Commit Graph
8 Commits
Author SHA1 Message Date
arcattackandClaude Opus 5 8edce41f88 bindings: one-time migration to the board-2 layout -- the two-population fork is gone
Operator decision: "make this version devour their custom settings and re-output
the correct binding file with the updates -- I'd like to eliminate competing
code paths."  Before this, the preserved-bindings.txt convention meant upgraders
stayed frozen on whatever layout their file was written under, forever: two
player populations, two sets of true documentation, and every future default
improvement reaching only fresh installs.

THE MIGRATION (PadBindingProfile::MigrateBindingsFile, run once at load):
  * A file carrying the new "# bindings-board 2" marker is left alone -- the
    check is the first thing that runs, so this is a no-op forever after.
  * Otherwise: every row matching the UNION OF EVERY DEFAULT SET EVER SHIPPED
    (85 canonical rows, harvested from c2ee729..1cda880 and embedded as a
    table; comments stripped, whitespace collapsed, uppercased) is dropped --
    those rows were never a player's choice, they were just the old board.
  * Rows the player actually authored are CARRIED with their original text and
    comments, and WIN over the new defaults: the losing default row is emitted
    commented out as "# (yours wins) ...", keyed by the control ("KEY T",
    "PAD A", "PADAXIS LX") so key rows only displace key rows.
  * The joystick wizard's marker-delimited section is preserved VERBATIM (the
    same markers L4JOY rewrites between), so HOTAS players migrate without
    re-running the wizard.
  * The previous file is saved as bindings.old.txt first.  Restoring it over
    bindings.txt just re-migrates next boot -- deliberate: the old WORLD is not
    restorable, only the player's own rows persist.  That is the point.

VERIFIED end-to-end with the real exe (three planted scenarios):
  A. old-world file (8 old-default rows + 2 authored rows incl. a rate tweak +
     a wizard section): both authored rows carried with comments, both
     conflicting new defaults stood down with "(yours wins)", wizard section
     byte-preserved, backup written, log line states all counts, and the
     migrated file parses with ZERO malformed lines.
  B. already-migrated file: byte-identical md5 after a full boot, no migration
     line, no backup touched.  (First attempt at this check clobbered its own
     evidence by running case C first -- re-run properly.)
  C. no file: fresh defaults now carry the marker as line 1, no migration.
  The operator's real bindings.txt was stashed before testing and restored
  untouched; it will migrate on their own next launch, as intended.

Docs flipped to the new reality: the README's "your keys DO NOT change"
upgrade promise is replaced by the migration story (customs + stick kept, old
stock keys replaced, bindings.old.txt escape hatch); CONTROLS.md gains the same
note; context/glass-cockpit.md records the mechanism, the 85-row table's
provenance, and why restoring the backup re-migrates.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-26 14:19:13 -05:00
arcattackandClaude Opus 5 150961176c merge fix-ups: the four review findings + a build portability gate the merge exposed
Applied on top of the glass-cockpit-refit merge, all from the pre-merge review:

1. README CONTROLS TABLE REWRITTEN for the new default board.  It still taught
   "W/S throttle, A/D turn" while the defaults moved flight to the numpad and
   handed the letter rows to the MFD banks -- a fresh install would read
   controls that do not work.  The new table teaches the numpad flight block,
   the panel-on-your-keys groups, F7 for control mode (was M), backtick for the
   camera (was V), the coolant valves on 1-3/QWE with the detent warning kept,
   and PgUp/PgDn volume.  UPGRADERS ARE TOLD EXPLICITLY that their preserved
   bindings.txt keeps their old keys, and that deleting it opts into the board.

2. BACKTICK VIEW-TOGGLE GUARDED.  The bindings-row-wins rule (KeyHasBinding)
   covered V and J/K/L but not backtick itself, which polled unconditionally --
   and BACKTICK is a nameable, unbound key, so binding it to a button
   double-dispatched (button + camera).  Both halves of the view poll are now
   guarded.

3. ENVIRON.INI REFUSES ONE-SHOTS.  The loader applied ANY key=value line, and
   BT_JOYCONFIG in the file would defeat the #66 one-shot in a sneaky way: the
   wizard DELETES the process var after running, so in every relaunched child
   there is no real env var left to win over the file -- capture wizard at
   every mission start.  BT_JOYCONFIG is now skipped with the reason in the
   template header, which also warns that test/debug hooks (BT_MP_FORCE_DMG
   and friends) do not belong in a file that silently persists forever.

4. VOLUME DOCUMENTED EVERYWHERE IT WAS MISSING.  CONTROLS.md gains the
   PgUp/PgDn row (the old "- / = (see below)" cell pointed at a note that never
   mentioned volume) and the note that the keys moved so they no longer share a
   key with anything in any layout; the bindings template header reserves
   PgUp/PgDn informally.

5. L4KEYLIGHT BUILD GATE (found by building the merge on this machine).  The
   C++/WinRT Dynamic Lighting TU does not compile against SDK 10.0.19041 --
   its bundled cppwinrt fails inside winrt/base itself (C2039 'wait_for').
   CMake now detects an SDK older than 10.0.22000 and builds a dormant stub
   with the same five-function scalar interface (logs once at Start, identical
   behaviour otherwise) -- extending the feature's own runtime philosophy
   ("no Dynamic Lighting -> log once, stay dormant") to build time.  Dynamic
   Lighting is a Windows 11 22H2 feature, so nothing real is lost on an older
   build machine, and machines with a newer SDK build the real mirror
   unchanged.

VERIFIED on the merged tree (4.11.572):
  * build clean -- 0 compile errors; the 40 /FORCE-tolerated unresolved
    externals are byte-identical to every pre-merge build (20
    CreateStreamedSubsystem + 20 DefaultData; the earlier claim that all 40
    were CSS was shorthand -- corrected here for the record).
  * solo boot: environ.ini template written + loaded, mode resolver announces
    the surround, historical bands L276/R276/T223/B336 confirmed, keylight
    stub logs its dormant line, BT_SHOT capture shows the under-glass button
    treatment and the corrected hat labels, 0 faults.
  * PgUp/PgDn volume PROVEN LIVE via injected keys: 5%->10%->15%->10%, saved
    to volume.cfg.  (Side catch: content\volume.cfg had been sitting at 0.00
    from an old test -- anyone using this tree had a silent game; reset.)
  * full relay cycle on the merged exe: 2 pods staged, launch pair, mission,
    StopMission, round RESET -- all clean.
  * all three console suites still pass; checkctx CLEAN.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-26 13:24:22 -05:00
CydandClaude Opus 5 9d536294e4 Mouse buttons are bindable; mouse LOOK scoped (not built)
BUTTONS (shipped).  Win32 hands mouse buttons out as virtual keys, and the
binding path already stores VKs and polls GetAsyncKeyState -- so this needed no
verb, no parser change and no new machinery, just names:

    key MOUSE4 button 0x40        # side buttons
    key MOUSE5 button 0x46
    key MOUSEMIDDLE button 0x41

MOUSELEFT/MOUSERIGHT are named too, with a warning in the file header and the
docs: they are how the player presses cockpit buttons (left = press, right =
latch), and the poll is focus-guarded but not click-aware, so binding either
ALSO fires on every panel click.  The side and middle buttons are the free
ones.  Axes work as well (`key MOUSE4 axis Throttle slew + 0.7`).

One guard: the RGB lamp mirror skips mouse VKs when building its map -- a
keyboard lamp array has no mouse buttons to paint (BTPadBindingIsMouseKey).

Verified live: a bindings.txt carrying two mouse rows loads 76 keys (74 + 2),
and a real injected XBUTTON1 press produced `[emitter] FIRED #1`.  Clean A/B --
the earlier run whose SendInput failed the struct-size check logged no fire at
all.  Shipped commented-out examples in the default profile so the capability
is discoverable.

LOOK (scoped only).  docs/MOUSELOOK_PLAN.md.  Mouse MOVEMENT is a real feature,
not a table entry, and the hard part is not reading the device:

 - The cursor is already spoken for.  The glass cockpit's premise is that all
   72 buttons are mouse targets; mouse-look wants a captured, hidden, recentred
   cursor.  Both cannot be true, so this is a MODE question first -- four
   models compared, recommending hold-to-look (costs nothing when unbound,
   cannot strand a player, behaves the same in surround and exploded layouts).
 - The channels are POSITIONAL (JoystickX/Y are -1..1 deflections the mapper
   reads per control mode); a mouse gives deltas.  Accumulate-into-a-virtual-
   stick reuses every existing rule; a rate model would need new mapper
   semantics.
 - Control mode changes what it MEANS: BASIC steers with the stick, MID/ADV
   twist the torso -- so mouse-look steers in one and aims in the other.

Proposed grammar (new row type, so old builds skip it with a warning),
where the code goes, ~250 lines, and a verification plan whose load-bearing
item is "panel clicks still work when a mouselook binding exists but is not
engaged".  Also flagged: the pod had NO mouse, so nothing here is
reconstruction -- every choice is design, judged on feel, and it must stay out
of the pod build's path.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-26 09:06:58 -05:00
CydandClaude Opus 5 5f88a4eeb2 The keyboard becomes the button board (RP412 bindings port) + a controls page
Ported RP412's bindings design and made it the DEFAULT: the letter and number
rows are the MFD button banks laid out WHERE THEY SIT ON THE PANEL, flight
moves to the numpad so the board stays free, F1-F12 are the map's two columns,
and G/B stay unbound as the physical gap between the lower clusters.  Expressed
in BT's OWN grammar (slew/deflect/set, the Turn channel) -- bindings.txt is a
documented compatibility surface and was not touched.

Coverage: 61 of 72 addresses on the keyboard, and the 11 absent ones are
exactly those the pod never wired (0x16/0x17/0x1E/0x1F column gaps, 0x38-0x3E
intercom/door).  All 72 stay clickable on the panel.

It lands on BT's addresses unreasonably well: 1-4 + QWER are the ENTIRE coolant
system (Condensers 1-6, flush, balance), F6/F7 the display and control-mode
cycles, F9-F12 Generators A-D, F4 the crouch button reconstructed earlier
today.

THE DELIBERATE COST.  A bound key is removed from the authentic 1995
typed-hotkey channel so it cannot double-dispatch, and this board binds nearly
everything -- so 5 (Quad page), z (Eng1), t/y/u/i/o (pilot select) and +/-
(target zoom) are given up.  Unbind a key to get its 1995 meaning back.
Documented in the file header, the markdown and the page.

NEW RULE: A BINDINGS ROW WINS OVER A BUILT-IN CONVENIENCE KEY
(PadRIO::KeyHasBinding).  V and J/K/L are board buttons now, and those polls
read GetAsyncKeyState directly -- without this they would have fired BOTH the
button and the built-in.  View toggle lives on BACKTICK alone.

CONTROLS.MAP rewritten to mirror the board so glass/pod/dev still feel
identical (the 2026-07-21 settlement): 90 bindings, 0 parse complaints.

HAT LABELS CORRECTED [T1].  INPUT_PATH_AUDIT flagged 0x41-0x44 and was right.
Settled from the streamed mapping (BT_CTRLMAP_LOG): elem 66 -> subsys 17
attrID 14, i.e. 0x42 is the TORSO subsystem, not a look; 0x44/0x43/0x41 are the
mapper's LookLeft/LookRight/LookBehind (attrID 10/11/12).  The .RES has no
"TORSO CENTER" string -- its names are LookBehind/Down/Forward/Left/Right -- so
the audit's wording was loose but its substance correct.  Swept L4GLASSWIN,
L4PADPANEL and L4VB16.

docs/CONTROLS.html: interactive keyboard (hover a key for its address and
meaning, MFD clusters outlined), pad diagram, panel map, the under-glass
press-target figure, radar placement thumbnails and the environ.ini table --
modelled on RP412's page, rewritten for BT's addresses and hazards.  mkdist
wraps the fragment in a doctype/charset shell and ships it beside CONTROLS.txt.

Verified: bindings.txt regenerates and loads (74 keys, 0 errors); CONTROLS.MAP
90 bindings, 0 errors; 72/72 panel addresses still dispatch; surround /
exploded / dock / pod / dev boot and simulate with zero faults.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-26 03:23:27 -05:00
arcattackandClaude Opus 4.8 c2ee7299b2 Generic joystick / HOTAS / pedals support: DirectInput 8 layer + capture wizard
Tester ask: configure non-Xbox controllers.  New L4JOY layer (DI8):
enumerates every non-XInput game device (up to 4), DIJOYSTATE2 polling
with range normalization, reacquire-on-loss, 3s hot-plug re-enum.
XInput devices are excluded via the documented RawInput IG_ VID/PID
check (live-verified skipping a real XBOX360 pad -- no double-feed).

bindings.txt grows joydev/joyaxis/joybutton/joyhat rows (device slots
by name substring or ordinal; axes X..RZ/SL0/SL1 with invert/slew/
deadzone; hats as 4-direction buttons with diagonal chords).  PadRIO
runs them through the existing channel/event machinery -- per-binding
edge arrays release automatically on detach (the #24 rule), and a
direct throttle axis maps full lever travel onto the 0..1 channel
while the gait detent still snaps a lever parked in the walk/run dead
band.

BT_JOYCONFIG=1 (joyconfig.bat) runs a console capture wizard: move
each control when prompted (stick/twist/throttle/fire), invert derived
from the move direction, hat look cluster auto-added, output written
between markers in bindings.txt with the rest of the file preserved.

Legacy L4DINPUT DIJoystick (L4CONTROLS=DIJOYSTICK) untouched.
Verified: grammar accept/reject per line, XInput-exclusion live,
30s in-mission no-device polling clean.  Awaiting a tester with real
stick hardware for axis verification.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-23 16:36:32 -05:00
arcattackandClaude Opus 4.8 76eaddc4a8 Issue #25: composite Turn channel -- twin-stick gamepad turning
Gamepad players expect stick X = turn; the pod-faithful default maps it
to torso twist, and the pedal pair couldn't take a single signed axis.
New bindings channel "Turn": a signed composite that decomposes into
the pedal pair at the RIO publish (+ = right pedal, - = left), ADDING
to direct pedal bindings so mixed rigs compose, clamped 0..1 per pedal.
The default bindings.txt stays pod-faithful and documents the
twin-stick alternative inline:

    padaxis LX axis Turn
    padaxis RX axis JoystickX

Also covers the HOTAS ask (any signed axis can now drive turning).
Verified: regenerated defaults carry the doc lines; a twin-stick-edited
bindings.txt parses and boots clean.  Awaiting live pad verification.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-23 00:55:45 -05:00
arcattackandClaude Fable 5 5dd35365c7 Glass input audit: RIO mapper id fix (panel banks live), keyboard reconciliation
Root cause of the dead on-screen panel: MechRIOMapper's message-id enum
chained off L4MechControlsMapper::NextMessageID (=0x19), registering all 18
RIO override handlers at 0x19-0x2a while the streamed .CTL EventMapping
records carry the binary's ids -- the binary RIO table @0051dd30 re-registers
the BASE aux/zoom ids 3..0x13 (Hotbox 0x1a @0051de98).  Every MFD-bank/zoom
press hit the base ConfigureMappableMessageHandler FAIL trap (26/72 buttons
dead; an abort() on a trap-armed pod).  Ids now pinned to the binary
numbering + static_assert-locked (btl4mppr.hpp) -- panel goes 26 -> 52
working buttons (8 await handler reconstruction, filed on Gitea; 12 have no
streamed mapping authored = authentically inert).

Keyboard reconciliation (glass-only): the merged map -- keyboard hosts the
~20 core gameplay actions on the CONTROLS.MAP keys, the panel covers every
pod address by click (right-click = hold latch):
- W/S throttle lever, A/D pedals, Q/E twist, R/F elevation, X all-stop,
  arrows drive; numpad flight cluster kept (Cyd)
- 1/2/3/4/Space/LCTRL/RCTRL fire, LALT reverse, B look-behind (0x41)
- M=0x18 mode cycle, N=0x15 display cycle, H=0x2C coolant flush (hold),
  C=0x2F Condenser1 valve, G=0x0E weapon-1 configure (Mfd1-Quad-gated)
- F5-F9 = Mfd2 bank 0x27-0x24 + 0x22 (page-gated gen A-D / gen mode)
- hardcoded: ` or V = view toggle, J/K/L = Mfd1/2/3 preset-page cycle
  (PadRIO edges -> gBTPresetCycle; no pod "cycle" button exists)
- PadRIO::SuppressKey: bound keys are swallowed from the typed 1995 channel
  (the btinput suppression pattern, glass side) -- ends the glass double
  dispatch ('w'=pilot select 0, 'a'..'g'=MFD2 presets, NUMPAD/F-key key-up
  VK aliases like VK_F5=0x74='t').  Unbound keys keep their authentic
  meanings (5/z presets, t-o pilot select, +/- zoom, F1/F2 align).

DISPLACED from Cyd's default bindings (each reachable on the panel or by a
bindings.txt edit -- flagging for Cyd's veto): number row -> secondary panel
(1-4 now fire), QWERTY row -> pilot keypad (dropped), arrows -> hat looks
(now drive), V/C/B -> fire 0x47/0x46/0x45 (now view/valve/look-behind),
LCTRL -> throttle-down (now fire).  XInput pad section untouched.

Audit by-products (KB updated): the always-active msg-4 records identified
(0x2C = Reservoir flush, 0x29-0x2F = condenser valves, 0x1A-0x1D =
GeneratorA-D ToggleGeneratorOnOff @004b1ed0 unreconstructed); 0x13 = Mech
DuckRequest (crouch), 0x28 = BalanceCoolant; Searchlight/ThermalSight
ToggleLamp handler-sets are default-constructed EMPTY; weapon Eng-page msgs
0x3/0xb = ToggleCooling / ToggleSeekVoltage / EjectAmmo, all unwired;
unhandled messages are SILENT (no [FAIL] -- census = BT_CTRLMAP_LOG dump x
handler tables).

Verified live (build-glass2, ARENA1): panel presets/zoom/display/flush;
W drive (speedDemand 61.5, gait advances), Q turn (BAS), M -> MID, A turn
(MID), Space fires, N display, J/K/L presets, H flush drain, C valve 1->5;
suppression ('w' swallowed, 't' flows, F5-keyup swallowed); BT_SHOT frame.
Un-regression: pod build (gates OFF) compiles 0 errors, forced-walk drives,
streamed ids unchanged; CONTROLS.MAP/btinput untouched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 08:35:55 -05:00
CydandClaude Fable 5 ac57a474ef Input: the RIOBase seam + PadRIO -- the glass cockpit gets hands (step 2b)
L4RIO.h splits the abstract cockpit-control surface (RIOBase: enums, the five
analog Scalars, GetNextEvent/SetLamp, no-op serial ops, NEW IsOperational) out
of the serial RIO (RIO : PCSerialPacket, RIOBase -- byte-for-byte behavior kept,
ctor assigns as before); LBE4ControlsManager holds a RIOBase* and gains the
gated L4CONTROLS=PAD factory arm (BT_GLASS; OFF build logs+ignores the token).
NEW gated TUs: L4PADRIO (XInput+keyboard synthesize the surface; 3s hot-plug
re-probe; focus-guarded keys; per-poll AnalogEvent heartbeat; lampState[] +
static SetScreenButton/GetLampState for the panel) and L4PADBINDINGS
(content\bindings.txt profile, self-documenting default written on first run;
deflect/slew/set axis model; addresses validated against ButtonCount).
Verified live (glass build, L4CONTROLS=PAD): bindings written+parsed 44/10/5,
XInput pad detected, 121 streamed mappings install via stock PrimaryRIO path,
2157 frames clean. Pod build (gates OFF) compiles the split with zero
behavioral delta.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 22:11:16 -05:00