b8908b965e
Audio: chirp ACTUALLY killed -- 9 configure-ticker triggers, typed -1 pad (task #50)
arcattackandClaude Opus 4.82026-07-16 08:55:17 -05:00
be626c71ce
Audio: KILL THE CHIRP -- ConfigureActivePress backed real (idle -1) on Sensor+Myomers (task #50)
arcattackandClaude Opus 4.82026-07-16 08:47:52 -05:00
37d4554440
Audio: implement NOTE->PITCH + control pitch -- the AL_PITCH was never applied (task #50)
arcattackandClaude Opus 4.82026-07-16 08:20:42 -05:00
e454e97617
Audio: fix step-broadcast misfire -- feed ONLY volume/brightness mix stages (task #50)
arcattackandClaude Opus 4.82026-07-16 07:54:36 -05:00
90f99fe4b5
Audio: FOOTSTEPS WORK -- reconstruct the lost game-side step-intensity broadcast (task #50)
arcattackandClaude Opus 4.82026-07-16 07:47:48 -05:00
99757a947d
Audio: footstep chain traced to the END -- gait VINDICATED; audio clock 18x unit mismatch found (task #50)
arcattackandClaude Opus 4.82026-07-16 00:25:18 -05:00
c4be8d3a07
Audio: footstep volume chain FULLY mapped -- blocked on gait-state id mismatch (task #50)
arcattackandClaude Opus 4.82026-07-16 00:01:58 -05:00
1d019e8109
Audio: footstep pulse VERIFIED end-to-end to the matcher; volume chain traced (task #50)
arcattackandClaude Opus 4.82026-07-15 23:52:06 -05:00
ba3040ea09
Audio: footstep-chain diagnostics -- every link verified except the final trigger fire (task #50)
arcattackandClaude Opus 4.82026-07-15 23:16:27 -05:00
744ef8cc16
Audio: restore the dropped ExecuteWatchers poll -- polled audio watchers were ALL dead (task #50)
arcattackandClaude Opus 4.82026-07-15 23:03:27 -05:00
ea8555480e
Audio: fix stuck MissileLoading loop -- ProjectileWeapon never reached a ready state (task #50)
arcattackandClaude Opus 4.82026-07-15 22:29:05 -05:00
0e05a22a55
Audio: AmmoBin AmmoState + chain its attribute index -> ZERO state-watcher skips (task #50)
arcattackandClaude Opus 4.82026-07-15 21:41:28 -05:00
5ba541ed56
Audio: subsystem STATE sounds -- GaugeAlarm54 IS a StateIndicator; register Generator/Condenser/Reservoir state (task #50)
arcattackandClaude Opus 4.82026-07-15 21:38:15 -05:00
03f0c21484
KB: audio in-game triggering works (mech-level); subsystem audio pending subsystem waves (task #50)
arcattackandClaude Opus 4.82026-07-15 19:40:44 -05:00
7b1e469ffa
Audio: in-game TRIGGERING works -- real StateIndicator attrs + audio-watcher databinding (task #50)
arcattackandClaude Opus 4.82026-07-15 19:40:08 -05:00
c75abca857
KB: audio backend was STUB DLLs (not just gated) -- now real OpenAL + in-tree WAV loader (task #50)
arcattackandClaude Opus 4.82026-07-15 18:56:24 -05:00
5b46655b82
Audio: ENABLE sound -- real OpenAL + in-tree WAV loader; both backend DLLs were no-op STUBS (task #50)
arcattackandClaude Opus 4.82026-07-15 18:55:33 -05:00
52440e13b0
Audio: ENABLE the engine (relax dead AWE-card gate) + diagnose the real silence (task #50)
arcattackandClaude Opus 4.82026-07-15 18:02:31 -05:00
1b5c3bbbd8
KB: correct STALE "peer warp not wired" claim -> it IS wired + visible (user-caught)
arcattackandClaude Opus 4.82026-07-15 14:46:12 -05:00
82e6bb306a
KB: sweep STALE "unfinished" claims -> match landed commits (context-system audit)
arcattackandClaude Opus 4.82026-07-15 14:35:41 -05:00
ac599c0d2a
KB: reconcile STALE peer coupled-motion "COMPLETION PENDING" entry -> DONE (task #50)
arcattackandClaude Opus 4.82026-07-15 14:19:43 -05:00
aab7a8a137
Combat: FIX weapon effectiveRange -- it degraded with heatLoad, not host-zone damage (task #50)
arcattackandClaude Opus 4.82026-07-15 11:31:47 -05:00
de8f6d02c1
MP: world structures (garages/walls) TARGETABLE -- boresight ray-tests the static collision tree (task #50)
arcattackandClaude Opus 4.82026-07-15 10:08:45 -05:00
ee6e19e86e
Combat: RESTORE authentic fire-at-nothing + non-mech range axis (task #50 / Discord report)
arcattackandClaude Opus 4.82026-07-15 09:10:48 -05:00
49d73dc8e2
MP: peer shakiness ROOT-CAUSED as single-box packet jitter (rig, not game) + affinity launcher (task #50)
arcattackandClaude Opus 4.82026-07-15 08:14:22 -05:00
23f1532fb0
MP: peer true-mirror cadence -- drive the body clip from actual replicated motion (task #50)
arcattackandClaude Opus 4.82026-07-15 07:58:11 -05:00
f094d78df1
MP: restore peer turn-step on the body channel -- arm turn state 4 from replicated turn (task #50)
arcattackandClaude Opus 4.82026-07-15 07:38:33 -05:00
96a896ae43
MP: peer poses from the BODY channel following replicated state -- the authentic single-channel design (task #50)
arcattackandClaude Opus 4.82026-07-14 22:50:43 -05:00
a9ab3db952
MP: FIX peer gliding-stops -- snap the residual offset when legs are at rest (task #50)
arcattackandClaude Opus 4.82026-07-14 21:51:14 -05:00
94647dd378
MP: FIX phantom walk-in-place -- master sends a pose record on came-to-rest (task #50)
arcattackandClaude Opus 4.82026-07-14 11:30:18 -05:00
2aba89f962
MP: FIX replicant walk-entry floor -- gate on standSpeed not walkStrideLength (task #50)
arcattackandClaude Opus 4.82026-07-14 11:07:45 -05:00
936c34c997
MP: FIX replicant 'slides before it steps' -- walk-entry floor on derived demand
arcattack2026-07-14 10:50:39 -05:00
a3b735d5da
MP: replicant motion chop ROOT-CAUSED + FIXED -- stale peer-mirror spammed re-base records; also the 2007 call-counter clock stub + two crash fixes
arcattackandClaude Fable 52026-07-14 10:08:47 -05:00
e6ad29d648
KB: log the console-death replication-freeze open question (task pending recurrence)
arcattackandClaude Fable 52026-07-14 09:31:21 -05:00
fa0b825b60
Combat: FIX missile direct damage 6x over-application -- damage once per salvo (task #62)
arcattackandClaude Opus 4.82026-07-13 20:01:44 -05:00
145a69f865
Combat: FIX missile splash over-application -- once per salvo, not per round (task #62)
arcattackandClaude Opus 4.82026-07-13 19:43:50 -05:00