RP412INTERP is in the documented file

Every knob the code reads belongs in environ.ini's template, and the
interpolation switch was missing from it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-08-10 23:15:18 -05:00
co-authored by Claude Opus 5
parent 449ed5d297
commit 9e8a94c436
+17
View File
@@ -238,6 +238,23 @@ namespace
"# takes the crest of a hill. Report the rate with the verdict.\n"
"RP412PHYSICSHZ=50\n"
"\n"
"# 0 = draw the simulation's exact stepped positions, as builds before\n"
"# this one did. On by default, and it is what lets the frame rate be\n"
"# anything you like.\n"
"#\n"
"# With a fixed physics step the drawn position only changes at the step\n"
"# rate, so any other frame rate holds each position for a whole number\n"
"# of frames and the motion visibly steps - worse the FASTER the machine,\n"
"# since 240 fps holds each one for nearly five frames. Drawing therefore\n"
"# blends across the step it is inside. The simulation is not touched: the\n"
"# same script drives the same race bit for bit either way, which is what\n"
"# RP412PHYSTRACE below is for.\n"
"#\n"
"# The cost is that the picture trails the simulation by up to one step\n"
"# (20 ms at 50 Hz). Turn it off to see the stepping it removes, or if you\n"
"# would rather have those 20 ms than smooth motion.\n"
"#RP412INTERP=0\n"
"\n"
"# How long one background pass may spend drawing cockpit gauges, in\n"
"# milliseconds. The gauges and the MFD/map displays are redrawn in the\n"
"# time left over after the 3D view; on a big, busy map there is none\n"