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e8b9f71025
KB: task #1 landings -- update-record channel DONE, movementMode=simulationState identification swept
arcattack and Claude Fable 5
2026-07-11 11:40:44 -05:00
c9f0c2a7f1
MP: the Mech-level update records @0x4a0c2c/@0x4a1232 -- all 9 types byte-exact (task #1 )
arcattack and Claude Fable 5
2026-07-11 11:38:49 -05:00
3c34ae6de6
KB: full staleness audit + sweep -- 35 verified corrections across 16 topics, 15 new glossary terms
arcattack and Claude Fable 5
2026-07-11 10:56:51 -05:00
2abfd51350
KB: sweep stale MP open-questions -- cross-pod combat + replicant gait are DONE; the real gap is @0x4a0c2c
arcattack and Claude Fable 5
2026-07-11 10:25:13 -05:00
1ace2e3cb4
Gyro: BT_GYRO_TRACE per-frame integrator trace -- oscillation verified vs authored constants (task #56 )
arcattack and Claude Fable 5
2026-07-11 09:56:55 -05:00
8af278a3f5
Cockpit: unlit map-independent frame colour (task #55 )
arcattack and Claude Fable 5
2026-07-11 09:42:22 -05:00
27959990ea
View: the INI viewangle is the HORIZONTAL field -- authentic 60x47 frustum (task #55 )
arcattack and Claude Fable 5
2026-07-11 09:17:07 -05:00
96b8892e7c
Cockpit: the authentic punch STENCIL-CUT -- all 8 cockpits real (task #55 )
arcattack and Claude Fable 5
2026-07-11 08:53:22 -05:00
8431e69b1a
Cockpit: duplicate damage-plate rule -- connected frames on 7/8 mechs (task #55 )
arcattack and Claude Fable 5
2026-07-11 08:25:50 -05:00
9414268138
KB: sweep the superseded punch-patch claims (task #55 resolution)
arcattack and Claude Fable 5
2026-07-11 07:50:08 -05:00
8057c37e5b
Cockpit: punch patches ARE the windows -- all 8 mechs authentic (task #55 )
arcattack and Claude Fable 5
2026-07-11 07:49:33 -05:00
946323b696
Gyro: damage fan-out FUN_004b2980 -- the cockpit hit-BOUNCE is live (task #56 )
arcattack and Claude Fable 5
2026-07-11 07:36:25 -05:00
cb85517ede
Gyro: byte-exact re-enable -- ctor map, integrators, jointeye writers (task #56 )
arcattack and Claude Fable 5
2026-07-11 06:47:22 -05:00
abaa145b6f
Cockpit: authentic eyepoint + canopy lattice render (task #55 )
arcattack and Claude Fable 5
2026-07-11 06:46:54 -05:00
7b0b4f64ab
Diag: add BT_SHOT backbuffer dump + correct/park the -net render glitch (task #53 )
arcattack and Claude Opus 4.8
2026-07-10 15:48:54 -05:00
0bfb3d4ab3
Warp: restore the translocation-vortex look + fix texture-scroll precision collapse (task #52 )
arcattack and Claude Opus 4.8
2026-07-10 14:53:50 -05:00
a35f321ba1
Warp: exact POVTranslocateRenderable replica (collapse/throb/reveal + world mask)
arcattack and Claude Opus 4.8
2026-07-10 09:43:54 -05:00
062c66999e
Warp polish: animate scroll, recenter, no depth-clip, expand-only respawn
arcattack and Claude Opus 4.8
2026-07-10 09:09:21 -05:00
a9d1534292
Warp: faithful POVTranslocateRenderable -- eye-centered, ramp color, no spin
arcattack and Claude Opus 4.8
2026-07-10 08:42:02 -05:00
160b78e38d
Respawn: swirl warp, cockpit-not-black on respawn, observer sees peer un-wreck
arcattack and Claude Opus 4.8
2026-07-10 08:09:27 -05:00
d07dd0bf4e
Respawn visuals: warp was in the wrong render pass; render never un-wrecked
arcattack and Claude Opus 4.8
2026-07-10 07:26:48 -05:00
247e51e1e1
Reset-based respawn: reuse+heal the mech, not create-a-new-one (task #52 )
arcattack and Claude Opus 4.8
2026-07-09 23:13:44 -05:00
efa7aeb683
KB: retract the GPU-contention claim -- the -net node glitch is MP-path-specific (two solo instances both clean)
arcattack and Claude Opus 4.8
2026-07-09 22:21:35 -05:00
6ac960c883
KB: one-box 2-instance render glitch is a two-D3D9-apps-on-one-GPU artifact (solo is clean)
arcattack and Claude Opus 4.8
2026-07-09 22:14:40 -05:00
f0535356bc
Warp: decouple from player SimulationState (fix camera/targeting regressions)
arcattack and Claude Opus 4.8
2026-07-09 21:58:38 -05:00
63c1c5a460
Implement the translocation sphere -- the "blue warp" respawn effect (task #52 )
arcattack and Claude Opus 4.8
2026-07-09 21:41:57 -05:00
6cd5f0b940
KB CORRECTION: the blue whirlwind IS in the game — the translocation sphere (tsphere.bgf)
arcattack and Claude Opus 4.8
2026-07-09 21:15:48 -05:00
ef961a13c9
KB: deeper whirlwind sweep — string table, class registry, effect/camera systems all negative
arcattack and Claude Opus 4.8
2026-07-09 20:43:42 -05:00
9abc839a43
KB: archive-check verdict — no whirlwind/warp recovery asset in REL410
arcattack and Claude Opus 4.8
2026-07-09 20:35:56 -05:00
83b3f31957
Whirlwind respawn: authentic death->drop-zone->recreate cycle (task #52 )
arcattack and Claude Opus 4.8
2026-07-09 20:26:55 -05:00
e430e474cb
Death gate: a destroyed mech takes no pilot input (ghost-drive fix)
arcattack and Claude Fable 5
2026-07-09 19:18:11 -05:00
29035028fd
Cross-pod beams: replicate emitter discharge via subsystem update records
arcattack and Claude Fable 5
2026-07-09 19:04:34 -05:00
a110041a70
Fix "can't turn in MP": pilotArray[1] overrun stomped controlMode
arcattack and Claude Fable 5
2026-07-09 18:16:46 -05:00
d09cda6c36
MP: replicant gait animation -- peer mechs walk instead of sliding (task #50 )
arcattack and Claude Fable 5
2026-07-09 17:31:05 -05:00
47aede3094
Shadow: tag tshd proxies in the LOADER (V toggle broke the pipeline)
arcattack and Claude Fable 5
2026-07-09 17:10:33 -05:00
b6fe686b22
Shadow: authentic terrain tilt + decal draw order (feet layer correctly)
arcattack and Claude Fable 5
2026-07-09 16:59:48 -05:00
099cad998d
KB: incline shadow-vanish co-resolved with gait v5 (user-confirmed live)
arcattack and Claude Fable 5
2026-07-09 16:34:56 -05:00
d4e139a0d9
Gait v5: display+travel from the LEG channel (kills the stutter class)
arcattack and Claude Fable 5
2026-07-09 16:25:49 -05:00
9353d59eb9
Fix drive-to-range stall: BT_GOTO self-drives + steers correctly cross-net
arcattack and Claude Fable 5
2026-07-09 15:02:51 -05:00
0dfbb97dcc
Fix torso-pitch aim ray: gyro-stabilized boresight from the mech torso
arcattack and Claude Fable 5
2026-07-09 14:11:54 -05:00
bac45851ad
MP task #48 (partial): -net aim+drive already work; localize the real gap
arcattack and Claude Fable 5
2026-07-09 13:13:41 -05:00
54b6663b4d
MP task #47 SOLVED: cross-pod damage + kill (validate the master mech)
arcattack and Claude Fable 5
2026-07-09 12:52:26 -05:00
04a2049ce2
MP task #47 : DISPROVE the Entity-layout root cause; correct the record
arcattack and Claude Fable 5
2026-07-09 12:09:50 -05:00
c78662a0f1
MP cross-pod damage ROOT-CAUSED: EntityID localID corrupted by hostID on the wire (task #47 )
arcattack and Claude Fable 5
2026-07-09 11:03:32 -05:00
a9c3e96f20
MP combat step 1 (target any peer) DONE; step 2 (cross-pod damage) localised (task #46 )
arcattack and Claude Fable 5
2026-07-09 10:13:39 -05:00
48191d6fdf
MP-front scout (task #45 ): P6 survives the combat rework; LAN-fight gap map
arcattack and Claude Fable 5
2026-07-09 09:40:48 -05:00
fa88f74c68
HUD aspect correction: square reticle units at any window shape (task #44 )
arcattack and Claude Fable 5
2026-07-09 09:14:36 -05:00
e13e8af44b
dpl2d OpenLines = SEPARATE SEGMENT PAIRS + pip spacing 0.03 (user screenshot)
arcattack and Claude Fable 5
2026-07-09 08:55:51 -05:00
3430f87305
HUD colors corrected vs the binary ctor (validated by a period screenshot)
arcattack and Claude Fable 5
2026-07-09 08:49:54 -05:00
2250b01c6b
Fire-channel pulses moved out of the enemy block (post-kill firing froze)
arcattack and Claude Fable 5
2026-07-09 08:37:05 -05:00
14c0dd06f5
Three-trigger keyboard weapon groups: 1=lasers 2=PPCs 3=missiles (task #43 )
arcattack and Claude Fable 5
2026-07-09 08:31:16 -05:00
ae8aca0f3f
KB: weapon groups decomp-anchored (ConfigureMappables/ChooseButton)
arcattack and Claude Fable 5
2026-07-09 08:22:59 -05:00
4e7561714e
HUD: per-weapon pip data dump + the real authored ranges recorded
arcattack and Claude Fable 5
2026-07-09 08:14:18 -05:00
5038d64382
Damage range gate: the authentic per-weapon effectiveRange (was a 100u stand-in)
arcattack and Claude Fable 5
2026-07-09 08:11:03 -05:00
cb110310ba
Range caret: the authentic 500 m/s slide (HudSimulation :5652-5670)
arcattack and Claude Fable 5
2026-07-09 07:47:28 -05:00
305c928923
Death effects dispatch at the victim's death transition (task #42 )
arcattack and Claude Fable 5
2026-07-09 00:21:03 -05:00
e30a61a62f
World-pick targeting: 0x388 = whatever is downrange -- mech, terrain, or nothing (task #41 )
arcattack and Claude Fable 5
2026-07-09 00:06:00 -05:00
60ed54e008
Auto-target fire model: firing needs a target, NOT a manual lock/pinpoint (task #40 )
arcattack and Claude Fable 5
2026-07-08 23:49:29 -05:00
a8a56c57c9
Targeting correction: reticle = TORSO BORESIGHT, not a free mouse cursor (task #39 )
arcattack and Claude Fable 5
2026-07-08 23:29:42 -05:00
24ea7f13af
HUD ironing (task #38 ): authentic Lock producer + simple-X mode
arcattack and Claude Fable 5
2026-07-08 23:12:58 -05:00
18d49491b7
Reticle Execute @004cdcf0 RECOVERED: every HUD instrument now live (task #37 )
arcattack and Claude Fable 5
2026-07-08 22:38:50 -05:00
cf9f56044e
Aim coordinates: route all conversions through the true NDC (fixes the sideways lock offset)
arcattack and Claude Fable 5
2026-07-08 22:13:45 -05:00
9666dc5b5e
Targeting: lock mirrors the pick per frame (sticky designation removed)
arcattack and Claude Fable 5
2026-07-08 21:08:08 -05:00
d78bde066d
Authentic target acquisition LIVE: reticle slew + pick-ray lock + aimed zone damage (task #36 )
arcattack and Claude Fable 5
2026-07-08 20:57:11 -05:00
6988821525
KB: authentic targeting model recovered (Reticle pick-ray, RETICLE.h [T0])
arcattack and Claude Fable 5
2026-07-08 20:23:24 -05:00
48b17750e5
HUD reticle + weapon pips LIVE: dpl2d 2D display-list port (task #35 )
arcattack and Claude Fable 5
2026-07-08 20:05:44 -05:00
1cd8ca1a80
HUD phase 1: full dpl2d API recovered + opcode-faithful 2D layer rework
arcattack and Claude Fable 5
2026-07-08 19:32:36 -05:00
56f02b2176
Cockpit view live: V toggle, camera gate, real EyepointRotation, inside skeleton
arcattack and Claude Fable 5
2026-07-08 19:23:07 -05:00
c2f70f6348
Beams CUT on a destroyed target (the real FUN_0049fb54, was a mislabeled stub)
arcattack and Claude Fable 5
2026-07-08 18:46:08 -05:00
cba4c3098f
scratchpad: bgfbounds pointed at the beam models (the natural-width evidence)
arcattack and Claude Fable 5
2026-07-08 18:38:32 -05:00
31626a3b97
Beams at the models' NATURAL width, per-weapon tube models (de-cartooned)
arcattack and Claude Fable 5
2026-07-08 18:33:20 -05:00
2036e7da51
Per-weapon beams from the REAL Emitter sim state (authentic per-mech fire)
arcattack and Claude Fable 5
2026-07-08 17:06:59 -05:00
a834866fcd
Enemy spawn faces the player (was copying the player's pose -> back turned)
arcattack and Claude Fable 5
2026-07-08 16:39:15 -05:00
ebeadba78e
Verified the BLH loadout (missiles ARE authentic) + split weapon controls
arcattack and Claude Fable 5
2026-07-08 16:35:44 -05:00
a2333de7c1
Buried wreck: PARK the collision volume (count-zero alone doesn't unblock)
arcattack and Claude Fable 5
2026-07-08 16:19:35 -05:00
9b5004c39d
Missiles: authentic dsrm smoke trail + torso aim (placeholder tracer removed)
arcattack and Claude Fable 5
2026-07-08 16:15:03 -05:00
bf87360c42
Buried wreck goes INERT: collision off + target lock dropped
arcattack and Claude Fable 5
2026-07-08 16:01:46 -05:00
5236d4263a
Wreck sink (quadratic burial) + ldbr debris field -- the 1996 script completed
arcattack and Claude Fable 5
2026-07-08 15:55:01 -05:00
c0fa6bf21a
Death = the burning WRECK-HULK swap (effect 104) -- the authentic chain, reconstructed
arcattack and Claude Fable 5
2026-07-08 15:43:08 -05:00
b44c0f98f6
PFX continuous-rate emission (data-verified) + persistent wreck smoke
arcattack and Claude Fable 5
2026-07-08 15:13:10 -05:00
d9254736ab
Death is a FREEZE, not a collapse -- fall-latch vestige proven; band-effect impact frames
arcattack and Claude Fable 5
2026-07-08 14:50:12 -05:00
a3d67cc639
Combat visible + killable: Wword root-cause fix, .PFX effect layer, RemakeEntity swap
arcattack and Claude Fable 5
2026-07-08 14:43:32 -05:00
7c455303bd
MechDeathHandler: per-zone destroyed-skins + explosions (faithful, exported)
arcattack and Claude Opus 4.8
2026-07-08 11:18:30 -05:00
a9467481c5
Death-state sequence: collapse + subsystem shutdown + freeze (wreck stays)
arcattack and Claude Opus 4.8
2026-07-08 09:30:34 -05:00
2af401eef8
Collision damage applied: mech-vs-mech + icon-crunch via the STEP-6 unaimed path
arcattack and Claude Opus 4.8
2026-07-08 08:54:21 -05:00
d07ac7dd49
STEP 6 COMPLETE: cylinder hit-location LIVE — unaimed hits resolve to zones
arcattack and Claude Opus 4.8
2026-07-08 08:32:17 -05:00
33fee712e9
context: STEP-6 content confirmed — DamageLookupTableStream (type 29), 18 present, feasible
arcattack and Claude Opus 4.8
2026-07-07 23:24:43 -05:00
970d4fbad0
context: STEP-6 cylinder table FULLY reversed (height x angle grid) — build plan
arcattack and Claude Opus 4.8
2026-07-07 23:20:44 -05:00
99c3d9d041
context: cylinder hit-location (STEP 6) investigated — accurate structure + addresses
arcattack and Claude Opus 4.8
2026-07-07 23:14:39 -05:00
0929d87321
CLAUDE.md: add convention — correct (+ sweep) context-system errors when ground truth contradicts them
arcattack and Claude Opus 4.8
2026-07-07 23:03:12 -05:00
5b7f3a1c40
context: sweep the 0xBD3/mech+0x190 correction across all topic files
arcattack and Claude Opus 4.8
2026-07-07 23:01:45 -05:00
40fdceaf65
context: mech+0x190 IDENTIFIED = the owning BTPlayer (Mech::GetPlayerLink)
arcattack and Claude Opus 4.8
2026-07-07 22:57:18 -05:00
16af8dbffb
context: correct 0xBD3 — it's the damage/explosion hub (0x434), NOT the valve/Myomers gate
arcattack and Claude Opus 4.8
2026-07-07 22:49:29 -05:00
293b14f914
docs: README up to date — context/ knowledge base, gauge system + weapons done, CLAUDE.md is now the router
arcattack and Claude Opus 4.8
2026-07-07 22:31:03 -05:00
f914fc040a
context-system: complete migration -> CLAUDE.md is now a 160-line router (zero context lost)
arcattack and Claude Opus 4.8
2026-07-07 22:19:50 -05:00
1cd57ade85
context-system: bootstrap the progressive-context expert knowledge base (foundation)
arcattack and Claude Opus 4.8
2026-07-07 22:06:53 -05:00
401b290949
CLAUDE.md §8: gauge system COMPLETE — 0 NULL bindings + 0 parse-skips (aggregate bank, valve, SectorDisplay/PrepEngr/MessageBoard)
arcattack and Claude Opus 4.8
2026-07-07 21:44:06 -05:00
5b9100da74
docs: GAUGE_COMPOSITE Phase 2 COMPLETE — SectorDisplay/PrepEngrScreen/MessageBoard registered; gauge system done
arcattack and Claude Opus 4.8
2026-07-07 21:43:16 -05:00
7fc4acb89f
gauge-complete P4g: MessageBoard reconstructed + registered -> LAST parse-skip cleared (0 unregistered gauges)
arcattack and Claude Opus 4.8
2026-07-07 21:39:47 -05:00
c0d2eb0aae
gauge-complete P4f: PrepEngrScreen reconstructed + registered -> 12 engineering-screen label overlays build
arcattack and Claude Opus 4.8
2026-07-07 21:32:12 -05:00