handout correction (#151): my 'expect ~zero on eject' line RETRACTED -- the ticket's own 2026-08-10 bench decode (unread in yesterday's body-only triage, the exact failure the new read-ticket-threads memory records) proves -499 is the machine's arithmetic: suicide (-CalcKillScore ~999) + death cost (-500) from 1000, three ejects benched, never doubled, #162 uninvolved. Entry rewritten as the correction + the restored design call (authentic ~-1500 swing vs house-rule); counts 16 verify / 3 design calls. Tracker #151 comment 1848 carries the retraction; #104 comment 1850 holds the NARC rename (the 360dps receipts say the label may be truthful about the round profile).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016bw71WVsccjwW7uKRg4aWD
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@@ -72,13 +72,16 @@ A. FIXED THIS BUILD -- PLEASE VERIFY (headliners first)
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The Nova spawned showing its REAR laser's range pips in the forward
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view. The HUD now commits the forward view at spawn. (Only the pips
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were wrong -- rear weapons never actually fired forward.)
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#151 (Oracle) Panic eject scored -499
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Solved, and the machine agrees with YOUR math: eject = your mech
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self-destructs (scored as self-damage, ~-500) + the death cost
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(-500) = about -1000, i.e. 1000 points -> roughly ZERO. The extra
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-500 you saw was the #162 double-death bug, fixed on testing night.
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TEST: repeat the maneuver -- you should land within a few points
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of zero, not hundreds below.
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#151 (Oracle) Panic eject scored -499 -- CORRECTION: -499 IS the machine
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Our line here was wrong (we mis-read our own ticket history; the
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correct decode was already on the ticket). Bench-verified: eject
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is scored as SUICIDE (about -999, the kill value of your own
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mech) PLUS the death cost (-500). 1000 - 999 - 500 = -499
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exactly -- the original's own arithmetic, reproduced three times
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on the bench, never doubled. If you eject tonight and land at
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-499 again, the machine is RIGHT, not broken.
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DESIGN CALL (restored): keep the authentic ~-1500 swing, or
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house-rule a flat eject cost? Opinions to the thread.
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FEEL Three more fixes on the original's clock (same bug class as #173):
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the cockpit HIT-SHAKE (was bouncing ~2x too fast -- hits now rock
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you at the pod's pace with less rebound), the FOOTSTEP loudness
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@@ -200,7 +203,7 @@ G. INTERNAL ENGINEERING BACKLOG (nothing to test)
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=============================================================================
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End of list. 57 open issues total:
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17 verify (3 headliners), 12 reproduce, 6 era questions, 2 design calls,
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16 verify (3 headliners), 12 reproduce, 6 era questions, 3 design calls,
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10 known gaps, 11 internal -- plus 4 "not bugs" that are the real machine.
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Since Wednesday: 15 fixes fielded, 4 tickets closed by evidence alone, and
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Oracle's questionnaire + soundboard find settled five more. Your reports
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