERIFY (headliners first)
The Nova spawned showing its REAR laser's range pips in the forward
view. The HUD now commits the forward view at spawn. (Only the pips
were wrong -- rear weapons never actually fired forward.)
#151 (Oracle) Panic eject scored -499
Solved, and the machine agrees with YOUR math: eject = your mech
self-destructs (scored as self-damage, ~-500) + the death cost
(-500) = about -1000, i.e. 1000 points -> roughly ZERO. The extra
-500 you saw was the #162 double-death bug, fixed on testing night.
TEST: repeat the maneuver -- you should land within a few points
of zero, not hundreds below.
#151 (Oracle) Panic eject scored -499 -- CORRECTION: -499 IS the machine
Our line here was wrong (we mis-read our own ticket history; the
correct decode was already on the ticket). Bench-verified: eject
is scored as SUICIDE (about -999, the kill value of your own
mech) PLUS the death cost (-500). 1000 - 999 - 500 = -499
exactly -- the original's own arithmetic, reproduced three times
on the bench, never doubled. If you eject tonight and land at
-499 again, the machine is RIGHT, not broken.
DESIGN CALL (restored): keep the authentic ~-1500 swing, or
house-rule a flat eject cost? Opinions to the thread.
FEEL Three more fixes on the original's clock (same bug class as #173):
the cockpit HIT-SHAKE (was bouncing ~2x too fast -- hits now rock
you at the pod's pace with less rebound), the FOOTSTEP loudness
@@ -200,7 +203,7 @@ G. INTERNAL ENGINEERING BACKLOG (nothing to test)
=============================================================================
End of list. 57 open issues total:
17 verify (3 headliners), 12 reproduce, 6 era questions, 2 design calls,
16 verify (3 headliners), 12 reproduce, 6 era questions, 3 design calls,
10 known gaps, 11 internal -- plus 4 "not bugs" that are the real machine.
Since Wednesday: 15 fixes fielded, 4 tickets closed by evidence alone, and
Oracle's questionnaire + soundboard find settled five more. Your reports