README + release notes: match reports UPLOAD THEMSELVES -- stop asking testers to send them
The operator caught this: I had carried the old "please send the operator your
matchlog" instruction into the release notes, and the shipped README has said
it for a while. It is out of date.
Since 2026-07-22 the client auto-uploads its match forensic log to the relay
after every round: btl4main.cpp:914 calls BTRelayUploadMatchLog() once
RunMissions() returns, and the console receives it on route -9 and saves it as
matchlogs/<peer>_<name> (btconsole.py:1026-1042). content/matchlogs/ is
already full of them.
So the instruction was making every tester hunt down and attach a file the
operator already had. Corrected to state the real contract, including the
gaps the auto-upload genuinely cannot cover:
* RELAY modes only -- join.bat and join_lan.bat both set BT_RELAY, so both
upload. play_solo.bat and play_steam.bat set none, so those still need a
manual send.
* The upload fires when a round ends CLEANLY (after RunMissions returns), so
a mid-round CRASH loses it -- exactly the case we most want the file for.
* join.log is NEVER uploaded -- no mechanism exists -- so that one is still
a manual ask, and is now called out separately rather than buried.
Also added the same correction to dist/RELEASE_NOTES_4.11.550.md.
The zip cut before this (BT411_4.11.550.zip) carries the stale README and must
be re-cut.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 5
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@@ -31,10 +31,15 @@ When a round ends your game AUTOMATICALLY rejoins for the next one
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Close the window to leave for real.
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If the game closes unexpectedly, send the operator content\join.log.
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AFTER A MULTIPLAYER SESSION: the game writes a small match report,
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content\matchlog_<date>_<time>_<number>.txt. Please send the operator
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the newest one -- we combine everyone's files to verify damage, kills
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and scores worked correctly across all players.
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AFTER A MULTIPLAYER SESSION: the game writes a small match report
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(content\matchlog_<date>_<time>_<number>.txt) and, on join.bat /
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join_lan.bat, UPLOADS IT TO THE OPERATOR BY ITSELF at the end of each
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round -- you do not need to send it. Please send one MANUALLY only if
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the game CRASHED mid-round (the upload happens on a clean round end, so
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a crash loses it) or if you were playing SOLO or over STEAM (no relay
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to upload through).
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IF ANYTHING CRASHED OR MISBEHAVED, send content\join.log -- that one is
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never uploaded and only exists on your machine.
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You start INSIDE the cockpit with the pod's MFD panels composited
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around the view (one window). The red MFD buttons, radar rails and
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