Joe DiPrima and Claude Fable 5
81dda84e9b
#108 forensics block (pre-717): ghost detector + IDs + field envs
...
The night-11 instrumentation that makes the next ghost/K-D report
diagnosable instead of anecdotal:
- UNGATED [ghost] stale-replicant detector: ReadUpdateRecord stamps every
applied record; the death-handler tick logs ONE line per starvation
episode (>600 frames, unburied) with entity id + mode + last position,
plus a GHOST matchlog record. Verified both ways: zero false positives
on a healthy 2-node session; fires on both nodes at frame 601 after a
mid-session relay kill.
- Entity IDs on the render forensics (MakeMechRenderables / RemakeEntity /
wreck-swap fallbacks) and the replicant un-wreck line un-gated -- ghost
triage no longer needs players to set envs.
- players/*.bat (steam + both joins): BT_MATCHLOG/BT_SCORE_LOG/BT_DEATH_LOG
on for every field session.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-08-04 16:34:06 -05:00
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