Files
RP411/RP_L4/RPL4APP.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

30 lines
880 B
C++

#pragma once
#include "..\munga_l4\l4app.h"
//##########################################################################
//###################### RP4L4Application ############################
//##########################################################################
class RPL4Application : public L4Application
{
public:
RPL4Application(HINSTANCE hInstance, HWND hWnd, ResourceFile *resource_file, ClassID class_ID=L4ApplicationClassID, SharedData &shared_data=DefaultData);
~RPL4Application();
private:
Registry* MakeRegistry();
VideoRenderer* MakeVideoRenderer();
AudioRenderer* MakeAudioRenderer();
GaugeRenderer* MakeGaugeRenderer(int *secondaryIndex, int *aux1Index, int *aux2Index);
ModeManager* MakeModeManager();
Mission* MakeMission(NotationFile *notation_file, ResourceFile *resources);
Entity* MakeViewpointEntity(Entity__MakeMessage *);
};