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BT411/context/subsystems.md
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Joe DiPrimaandClaude Opus 5 0d6ed40db9 #137 FIXED: restore the binary Reset's +0x58c re-seed -- the respawn freeze was a
teleport-poisoned finite difference, not heat, not the reset, not velocity

The one-line fix is the binary's own SECOND Reset instruction, dropped in
transcription:  FUN_00408440(mech+0x58c, param_2)  ==
    accelPrevPos = origin.linearPosition;
+0x58c is the previous-position memory of the AccelerationLastFrame ring feed
(+0x81c/0x824/0x828/0x82c).  The port reconstructed the ring faithfully (ctor
part_012.c:9836, derivative :15169) but Reset never re-seeded its cache, so the
first post-respawn sample computed |newPos - prevPos|/dt = TELEPORT DISTANCE/dt
(~1e5) into the velocity ring; the ring-mean derivative spiked
AccelerationLastFrame (pure forward, with an opposite-sign echo ~15 frames later
as the sample rotated out of the 15-ring); and the myomer integrator @004b8d18
turned it into a one-tick pendingHeat deposit of ~3e9:
    termAccel = (1-accEff) * |v| * |a| * m * dt
      = 0.2 * 40 * 1.04e5 * 75000 * 0.044  =  2.75e9
snapping the freshly-reset myomers from T=77 to T~9000 against failT=2000 ->
speedEffect 0 -> speedDemand *= 0 -> "respawned unable to move until it cools".

WHY ~8% IN THE FIELD: the deposit needs |v| in the same 1-2 frames, so only
pilots whose throttle was still forward at the respawn -- physical lever /
HOTAS, exactly who reported it -- had gait-republished speed in the spike
frames.  Idle-throttle respawns deposit ~nothing.  (And frozen-subset-of-
died-hot: died hot == was running hard == lever still forward.)

MEASURED, same abusive bench (0.95 throttle + continuous autofire):
    before: deposits up to 3.35e9, every one 3-4 lines after a Mech::Reset;
            4-6 of 7 respawns frozen; post-reset myomers T 7700-12100
    after:  deposits >1e7: ZERO across 7 respawns; frozen: ZERO;
            post-reset myomers T 77-178 (vs degradeT=1000)

THEORIES KILLED ON THE WAY, each by operand data, in order:
  * stale pendingHeat carryover (bounded to 1 frame, +1.2K -- gates agent)
  * slow accumulation during the death window (consumers tick the wreck)
  * conduction from a hot neighbour (roster-wide snapshot: ALL partners 77;
    flow trap: zero e6 flows into the myomers, ever)
  * drag/impulse writers (both trapped: never fired)
  * my own earlier "velocity-driven, players accelerate to top speed" close of
    the ticket -- arithmetically impossible (input ceiling ~6.5e5/frame ~=
    60 deg/s; the observed snap was 1,100-21,000 deg/s) and corrected in
    context/subsystems.md, which carried the wrong paragraph.
  * the localAcceleration zero-fill (+0x1dc) restored along the way is KEPT --
    the binary does it -- but it was NOT the cause; the snapshot is rebuilt
    from the position difference one frame later.

Probes kept (all BT_HEAT_LOG-gated): roster-wide [myofreeze] at-death/at-reset/
post-reset (T + heatEnergy + pendingHeat per subsystem), the [heatflow]
conduction trap with full operands, the [myodep] deposit trap with mech
identity + acceleration components.  Engine MOVER.cpp traps reverted -- they
proved their negative (drag/impulse innocent) and do not belong in engine
source.

Gotcha #30 records the class: when the binary's Reset writes a cell you don't
recognize, that write IS the spec -- transcribe the whole zero/seed list; any
prev-value cell backing a finite difference must be re-seeded at every
teleport; and derived state (T) sampled at the reset proves nothing about the
backing producers.

The operator called the shape of this two days ago: "maybe the math gets screwy
in respawning while some systems are ticking while values are being reset."
That is precisely what it was.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018SgmXGNMXavXiafKXf9MDC
2026-08-09 16:19:36 -05:00

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---
id: subsystems
title: "Subsystems — the factory + the reconstruction waves"
status: established
source_sections: "PROGRESS_LOG.md §10d; docs/SUBSYS_PLAN.md; docs/VEHICLE_SUBSYSTEMS.md; docs/RESOURCE_AUDIT.md"
related_topics: [decomp-reference, reconstruction-gotchas, combat-damage, gauges-hud]
key_terms: [subsystem, factory, ClassID, subsystem-roster, PoweredSubsystem, bridge]
open_questions:
- "Myomers coupling (gates on owning-player @mech+0x190); factory capability-roster loops 2-4 still dead (SubProxy stub)"
---
# Subsystems
The mech's components (heat/power/weapons/sensor/gyro/torso/myomers/…), built by the Mech-ctor
factory. Full per-family plan: `docs/SUBSYS_PLAN.md`; the engineering-cluster panels:
`docs/VEHICLE_SUBSYSTEMS.md`; the layout audit: `docs/RESOURCE_AUDIT.md`. ClassID map:
[[decomp-reference]] §2.
## The factory
The Mech ctor switches on the resource ClassID to build each subsystem into the [[subsystem-roster]]
(`subsystemArray@0x128`). **The `case <Name>ClassID` LABELS are systematically MISLABELED** — the
real class is the `// FUN_004xxxxx` ctor-address comment reconciled via `CLASSMAP.md`, not the case
name (e.g. 0xBBE case="Sensor" is actually AggregateHeatSink). Each real class is wired via a
`Create<Class>Subsystem(Mech*,int,void*)` **bridge** in the class's own `.cpp` (do NOT `#include` the
real subsystem headers into mech.cpp — the local stubs collide). Keep the alloc SIZE + special-cache.
[T2]
## Class hierarchy (two branches, shared only at MechSubsystem)
- **Heat leaf:** `PoweredSubsystem : HeatSink : HeatableSubsystem : MechSubsystem`. Emitter/PPC/
Sensor/Myomers/ProjectileWeapon/MissileLauncher/GaussRifle chain here. Uses 0xC `SubsystemConnection`
+ 0x54 `GaugeAlarm54` (alarm level at +0x14). [T1]
- **Watcher branch:** `Torso/Gyroscope/Searchlight/ThermalSight/HUD : PowerWatcher : HeatWatcher :
MechSubsystem`; `AmmoBin : HeatWatcher`. Uses a 0xC `WatchedConnection` + 0x54 `WatcherGaugeAlarm`. [T1]
Making a base byte-exact GROWS every subclass — they must be re-based TOGETHER in one build, each
`static_assert`-locked (the P7 alarm-unification: HeatSink 0x1D0 → PoweredSubsystem 0x31C → MechWeapon
0x3F0 → Emitter 0x478). [T2]
## Reconstruction waves (state: ALL 20 factory cases wired to real classes — 0xBD3 = the real SubsystemMessageManager since task #7, 2026-07-11; the mapper lives in roster slot 0)
- **WAVE 1** — HeatableSubsystem re-based onto MechSubsystem (de-shadow cascade).
- **WAVE 2** — heat family (Condenser/AggregateHeatSink/Reservoir) + HUD + MechTech (un-swap).
- **WAVE 3** — power bus (Generator/PoweredSubsystem) + Emitter/PPC fire-path (end-to-end fire; heat
conducts to the central sink via the linked-sink roster).
- **WAVE 4** — standalone readouts: Sensor/Searchlight/ThermalSight/AmmoBin (de-shim, gate fixes).
- ✅ **Searchlight VISUALS complete 2026-08-05** — cockpit fog swap + external spot.bgf beam
cone, both MP-replicated; mountSegment@0x1DC identified (= resource segmentIndex, the cone's
mount joint — was "commandedOn, role unidentified"). Full story: [[rendering]] §SEARCHLIGHT.
- ✅ **Searchlight + ThermalSight buttons WIRED 2026-07-25 (#61)** — both classes' handler sets were
default-constructed blackholes (systemic cause #1, `docs/INPUT_PATH_AUDIT.md`). Each now chains
`PowerWatcher::GetMessageHandlers()` with its own id-3 `ToggleLamp`. **Verified live**: pad `0x14`
→ `requestedOn 0→1` → `lightState 0→1`; pad `0x12` → `requestedOn 0→1` → `thermalActive 0→1`.
- ❌ **RETRACTED: the "ORIGINAL 1995 latent bug" (old task #63) NEVER EXISTED.** It was an artifact of
a **swapped table attribution**: the claim compared Searchlight's Performance (@004b841c, reads
`requestedOn`@0x1E0) against **ThermalSight's** `ToggleLamp` (@004b860c, toggles `0x1DC`) and
concluded "no 0x1DC→0x1E0 bridge, so the lamp can never light". @004b860c is not Searchlight's.
Searchlight's own handler is **@004b838c** (table @0x51117C) and — like every sibling — toggles the
field its OWN Performance reads, `requestedOn`@0x1E0. Each class is internally self-consistent.
[T1 throughout. Attribution: un-pooled `"ToggleLamp"` strings adjacent to their own class names,
`section_dump.txt:69661-69711`. Body: @004b838c is a Ghidra EXPORT GAP (#60) but was **recovered by
raw disasm** of `content/BTL4OPT.EXE` (`scratchpad/dis838c.py`) — it toggles 0x1E0, raises
`updateModel` (+0x18) unconditionally, and has **NO novice gate** (ThermalSight-only).] Consequence: the searchlight→fog swap was **NOT** inert in the arcade, and
making it work in the port is FAITHFUL, not a designer-intent deviation. See [[open-questions]] +
[[rendering]] fog, both corrected.
- ⚠ Still open on Searchlight: `commandedOn`@0x1DC (ctor-seeded from subsystem resource +0x28,
@004b84dc) has **no identified role** — it is neither the toggle target nor read by @004b841c, and
it measured **21** live (not a boolean), which hints our SubsystemResource +0x28 ≠ the binary's.
- ⚠ ThermalSight's published attributes are mis-named: we publish `"LightState"→thermalActive@0x1D8`,
but the binary's table @0x511268 has **`"LightOn"`(id 3)→0x1D8** and `"LightState"`(id 4)→**0x1E0**
(the alarm). A gauge binding `ThermalSight/LightOn` currently misses. Not yet changed (gauge-binding
change needs its own verification pass).
- **WAVE 5** — Torso (aim twist/elevation; joint-I/O reconstructed; the BLH record disables torso →
faithfully no visible twist).
- **WAVE 6 — ✅ MYOMER SYSTEM COMPLETE (2026-07-31). The "mover cutover" concept is DEAD — it
was built on a misattribution.** `@004b9550/@004b95b8` (the "ConnectToMover/DisconnectFromMover"
bodies) are **MechWeapon::ConfigureMappables/ChooseButton** — their `+0x31C` is the weapon
TriggerState and `**(mech+0x128)` is the CONTROLS MAPPER's button roster (proven by the
MECHWEAP.CPP assert string + the trigger-edge detector @004b9608 adjacent).
**⚠ SAME-DAY CORRECTION (the seek audit): the binary DOES have a dynamic myomer→speed feed —
it lives in the un-exported master-perf gap** (@0x4a9cf2-0x4a9da4, raw capstone; the same gap
that hid the #93 crash block). Per frame: MAX `speedEffect@0x31C` over the myomer chain
(+0x7AC) → `mech+0x79C` → **`mapper->speedDemand@0x128 *= it`**, and at |drive| ≤ 1e-4
(@0x4ab16c) the mapper's `turnDemand@0x12C` is ZEROED — dead/overheated myomers freeze speed
AND turn. The morning's "no feed" verdict was export-gap blindness (text sweeps cannot see
un-exported functions; the decisive tool was a raw-image capstone scan for FPU reads of
+0x31C). Field truth agrees: Oracle (pod veteran) — seek-4 humanoids ran 182 kph (the
manual's printed Super Charged figure), overheat = "freezing up". The port restored the
demand scale byte-grounded (mechmppr.cpp): MAX over the chain, UNCLAMPED (gear 4 rides ~1.43×
demand into the RegisterMaxOutput cap = SUPERCHARGE), turn-freeze included; damage slows
(speedEffect carries 1damage — gitea #75's original premise was RIGHT).
The rest of the myomer system, all live in the port:
1. **Heat** — the drive-heat integrator (#85, below).
2. **Vital death** — myomers are the ONLY `vital=1` subsystem in the authored records
(BTL4.RES `res+0x48` scan): destroying them KILLS the mech (the #80 vital-crit path). This
is also the collision ram-death mechanism (myomers are a 0.35-weight rattle target).
3. **The assembly cap**`RegisterMaxOutput @004b8ef0`: `mech+0x7A0 = max(cap,
AvailableOutput(topGear))` = base × ~1.4284, the gait rise-clamp both channels bound
against (part_012:12103/12334). Port: each myomer registers per tick (idempotent max();
the 0x358 layout lock leaves no latch room) — state-identical to once-at-assembly. The
old per-frame `reverseSpeedMax2 = reverseStrideLength` heal (which would have clobbered
it) is garbage-guarded only now. `Mech+0x34C` (base) = port `reverseStrideLength`,
`Mech+0x7A0` (cap) = port `reverseSpeedMax2` — both documented misnomers.
4. **The ENG-page power curve** — SeekVoltageResponse, now at the correct absolute scale
(OwnerBaseSpeed reads the real base instead of the 1.0 stub).
5. **Electrical sourcing — the dial's REAL stake is TORSO TWIST.** A gear's voltage must be
<= the generator's measured output (`(1 generator damage) × rated`, thermal breaker on
FailureHeat; there is NO load model — demand never pulls the bus down), or the myomers leave
Ready. The Torso is a PowerWatcher on the myomers: `TorsoSimulation` ZEROES the twist rate
while the watched myomers are not Ready (halves it at DegradationHeat) — so an over-high gear
on a damaged generator freezes the pilot's AIM until they downshift. On a healthy mech,
gears 1-3 are literally identical (heat ratio floors at 1, no speed coupling); gear 4 =
double heat + a tighter dropout threshold for nothing but the taller graph — a trap.
(A `speedDemand *= speedEffect` multiplier was removed in the morning commit and RESTORED,
byte-grounded and improved, the same day — see the correction above. Verified live: healthy
drive=1.0, collision-rattled myomers drive 0.89→0.74 with demand scaling in lockstep.)
**✅ MYOMER DRIVE HEAT LIVE (#85, 2026-07-31) [T2].** The five Mech motion operands of the
drive-heat integrator `@004b8d18` were `return 0.0f` cross-family shims, so the (fully
reconstructed) integrator accumulated `ratio² · damageGain · 0` every tick — myomers ice cold at
any seek (Oracle's night-7 panel-confirmed report). Operands re-grounded from the raw disasm +
the decomp and mapped to named members via the complete-TU bridge `BTMechMyomerMotionSample`
(mech4.cpp): `+0x1C4` vec = `localVelocity.linearMotion`; `+0x82C` vec =
`localAcceleration.linearMotion` (the authentic 15-ring smoothed AccelerationLastFrame);
`+0x20C` = `moverMass` (the collision divert's cell — the old "motion gain" label was wrong);
`*(+0x250)` = the environment **gravity pointer** (`FUN_00421e2c` does `vy -= **(+0x250)`/tick).
Physics: `heat += ratio²·(1+dmg)·[0.005·½mv² + 0.2·m·g·|vy|·dt + 0.2·m|v||a|·dt]` — kinetic work
+ climb power + acceleration power. The binary `fabs`es v.y (the port's old draft didn't).
**Authored tuning extracted from BTL4.RES** (all 18 mech variants share one record):
VelocityEfficiency=0.995, AccelerationEfficiency=0.8, seek gears 0.3/0.5/0.7/0.9999 rec idx 2;
myomer thermal profile startT=77 / degradation=1000 / failure=2000 / conductance=1.9e5 /
thermalMass=2.5e5. Live-verified (solo arena, BT_MYO_LOG): standstill ≈ 0 generation, hard
circling drove T 77→1225 (past degradation) and the coolant loop pulled it back to ~520
equilibrium on slowing. ⚠ Two carried caveats: (1) the kinetic work term has **no dt** in the
binary (per-tick accumulate, a 1995 fixed-frame assumption) → heat/s scales mildly with frame
rate; kept verbatim, field-calibrate against pod veterans. (2) the climb term is wired but
inert: `Mover::localEnvironment` is never populated in the port (EnvironmentZone res type 23
unwired), so g reads 0 — see [[open-questions]].
⚠ **The registered Performance is the WRAPPER @004b8b9c, not the inner integrator @004b8d18**
[T1, fixed 2026-07-28]. The ctor @004b8fec stores `[0x511620]` into activePerformance, and that
pointer resolves to `0x4b8b9c`, whose first instruction is `call 0x4b0bd0` =
`PoweredSubsystem::PoweredSubsystemSimulation`; @004b8d18 is the drive-heat integrator it then
runs. The port had registered the INNER function, so Myomers never advanced its own electrical
state machine — and since that machine is the only thing that both enters `NoVoltage`
(`source == 0`) and walks it back (`NoVoltage → Starting → Ready`), a Myomers that lost power in
the death/reset window stayed there **forever**. The Torso is a PowerWatcher that MIRRORS its
watched subsystem, so `torso.cpp:570` held `effectiveTwistRate` at 0 = **Gitea #70, "torso twist
stops working after a death/respawn."** Measured: 2 dead windows per respawn before, 0 after;
pristine missions never showed it. **Order is load-bearing** — the base call precedes the
heat-model gate, and gating first also denied the electrical machine to every non-expert pilot
(`OwnerAdvancedDamage()` is the +0x260 flag, off below veteran).
**General rule this establishes:** when a subsystem's Performance address in a `PTR_LAB_*` slot
does not match the function you reconstructed, check whether the real target is a wrapper that
chains the base sim — the whole family does (`Generator`/`PoweredSubsystem` lead with
`HeatSink::HeatSinkSimulation`; the Torso's own perf @004b5cf0 leads with `UpdateWatch`).
**The full wrapper is now reconstructed** [T1/T2, 2026-07-28] — five blocks in binary order:
`@004b8bab` chain `PoweredSubsystemSimulation`; `@004b8bb9` the un-powered self-repair (see below);
`@004b8c1e` republish `outputVoltage@0x344` from the resolved source when the alarm is Ready;
`@004b8c5a` republish `speedEffect@0x31C` = `AvailableOutput(clamped V) / OwnerBaseSpeed()` — the
Mech base speed CANCELS, so `speedEffect` is a **0..1 fraction** of full drive carrying gear ratio,
thermal curve and zone damage; `@004b8ceb` run the inner integrator **only when `outputVoltage > 0`**.
Verified live: healthy `outV=10000 speed=1`, un-powered `outV=0 speed=0`, and 96/96 torso samples at
`elec=4` across two death/respawn cycles.
✅ **CORRECTED 2026-07-29 (#80): `@004b8bb9` — the un-powered self-repair — is LIVE, in 1995 and
now in the port.** The 2026-07-28 "dead code in the original too" verdict here was wrong about the
original: the frozen-at-0.6 experiment was measuring a PORT bug (the subsystem ctor wrote the
zone's armour/scales through the `ReconDamageZone` proxy at struct offsets +4/+8 instead of the
engine members at +0x140/+0x144, so the real `damageScale[]` stayed zero). The binary ctor
(`@0x4ac7bb`) initializes them from the resource keys `WeaponDamagePoints` + the five per-type
`...DamagePoints`; the port now does the same through the engine's named members, and the CSS
parses the keys. An un-powered, not-yet-destroyed myomer heals at `0.011 × damageScale[Explosive]`
per tick. The retracted "cannot damage a subsystem's own zone" rule is superseded — see
[[combat-damage]] §CORRECTED for the full mechanism (this also revived the crit sink, #80).
Also un-stubbed here: `Myomers::DamageStructureLevel()` returned a hardcoded `0.0f`, which pinned
`AvailableOutput`'s `(1 - damage)` factor at 1 — a shot-up myomer drove exactly as well as a fresh
one. Now routed to the base bridge `GetSubsystemDamageLevel()`; measured `dmg=0.6 → speed=0.4`.
- **WAVE 7** — projectile/missile weapons (byte-exact; flying projectiles are a PORT reconstruction —
the 2007 Entity is 0x1BC vs the binary's 0x300, so raw base-offset reads fail).
- **TASK #56 (2026-07-11)** — Gyroscope LIVE byte-exact (ctor @004b3778, sizeof 0x3D0 locked;
integrators + `FUN_004b2980` damage fan-out; joint dispatch from the Mech performance tail
@0x4aaf74/83; `BT_GYRO_LOG`/`BT_GYRO_TRACE`) — see [[cockpit-view]].
- **✅ DONE (task #7, `afefaee`)** — SubsystemMessageManager 0xBD3 (a
**damage/explosion consolidation hub** cached to `Mech[0x10d]`=0x434; the factory builds the REAL
class and `mech.hpp` names the slot `messageManager` — the old `controlsMapper` mislabel is swept,
the real mapper is roster slot 0. NOT the valve/heat-model gate — that's the owning **BTPlayer**
@mech+0x190 carrying the EXPERIENCE-level flags, see [[experience-levels]]). [T2]
## The watcher electrical chain (task #57, 2026-07-13 — the torso power gate)
The Watcher branch is POWERED indirectly: a watcher WATCHES another roster subsystem and mirrors
its electrical state. The full chain, byte-verified [T1]:
- **Data:** the model entry `WatchedSubsystem=<name>` → segment index **+2** at resource+0xE4
(`HeatWatcher::CreateStreamedSubsystem` @004aec54); the ctor @004aeb40 stores it at
watcher+0x128 (`watchedSubsystem`).
- **Bind (factory post-roster loop 1):** vtable slot 14 (+0x38) — `@004aee2c` (HeatWatcher) /
`@004b1a40` (PowerWatcher/Torso override, byte-identical); **Ghidra missed both function
starts** (recovered from raw bytes; the vtables.tsv rows have GAPS where the exporter skipped
slots — dump the exe bytes at vtable+slot*4 when a slot looks missing). Master-gated
(`(owner->simulationFlags & 0xC)==0 && (flags & 0x100)`); binds `watchedLink(+0x114).Add(
owner->roster[+0x128][watchedSubsystem])`. Port: `BTWatcherWatchedIndex`/`BTWatcherBindTarget`
bridges (heatfamily_reslice.cpp) called from the mech.cpp factory loop.
- **Tick:** `@004b181c` = the REAL `PowerWatcher` Performance (PTR @0050f5fc → 004b181c) =
`UpdateWatch()`: heat mirror (FUN_004aeac4) + `watchdogAlarm.SetLevel(watched->electrical
level @+0x278)` + brownout downgrade to 1 when `gen->outputVoltage(+0x1DC) <= minVoltage(+0x180)
× gen->ratedVoltage(+0x1D8)`. The Torso sims (@004b5cf0/@004b65f8) call it first-line.
(`@004b1804` is slot-10 **ResetToInitialState**, NOT the Simulation — old recon mislabel, fixed.)
- **MinVoltageScale = 0.01** — a 10-byte x87 literal at 0x4b1924 (`0a d7 a3 70 3d 0a d7 a3 f8 3f`);
the port had 1.0f, making minVoltage 100× too big → the brownout latched every watchdog at 1.
- **PowerWatcher::GetClassDerivations chains HeatWatcher** (real base) — the old HeatableSubsystem
stand-in broke `IsDerivedFrom(HeatWatcher)` for Torso/Searchlight/ThermalSight and silently
skipped them in the connect pass.
- **Effect:** `Torso::ElectricalStateLevel()==Ready(4)` un-gates `effectiveTwistRate` — the MadCat
torso twists at its authored 50°/s (±140° limits, roster 17 watching 15 → generator @10000V);
the BLH is authentically fixed (`horizontalEnabled=0`, limits ±0.01°). [T2 live-verified]
- **STILL DEAD:** factory loops 2-4 (heatable/weapon/damageable capability rosters) go through the
`SubProxy` stub whose `IsDerivedFrom` returns 0 — they add NOTHING. See [[open-questions]].
## Coolant LEAKS (Gitea #88 fix, 2026-07-31) — the #64 shadow was the single break [T2]
`HeatSink::UpdateCoolant` (@004adbf8) prices the damage-driven leak: `coolantDraw =
ownZone->damageLevel × heatLoad`, floor 0.0025, and the `coolantActive@0x138` hysteresis
(ON >0.003) IS the `ReportLeak` attribute the 19 authored leak watchers (3-note warning) ride.
The read is the **qualified ENGINE member** `Subsystem::damageZone@0xE0` — which the port's
MechSubsystem ctor never assigned (it filled only its re-declared shadow, gitea #64 / gotcha #1),
so `zoneDamage` pinned 0 and a leak was **structurally impossible** regardless of damage. Fixed by
ALIASING the engine base member to the same zone in both MechSubsystem ctors (mechsub.cpp) — every
shadow reader is untouched (same object), the engine base `Subsystem::TakeDamage` null-AV is
disarmed, and the #64 full de-shadow sweep remains the long-term cleanup. Verified live: collision
rattle and weapon crits (`[critroll]`) both drive `[cool]` leak lines (draw ≈ dmg×heatLoad, level
draining, hysteresis arming). **Authored damage routing** (BTL4.RES): collision rattle targets
HeatSinkBank 0.3 / Gyro 0.35 / Torso 0.25 / Myomers 0.35 — Condenser + Reservoir are authored 0
for collisions; weapon crits select via the ZONE's crit-entry list.
**The central pull-through is ALSO live (same day):** `HeatSink::DrawCoolant` was a `return 0`
stub; the real base @0x4add00 (disassembled) RECURSES UP the sink linkage — `return
resolve(linkedSinks)->DrawCoolant(requested × coolantFlowScale@0x15C)` — terminating at the
Reservoir's supply (@0x4af3b0, already faithfully ported as `Reservoir::DrawCoolant`: clamp to
[0, coolantLevel], drain, return granted). Binary terminal hop = the bank's slot-14 override
@0x4ae8b0 resolving its reservoir connection @0x1D8 (the port's `helper` member — NOT vestigial);
the port terminates equivalently via the Reservoir-ctor Attach into the bank's `linkedSinks` +
the Reservoir override (the extra bank hop scales by its ctor-default flowScale 1.0 — a no-op).
Verified live (`[resdraw]`): a destroyed myomer's leak pulled the central Reservoir tank
6.0 → 5.58 over ~30 s — **`Reservoir/CoolantMass`, the cockpit coolant BAR, now visibly drops
as a damaged mech bleeds coolant**, and DeathReset refills it on respawn.
## The coolant FLUSH (Gitea #7, 2026-07-19) — Reservoir InjectCoolant end-to-end [T2 live-verified]
The manual-p24 coolant button (coolant MFD top-right; punch or HOLD): message id **4 "InjectCoolant"**
on the Reservoir (handler table @**0x50e680**, one entry → @4aee70 — same per-receiver id space as the
Condenser's MoveValve @0x50E52C). Handler @4aee70: novice-lockout gate (FUN_004ac9c8), press
(data≥1) → `reservoirAlarm.SetLevel(1)` **gated on coolantLevel@0x12C > 0** (+300 decimal = 0x12C =
coolantLevel — the old "currentTemperature" reading was a misdecode), release → level 0; ForceUpdate.
While level==1 the CoolantSimulation Performance (@4aef78) runs **InjectCoolant @4aefa4** each frame:
work list = condenser chain @+0x7cc + weapon chain @+0x7bc + heatable chain @+0x7ac + linkedSinks
master (port walks the roster with the same membership tests — chains are SubProxy-dead; condensers/
weapons/bank get the binary's duplicate-visit weighting; watcher-branch members are filtered to
HeatSink [T2 guarded]); per sink with flowScale@0x15C≠0: move `squirtMass@0x224 × flowScale × dt`
clamped to [-resLevel, 0] (reservoir drains → the coolant vertBar C `Reservoir/CoolantMass` drops),
sink level clamped [0, capacity], and `pendingHeat@0x1C8 += -(sinkE×|Δ|/sinkLvl resE×|Δ|/resLvl)`
capped at `sinkMass@0x154 × res->startingTemperature@0x13C`, clamped ≤0 (only cools) — the heat
relief rides the existing heat model. **Two ctor corrections surfaced:** (1) the master gate @4af408
(and @4aeb40 HeatWatcher) reads `*(param_2+0x28)` = the **owner MECH's simulationFlags**, not the
resource's subsystemFlags (the resource read left the Reservoir Performance unregistered → no drain);
(2) `(float10)*(int*)(link+0x1d0)` is a **FILD of the bank's integer HeatSinkCount** — capacity =
0.05 (`_DAT_004af518`) × heatSinkCount × streamed CoolantCapacity (BLH: 0.05×6×20 = 6), not a float
reinterpret (which gave ~1e-44 → empty tank). Visual: the binary's mode-1 coolant-effect renderable
(FUN_00456a68, built for classID 0xBC0 on the "ReservoirState" attr, part_014.c:5439; tick
@part_007.c:8780) spawns **psfx 19 = FLUSH.PFX** ("Coolant flush", BTDPL.INI:1018, bluish smoke) on
the state's 0→1 edge — port: `BTSpawnFlushCloud` (mech4.cpp) on the same alarm edge, attached emitter
at torso height. Audio (CoolantDump layers) rides the ReservoirState watchers. Desktop input: **'H'
HELD = Flush** (CONTROLS.MAP action; press+release dispatch). Diags: `BT_FLUSH_LOG` ([flush-tx]
press/release, [flush] level drain, cloud spawn), `BT_FLUSH_TEST=<frame>` scripted ~2 s hold.
Verified live (FOGDAY): level 6→0 over ~0.6 s held (≈3-4 short punches to empty — matches the
manual), bluish cloud screenshot-confirmed (scratchpad/flush_cloud.png). Replicant note: the state
receive @4aeef8 sets the alarm from the state stream — the port's reservoir state replication is not
wired, so remote clouds are deferred (solo/master path complete).
## Valve boost A/B/C (2026-07-23, field "boosted loop still cooked" audit) [T2 measured]
Blackhawk, sustained BT_AUTOFIRE, 150 s soaks, `[heat-t]` 5 s cadence. Valve shares are
zero-sum (`valveState/Σ`); detent cycle per press = **1 → 5 → 50 → 0 (CLOSED) → 1** (@4ae464,
one past max turns the loop OFF). SRM6s (+ GeneratorB + Avionics) are on **Condenser2**
([heat-link] dump; the MFD loop readout matches the heatSinkIndex truth). Results, SRM6_1:
- **boost 2 (share 0.91)**: plateau ~531, then COOLS under nonstop fire — never jams/fails.
- **balanced (0.167)**: ~1162 @ 70 s and climbing (the jam band; field jams logged 1043-1469).
- **starved (0.018)**: ~1440 @ 70 s, slope → the 2000 FailureHeat line.
The valve mechanic is REAL and powerful; MoveValve reruns the redistribute on every press
(not a placebo), veteran role passes the guard. The field double-failure with "loop 2
boosted" is therefore a DETENT question — most likely one press past max (detent 0 = closed,
share 0) — now diagnosable: valve presses log always-on (`[valve] ... -> detent N`, with a
CLOSED warning). Solo clock shim verified the same day (60 s egg self-ends;
`[mission] solo game clock expired`).
## The four systemic checks (every subsystem)
See [[reconstruction-gotchas]]: (1) shadowing (re-declared engine-base fields), (2) the `Wword` trap,
(3) message-handler chaining, (4) entity validity. Plus resource-struct layout (must mirror the class
hierarchy, byte-exact — the RESOURCE_AUDIT found 8 bugs) and object-layout (alias/phantom/interior
fields). A `+0x128`-style owner offset is the ROSTER, not the segment table (the heat-link type
confusion that caused a heap-corruption via OOB `ConductHeat` writes). [T2]
## Engineering cluster panels (`vehicleSubSystems`)
Not a widget — a per-subsystem FACTORY (`FUN_004cbaf0`) building a status CLUSTER onto one of 12 aux
MFD positions, dispatching on classID → HeatSinkCluster/MyomerCluster/EnergyWeaponCluster/
BallisticWeaponCluster. Reads `PoweredSubsystem::auxScreenNumber/Placement/Label` (res +0x104/8/C) via
the `BTGetSubsystemAuxScreen` bridge. See `docs/VEHICLE_SUBSYSTEMS.md` + [[gauges-hud]]. [T2]
## Key Relationships
- Data: [[decomp-reference]] (ClassIDs/hierarchy). Bugs: [[reconstruction-gotchas]].
- Feeds: [[combat-damage]] (weapons/damage), [[gauges-hud]] (attribute state).
- Plan: `docs/SUBSYS_PLAN.md`.
## Myomer drive-heat calibration — VERIFIED FAITHFUL (2026-08-09, #137) [T1]
The integrator `@004b8d18` accumulates into `pendingHeat@0x1C8`:
`gear² × (1 + X) × [ (1velEff)·|vy|·m·g·dt + (1velEff)·work + (1accEff)·|v|·|a|·m·dt ]`
with `work = mass · |v|² · 0.5`. Its constants, read byte-exact from `.rdata`
(`section_dump.txt` row ` 4b8ee0 5dc30000 0000003f 00000000 0000803f`):
**`_DAT_004b8ee4` = 0.5f** (the kinetic ½), **`_DAT_004b8ee8` = 0.0f** (the `Abs()` idiom),
**`_DAT_004b8eec` = 1.0f** (the `1 efficiency` complements and the gear-ratio clamp floor).
All three match what the port computes — the formula and its authored inputs
(VelocityEfficiency 0.995, AccelerationEfficiency 0.8, thermalMass 2.5e5, myomers linked
Condenser5) are reconstructed correctly.
**The one deliberate deviation, and why it is the faithful choice.** The binary applies **no
`time_slice`** to the kinetic term (`fVar5 * fVar1`) while the climb and accel terms both carry
`param_2` — it is a per-frame energy add at the pod's **fixed ~28 Hz**. The port uses
`work × (time_slice × 28)`, which is *identical* at 28 Hz (`dt·28 = 1.0`) but holds the same
heat-per-SECOND at any frame rate. A literal transcription would add the full term once per
frame, so at 170 fps it would inject ~6× the heat the pod ever did. `BT_MYO_HZ` overrides the
reference rate for bracketing.
**Consequence for #137 — CORRECTED 2026-08-09, the paragraph that stood here was wrong.** The
"players read 'respawned with heat maxed' as acceleration to top speed" claim did not survive
the data: the deposits were e9-scale within 30 frames of the reset, physically impossible from
motion input (~6.5e5/frame ceiling). The actual cause was a **dropped binary re-seed**: the
binary Reset's second instruction (`FUN_00408440(mech+0x58c, origin)`) re-seeds the
previous-position memory of the AccelerationLastFrame ring feed (+0x81c..+0x82c); the port
reconstructed the ring but not the re-seed, so the first post-respawn sample computed
TELEPORT-DISTANCE/dt (~1e5) into the velocity ring, the ring-mean derivative spiked
`AccelerationLastFrame`, and `termAccel = (1-accEff)·|v|·|a|·m·dt` deposited ~3e9 into
`pendingHeat` in one tick → myomers snapped from 77 to ~9000 (failT 2000) → speedEffect 0 →
frozen until cooled. Fixed by restoring the re-seed (`accelPrevPos = origin.linearPosition` in
Mech::Reset). The ~8% field rate was the |v| factor: only pilots whose throttle was still
forward at the respawn (physical lever / HOTAS — exactly who reported it) had gait-republished
speed in the spike frames. The calibration facts above (constants byte-exact, dt-normalised
kinetic term) all STAND; the in-life governor (running hot at sustained top speed derates the
myomers) is authentic and remains.