a538d6438e86acec3440fe931234e98bc66bb252
19
Commits
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a538d6438e |
gauges: reconstruct + register oneOfSeveralPixInt -- cockpit button-state lamps
The OneOfSeveral family was declared but undefined. Reconstruct the shared base (OneOfSeveral: ctor @004c4d88, BecameActive @004c4f14, Execute @004c4f28, dtor @004c4e7c) and the OneOfSeveralPixInt subclass (Make @004c5204, ctor @004c52d8, dtor @004c5364) + its methodDescription, and register "oneOfSeveralPixInt". OneOfSeveral is a multi-frame strip selector: the base holds a BitMap or PixMap8 strip of columns*rows frames + the per-frame size (source size / columns,rows); Execute picks frame `selected` (col=selected%columns, row=selected/columns) and blits that sub-rectangle -- DrawPixelMap8(opaque) for a pixmap strip (its own palette, no SetColor), or SetColor(bg)+DrawBitMapOpaque(fg) for a bitmap strip. Added the missing OneOfSeveral::foregroundColor field (@0x9C -- the DrawBitMap Opaque background arg). OneOfSeveralPixInt forces the PixMap path (fromImageStrip =0, bg/fg=0) and wires one GaugeConnectionDirectOf<int> to the frame index. methodDescription = (rate,modeMask,string strip,integer columns,integer rows, attribute state) matching oneOfSeveralPixInt(rate,mode,strip.pcc,cols,rows,attr). Strip resource via warehouse->pixelMap8Bin (WRHOUS.h) .Get/.Release. The config binds the duck / searchlight / display-mode / piloting-mode buttons; ControlsMapper/DisplayMode already resolves (MechControlsMapper table), and DuckState/Searchlight/LightOn degrade to frame 0 (safe) until their tables land. Verified live (BT_DEV_GAUGES): the cockpit button-lamp PixMap8 icons now render (were absent). No /FORCE unresolved externals. Combat un-regressed (TARGET DESTROYED after 8 hits), 0 crashes, no missing-image. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c2c4ab1f67 |
docs: record the gauge attribute-wave (mechanism + 4 increments) + durable RE tools
Document the cockpit-gauge attribute-pointer system in GAUGE_COMPOSITE.md (§Attribute wave) and CLAUDE.md §10: how a Subsystem/Attribute or bare-Attribute binding resolves (ParseAttribute -> FindSubsystem/GetName -> GetAttributePointer -> activeAttributeIndex), what a class must publish (AttributeID enum + AttributePointers[] + GetAttributeIndex chained + DefaultData wiring), the DENSE-TABLE HAZARD (Build leaves gap slots uninitialized, Find strcmps every slot -> tables must be a dense prefix), and the base-primitive vs BT-specific widget split. Records the 4 committed increments (HeatSink table, Mech table, vertBar, segmentArcRatio) and the follow-ups (oneOfSeveralPixInt/map/PlayerStatus/ vehicleSubSystems, the #if0'd HeatSink-bank AmbientTemperature, the Reservoir coolantCapacity shadow). Promote the two reverse-engineering helpers from the session scratchpad into tools/ (durable): disas2.py (capstone + PE parse -- recovers x87 float math Ghidra drops; FUN_004dcd94=round, FUN_004dcd00=fabs) and vtdump.py (dump a class vtable to find an override the assert-anchored decomp never exported, e.g. SegmentArcRatio::Execute). Doc references updated scratchpad/ -> tools/. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a2ee1181e6 |
gauges: reconstruct + register segmentArcRatio -- the cockpit SPEED arc
SegmentArcRatio (config keyword "segmentArcRatio") was declared but undefined. It is a thin subclass of the engine SegmentArc gauge: two Scalar connections (numerator=value, denominator=max) and an Execute override that computes the [0,1] fill fraction into the base's currentValue, then delegates drawing to SegmentArc::Execute (which lights numerator/denominator of the segments). Reconstruct Make (@004c62fc) / ctor (@004c6394) / Execute (@004c6488) / dtor + the methodDescription (rate,modeMask,scalar inner,scalar outer,scalar deg0, scalar deg1,integer segs,color bg,color fg,attribute numerator,attribute denominator -- matching the engine SegmentArcNormalized param types; the config gives inner/outer once and the Make duplicates them into inner0==inner1 / outer0==outer1). Execute recovered by disassembling the vtable override @004c6488 (Ghidra dropped the x87): if (denominator < 1) currentValue = 0; else currentValue = clamp(|numerator/denominator * segmentSpan|, 0, 1); SegmentArc::Execute(); where FUN_004dcd00 = fabs and the ctor precomputes segmentSpan = (Scalar)(|n|/(|n|-1)) * 0.75f // int division => 0.75 for n=36 (_DAT_004c6484 = 0.75f, read live from the binary). Fixed the header field type int segmentSpan -> Scalar (the ctor fstp's it and Execute fmul's it). The config binds numerator=LinearSpeed, denominator=MaxRunSpeed -- both now resolved by the Mech attribute table -- so the arc sweeps with speed. Verified live (BT_DEV_GAUGES + drive): the radar-surface SPEED dial now shows a green segmented arc filling with speed (was a plain ring). No /FORCE unresolved externals. Combat un-regressed (TARGET DESTROYED after 8 hits), 0 crashes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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18d58f38f6 |
gauges: reconstruct + register vertBar (VertTwoPartBar) -- cockpit coolant bars
VertTwoPartBar was declared in btl4gaug.hpp (ctor/field offsets/decomp addrs) but never defined. Reconstruct Make (@004c462c) / ctor (@004c4724) / BecameActive (@004c48e0) / Execute (@004c48fc) / dtor + the "vertBar" methodDescription, and register it in BTL4MethodDescription[]. The Execute pixel math is x87 that Ghidra dropped (FUN_004dcd94 is just (int)ROUND(ST0); the operands are on the FPU stack) -- recovered by disassembling @004c4940/@004c4960: warnPix = clamp(round(height*low/high + 0.5), 0, height) valPix = clamp(round(height*value/high + 0.5), 0, height) value is first clamped to [0,high]; on a change it tile-blits the bitmap over [0,warnPix), fills [warnPix,valPix) with fillColor, clears [valPix,height) with extraColor (reusing the existing DrawTiledBitmap helper = FUN_004c2ff8; view methods SetPositionWithinPort/SetColor/MoveToAbsolute/DrawFilledRectangleTo Absolute = vtbl +0x08/+0x18/+0x24/+0x48). methodDescription param types (rate,modeMask,vector,string,color,color,color,attribute,attribute,attribute) match the config vertBar(rate,mode,(w,h),tile,bg,fill,extra,current,warn,max). For the coolant bars the config binds current=CoolantMass, warn=max=Coolant Capacity, so the warn line sits at full and the bar is a simple level gauge that empties as CoolantMass drops -- now driven by the HeatSink attribute table committed earlier. Verified live (BT_DEV_GAUGES): the Heat surface COOLANT/RES bars now render the btwarn.pcc hatch fill (was empty), reading the real coolant attributes (full hatch = coolantLevel~=capacity). No /FORCE unresolved externals on the new symbols. Combat un-regressed (TARGET DESTROYED after 8 hits), 0 crashes, and the gauge build + mission load are heap-clean under BT_HEAPCHECK. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9e31408ba2 |
gauges: publish Mech attribute table (dense prefix 0x15..0x21 -> LinearSpeed live)
mech.cpp shipped an EMPTY, unchained Mech::AttributeIndex (a default-constructed AttributeIndexSet passed to DefaultData), so Simulation::GetAttributePointer severed the whole parent chain -> EVERY bare Mech gauge binding (LinearSpeed / MaxRunSpeed / DuckState / RadarRange / ...) resolved to NullAttribute. Add the Mech AttributeID enum (full binary set 0x15..0x38, VA 0x50be84) + a Mech::AttributePointers[] table + Mech::GetAttributeIndex() chained to JointedMover::GetAttributeIndex(), and change DefaultData to pass it. DENSE-TABLE HAZARD (systemic): AttributeIndexSet::Build (SIMULATE.cpp:565) sizes the built index to max(id) and Find (SIMULATE.cpp:663) strcmps EVERY slot, and Build does NOT zero gap slots -> an unpublished id between the parent's NextAttributeID and the max published id holds a garbage entryName -> AV on the next name lookup. So the table is a DENSE PREFIX 0x15..0x21 (JointedMover's NextAttributeID through LinearSpeed): the ids the BLH cockpit doesn't bind (collision/eyepoint/reticle/footstep/anim-state) point at one shared read-only attrPad member; CurrentSpeed/MaxRunSpeed bind to the existing gait members legCycleSpeed/reverseStrideLength; LinearSpeed binds a new linearSpeed member populated each frame in PerformAndWatch (|adv|/dt = forward ground speed). Ids 0x22..0x38 stay declared in the enum for later extension (RadarRange/DuckState when the map/duck widgets land) but are NOT published yet. New members appended to Mech's own region (no locked base/gait offset shifts); inited in the ctor. Verified live (BT_DEV_GAUGES + drive): the radar-surface SPEED readout (numericSpeed(LinearSpeed), a base engine primitive already drawing NULL) now shows 225 (~63 u/s in the widget's display units) instead of 0, tracking the mech's motion. Heat surface CurrentTemperature=77 un-regressed. Combat un- regressed (TARGET DESTROYED after 8 hits), 0 attribute-not-found, and Mech construction + attribute-index build is heap-clean under BT_HEAPCHECK. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9ea4bdaf50 |
gauges: publish HeatSink attribute table (CoolantMass/CoolantCapacity/CurrentTemperature)
The cockpit gauge config binds Subsystem/Attribute names (e.g. HeatSink/CurrentTemperature) resolved by ParseAttribute -> FindSubsystem -> GetAttributePointer -> the class's activeAttributeIndex. HeatSink wired GetAttributeIndex() into DefaultData but published an EMPTY table (only the inherited SimulationState id 1), so every HeatSink/* numeric read NULL -> guarded to 0. Add HeatSink::AttributePointers[] + GetAttributeIndex() publishing CoolantMass (coolantLevel @0x12C), CoolantCapacity (thermalCapacity @0x128), and CurrentTemperature (inherited currentTemperature @0x114), chained to the parent index so SimulationState is preserved and the built index stays dense (ids run contiguously from HeatableSubsystem::NextAttributeID -- a gap would make AttributeIndexSet::Find strcmp a garbage slot). Condenser and Reservoir derive from HeatSink with no override, so they inherit this table for free. Verified live (BT_DEV_GAUGES): the Heat surface heatsink-temperature readout (numeric HeatSink/CurrentTemperature, a base engine primitive that was already drawing NULL) now shows 77 (= startTemp) instead of 0. Combat un-regressed (TARGET DESTROYED after 8 hits), 0 crashes. The coolant attributes are ready for the vertBar widget (next increment). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d006b40927 |
gauges: reconstruct cmCrit -- subsystem-critical tint; ColorMapper family complete [widget recon 5]
Reconstructs ColorMapperCritical -- tints a schematic colour by a subsystem's operational state (the "critical" secondary display mode): - CriticalConnection (@004c3598/@004c3610): src==0 -> 0; src->simulationState==1 (DestroyedState) -> 100; else the subsystem's own damage-zone damageLevel*100. - ColorMapperCritical::Make/ctor (@004c3ddc/@004c3e40): FindSubsystem by name + wire the CriticalConnection. Resolved the subsystem damageZone@0xE0 shadow: MechSubsystem::damageZone is declared ReconDamageZone*, but the assignment (mechsub.cpp: damageZone = (ReconDamageZone*)new DamageZone(...)) shows the pointer IS a real engine DamageZone -- so cast it back and read damageLevel. Added public accessors GetSimulationState()/GetDamageZoneProxy() to MechSubsystem (those fields are protected; mirrors how HeatConnection reads the public currentTemperature). Completes the ColorMapper family (cmHeat, cmArmor, colorMapperMultiArmor, cmCrit). Verified: parses, builds, all subsystems resolve (0 warnings), no /FORCE unresolved, combat un-regressed (TARGET DESTROYED, 0 crashes), stable. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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fb8c1d6ace |
gauges: colorMapperMultiArmor (worst-of-8-zones) + fix the interpreterTable overflow [widget recon 4]
Reconstructs colorMapperMultiArmor -- tints one schematic colour (a whole torso section) by the WORST of up to 8 damage zones: - MultiArmorConnection (@004c346c/@004c34f4): scans 8 zones via entity->damageZones[idx], keeps the max damageLevel, count==0 ? 100 : Round(worst*100). - ColorMapperMultiArmor::Make/ctor (@004c3c48/@004c3d60): resolves 8 named zones to indices via Entity::GetDamageZoneIndex (13-param methodDescription). ALSO fixes a latent HEAP CORRUPTION that registering this widget exposed (and that would have blocked every further widget): GaugeInterpreter's bytecode buffer is a fixed interpreterTableSize=46864 (GAUGREND.h) tuned for RP's config, and its Insert() bounds guard is a Verify() that compiles out at DEBUG_LEVEL 0. As each BT gauge widget is registered, more of BT's larger L4GAUGE.CFG resolves into bytecode (vs being parse-skipped); colorMapperMultiArmor's 13 params x hundreds of calls pushed the total past 46864 -> silent overflow past the char[] -> heap smash detected later in mission bitmap loading (not the gauge code). Fix: interpreterTableSize -> 262144 (sized for BT's full config). Verified: parses, builds, all zones resolve, no /FORCE unresolved, combat un-regressed (TARGET DESTROYED, 0 crashes), stable. Details: docs/GAUGE_COMPOSITE.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1d2ddd8399 |
gauges: reconstruct cmArmor -- the per-zone ARMOR DAMAGE schematic [widget recon 3]
Each armor zone on the cockpit schematic is now tinted by that zone's live damage. Render-verified: the schematic shows an all-green Blackhawk (all zones damageLevel=0 at spawn), replacing the static green+red it showed before cmArmor was registered -- i.e. cmArmor now owns those zone colors and shows the real undamaged state; damaged zones shift toward red. Reuses the ColorMapper base (from cmHeat) + two pieces reconstructed from the binary (Ghidra dropped the x87, recovered by disassembly): - ArmorZoneConnection (@004c33a4/@004c3430): resolves one zone from the owner's inherited Entity::damageZones[zone_index]; per-frame feed = zone==NULL ? 100 : Round(zone->damageLevel * 100) (the 0..1 damage ratio -> 0..100 percentage -> the colour index ColorMapper::Execute pushes into the palette slot). - ColorMapperArmor::Make/ctor (@004c3aa4/@004c3b98): Make resolves the CFG zone name (dz_ltorso etc., the 6th param) to an index via Entity::GetDamageZoneIndex (== the binary's FUN_0042076c, scanning damageZones[] by name); the ctor wires the ArmorZoneConnection. Decomp fact (corrects the cmHeat note): the ColorMapper base ctor takes NINE args -- an owner_ID sits between renderer and graphics_port_number. Our 8-arg ColorMapper::ColorMapper folds owner_ID=0 in (gauges have owner 0), so it is equivalent; cmArmor's mapping matches cmHeat plus the zone name. Verified: parses, builds, all dz_* zones resolve (0 "not found"), no /FORCE unresolved, combat un-regressed (TARGET DESTROYED, 0 crashes). The dynamic red-on-damage needs the player to take damage (the passive spawn dummy never hits back). Details: docs/GAUGE_COMPOSITE.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e869b00181 |
gauges: reconstruct headingPointer -- the rotating compass + heading readout [widget recon 2]
The visible money-shot: a green compass needle that rotates with the mech's facing plus a numeric heading in whole degrees (render-verified: the needle swung and the number went 247 -> 182 as the mech turned). Full class reconstruction from the binary (Make/ctor/dtor/TestInstance/ ShowInstance/BecameActive/Execute). Ghidra dropped the x87 float math feeding Execute's needle endpoints and the ctor's NumericDisplay centering, so it was recovered by disassembling BTL4OPT.EXE with capstone (scratchpad/disas_hp.py): the needle is a radial line from innerRadius(20) to outerRadius(39) at the heading angle, endpoints rounded half-up; the readout is round(360 - deg). Two corrections vs the map: - The header ctor was 12 args; the binary's is 14 -- widened it. Fields @0x98/ @0x9C are the needle's inner/outer RADIUS (Execute multiplies them by sin/cos), not "color/spacing" as the old field names implied; renamed accordingly. - ENGINE-CONVENTION FIX: the binary read the heading from EulerAngles index [0], but the WinTesla EulerAngles(Quaternion) decomposition is ambiguous for a yawing mech (the quaternion double-cover flips it to a pitch=roll=pi branch as yaw sweeps past +/-pi -> the needle spins erratically). Switched to YawPitchRoll, whose yaw-first .yaw is the clean continuous heading (pitch=roll~0). Faithful to the binary's intent (heading), correct for this engine's decomposition. renderer->GetLinkedEntity() resolves the viewpoint mech (a GetViewpointEntity fallback is kept belt-and-braces). Deps (NumericDisplay/GraphicsViewRecord/ GraphicGauge) are real engine classes -> no /FORCE risk; verified no unresolved HeadingPointer externals, no parse desync, combat un-regressed (TARGET DESTROYED, 0 crashes). Details + the disasm technique: docs/GAUGE_COMPOSITE.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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547f25e043 |
gauges: reconstruct + register the first BT gauge widget (cmHeat) [widget recon 1]
Begins the BT gauge WIDGET reconstruction -- making the cockpit instruments show
live data instead of just frame art. The BT gauge method table
(BTL4MethodDescription[]) was a chain-only stub with zero registered
methodDescriptions, so every BT-specific gauge keyword was parse-skipped.
Registers the first widget, cmHeat (ColorMapperHeat -- tints the heat/critical
schematic palette by a named subsystem's live temperature):
- Added ColorMapperHeat::methodDescription (keyword "cmHeat", param list
R,Md,C,St,St,St matching the binary .data) and registered it in
BTL4MethodDescription[] (chain link stays last).
- Rewired ColorMapperHeat::Make to read methodDescription.parameterList[]
(the interpreter restores each instance's parsed params there) instead of the
earlier unrecovered DAT_* placeholders -- so it uses the real CFG rate/mode/
colour-slot/palette/subsystem-name, and the runtime port arg as the graphics
port.
Registering it exposed the /FORCE trap: two REAL functions in the chain were
undefined (silently stubbed -> would AV once the gauge builds). Reconstructed
both from the decomp:
- ColorMapper::BecameActive (@004c395c): invalidate the cached colour index +
last-written RGB so the next Execute re-pushes the hardware palette.
- ColorMapperHeat::~ColorMapperHeat: empty -- the base chain (~ColorMapper ->
~Gauge) releases the HeatConnection + palettes.
Verified: register->parse->Make->ctor->FindSubsystem("GeneratorA") (resolves,
no "does not exist")->HeatConnection->Execute->palette-push runs end-to-end
under BT_DEV_GAUGES; no parse desync; combat un-regressed (TARGET DESTROYED,
0 crashes). Establishes the registration recipe + the /FORCE-check discipline
for every remaining widget. Details + priority order: docs/GAUGE_COMPOSITE.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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b526e92cad |
gauges: all 6 cockpit MFD surfaces in a SEPARATE dev window (Milestone C)
Generalizes the single-'sec'-inset (Milestone B) into a full 6-surface compositor presented in its own top-level window -- the default under BT_DEV_GAUGES (BT_DEV_GAUGES_DOCK=1 docks it into the main window instead). A 960x384 window tiles all six pod instrument screens: Heat (COOLANT/BALANCE/ RES + condenser gauges), Comm (KILLS/DEATHS/SELECT TARGET), Mfd1/2/3 (DISPLAY/ PROGRAM/NEAREST frames), and the color radar (SCALE grid + dials + ARMOR DAMAGE). Main 800x600 3D view is un-occluded; default DEV un-regressed (TARGET DESTROYED after 8 hits, 0 crashes). Design (mapped by the mfd-multisurface-map workflow): - All 6 surfaces are bit-plane MASKS over the ONE shared SVGA16/pixelBuffer (sec=palette low byte; Heat=0x4000 UL, Mfd2=0x0400 UC, Comm=0x8000 UR, Mfd1=0x0100 LL, Mfd3=0x1000 LR), so the compositor reaches the SVGA16 once and extracts each by mask. No port-name reconcile needed on the dev path -- fetch the BT names directly; the RP aux* names only matter to the pod's own SVGA16::Update demux (a deferred pod-only fallback). - SVGA16::DrawDevSurface: two kernels -- palette-LUT (sec) + mono bit-plane-> tint ((word&mask)?tint:0). BTDrawGaugeSurfaces iterates a 6-entry table. - Separate window = one CreateAdditionalSwapChain on the existing device (no 2nd D3D device). BTGaugeWindowRenderAndPresent (after the main EndScene): SetRenderTarget -> SetDepthStencilSurface(NULL) -> Clear -> BeginScene -> 6 tiles -> EndScene -> restore -> swap->Present. - KEY BUG fixed: the main 800x600 depth surface stays bound when rendering to the 960x384 gauge backbuffer; a bound depth smaller than the RT is invalid -> all draws silently fail (clear color, no geometry). Unbind depth (Z is off), restore after. Pod SVGA16::Update/BuildWindows path byte-unchanged; all gated BT_DEV_GAUGES. Content is still the authored cockpit frames + base-table gauges -- the live MFD widgets need the BTL4MethodDescription reconstruction (this window is now the live viewer for that work). Details: docs/GAUGE_COMPOSITE.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a256813395 |
gauges: secondary/radar MFD composites live on a dev box (Milestone B)
The pod's secondary/radar cockpit surface now renders as an inset in the 800x600 dev window under BT_DEV_GAUGES: radar/tactical grid, SPEED/HEADING/ MAGNETIC/PROP dials, and the color-coded ARMOR DAMAGE mech schematic -- real gauge content (nzSec=27247), composited from the shared CPU pixelBuffer. Composite pass (engine): SVGA16::DrawDevInset palette-expands the secondary plane into a MANAGED texture on the MAIN device and draws an XYZRHW inset quad; BTDrawGaugeInset() reaches the gauge renderer's 'sec' port and is called from DPLRenderer::ExecuteImplementation as the last draw before EndScene. Three reconstruction bugs fixed to get real content: 1. BTL4Application::MakeGaugeRenderer signature mismatch (REAL fix): the reconstructed no-arg override only HID the 2007-engine's widened 3-arg virtual MakeGaugeRenderer(int*,int*,int*), so the engine built a base L4GaugeRenderer whose ctor never parsed gauge/l4gauge.cfg -> empty symbol table -> "undefined label 'bhk1Init'" -> no ports/gauges. Matched the 3-arg signature so it truly overrides (args ignored; BT is fullscreen). Same bug class as the BTL4GaugeRenderer(false,NULL,NULL,NULL) ctor fix. 2. Parse hung on undefined primitives (gated dev accommodation): the BT gauge primitive table (BTL4MethodDescription) is still a stub, so an unknown primitive -> ReportParsingError -> Fail() -> a MODAL dialog freezing the parse. Under BT_DEV_GAUGES, skip the unknown primitive's params so labels register and the base "configure" primitive builds the ports. 3. Gauge widgets AV on NULL data bindings (gated): NumericDisplayScalar's NULL value_pointer -> GaugeConnectionDirectOf ctor deref (bind NULL->static zero); RankAndScore::Execute derefs unreconstructed game state (Gauge::GuardedExecute SEH wrapper -> Disable(True) on first fault). All guards gated on BT_DEV_GAUGES: default DEV un-regressed (TARGET DESTROYED, 0 crashes) and the pod path is byte-unchanged (strict Fail, no guards). Remaining (docs/GAUGE_COMPOSITE.md): the real gauge WIDGET reconstruction (BTL4MethodDescription method table + gauge->game-state data bindings), then Step 2 (RP<->BT MFD port-name reconcile) + Step 3 (2-window layout). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c13e72d0ba |
platform profile + gauge dev-composite (Milestone A: gauge renderer woken)
PLATFORM PROFILE (-platform pod|dev / BT_PLATFORM / run.cmd pod; default dev): an env-preset selector, NOT a code fork -- it picks which environment the existing video/gauge/input code reads. dev = single 800x600 window + keyboard (the working build); pod = RIO input + (on real hardware) the multi-surface gauges/MFDs, mirroring content/SETENV.BAT (the pod path -- FindBestAdapterIndices / SVGA16 -- is left untouched). The multi-surface needs the pod's 2 video cards, so -platform pod does NOT auto-enable L4GAUGE on a dev box (stays bootable, single-window). Also fixes a real engine bug: SVGA16::BuildWindows PostQuitMessage'd on a CreateDevice failure but fell through to a null-device deref (segfault) -- now breaks (inert on the pod). GAUGE DEV-COMPOSITE, Milestone A (option B; opt-in BT_DEV_GAUGES, default OFF): wake the (dormant) gauge renderer so its CPU-rastered pixelBuffer can later be composited into the dev window, WITHOUT touching the pod SVGA16 output path. SVGA16 does no per-surface D3D in this mode (a DevGaugeComposite() gate forces the no-surface path + short-circuits Update/Refresh). Waking the never-exercised gauge subsystem exposed 4 latent reconstruction bugs, each guarded: SVGA16::Update / Refresh (empty mSurfaces[]), LBE4ControlsManager::MakeLinkedLamp (NULL lamp manager), L4GaugeRenderer::NotifyOfNewInterestingEntity (garbage warehouse chain). It now boots STABLY; the gauge reconstruction is incomplete (shadowed lamp-manager + warehouse members) -- Milestone B (the composite pass) will reveal whether the content is real. See docs/GAUGE_COMPOSITE.md. Verified: default DEV un-regressed (combat DESTROYED, 0 crashes); pod path untouched; BT_DEV_GAUGES boots stable. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8b36440d05 |
subsystems: un-stub Wave 4 readouts + Wave 6 Myomers (10->15 factory cases)
WAVE 4 (standalone readouts) -- Sensor(0xBC3)/Searchlight(0xBD8)/ ThermalSight(0xBDE)/AmmoBin(0xBCB) un-stubbed via Create<Class>Subsystem bridges + Torso-style de-shim (drop cross-family shadow fields, redirect accessors to the real inherited base, static_assert layout locks). - FIX: Searchlight/ThermalSight ctors gated their Performance on the shadow segmentFlags(=0) so it NEVER installed; switched to owner->simulationFlags. - AmmoBin: retype ammoAlarm HeatAlarm->WatcherGaugeAlarm(0x54) + drop the statusState@0x40 shadow -> exact 0x22C layout. - Guard HeatWatcher::WatchSimulation against the unresolved watchedLink (null-deref exposed once these sims run; faithful fix = resolve the link). - Heat-leaf branch (Sensor) is not byte-exact -> overflow-lock only. WAVE 6 (Myomers 0xBC6, mover-coupled) -- structural un-stub, gated BT_MYOMERS (default on; =0 -> Actuator stub). Wired INERT: MyomersSimulation early-returns (advanced-damage gate stubbed) + no-op mover feed, so the live JointedMover is untouched and the gait cannot regress. De-shim drops the owner*/segmentFlags shims to fit the exact-0x358 alloc. Authentic mover/heat coupling deferred (needs messmgr 0xBD3 + reconciling the mover feed with the gait cutover). Verified: BLH tick 20->27, Mad Cat 24, combat DESTROYED un-regressed, locomotion un-regressed, 0 crashes, 0 heap detections under BT_HEAPCHECK. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5aa791b245 |
launcher: bgfload.h via fwd shim, not an absolute path (relocatable)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cc4819e59e |
CLAUDE.md: fix the §10 intro build path to bt411
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cf695d9d67 |
CLAUDE.md: adapt operational sections to the bt411 tree
Rewrite the build/run/debug recipe (§10a) and the "where inputs live" section (§10a-bis) for the consolidated bt411 layout; remap the reconstruction-ledger citations (btbuild/*.md -> docs/*.md); flag §6's port/ viewer as archive-only. The deep decomp-history sections still cite the original nick-games paths as provenance -- the orientation banner at the top maps them onto the new tree. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7b7d465e5e |
Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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