The pilot name heads the loadout column
It was tucked under the vehicle and colour boxes, which put the one field you type into below three you only click. It now sits at the top of the second column: who you are, then what you are driving. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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+5
-3
@@ -716,9 +716,13 @@ namespace
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int group_count = ComboGroups(fe->selection, groups);
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// left column takes the mission settings, right the loadout; the
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// split is where the vehicle list starts.
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// split is where the vehicle list starts. The pilot name heads
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// the loadout column - it is who you are, so it reads before
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// what you are driving.
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int left_y = y;
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int right_y = top;
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int name_y = right_y;
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right_y += block_h;
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for (int g = 0; g < group_count; ++g)
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{
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int group = groups[g];
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@@ -734,8 +738,6 @@ namespace
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*slot += block_h;
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}
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// pilot name goes under the loadout column
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int name_y = right_y;
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// launch button
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FEItem *launch = &fe->items[fe->itemCount++];
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