CLAUDE.md: fix the §10 intro build path to bt411

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-05 21:10:33 -05:00
co-authored by Claude Opus 4.8
parent cf695d9d67
commit cc4819e59e
+3 -3
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@@ -637,9 +637,9 @@ VPX/IG board DOSBox can't emulate; bypassing it = the shim work anyway.
## 10. Combat bring-up — `btl4.exe` runs a single-player loop ⭐ (this is the live front)
The reconstructed BT (`C:\git\nick-games\btbuild``run\btl4.exe`) now boots, renders the cavern world
+ a skinned Blackhawk, and runs a **drive → animate → target → fire → damage → destroy** loop. The
remaining work is making each link *authentic* (reconstructed from the binary), not bringing the link up.
The reconstructed BT (`C:\git\bt411``build\Debug\btl4.exe`, run via `run\run.cmd`) now boots, renders
the cavern world + a skinned Blackhawk, and runs a **drive → animate → target → fire → damage → destroy**
loop. The remaining work is making each link *authentic* (reconstructed from the binary), not bringing it up.
Companion ledgers: `docs/RECONCILE.md` (running findings), `docs/BT_SOURCE_STATUS.md` (missing-file
map), memory files `bt-combat-bringup`, `reconstruction-no-standins`.