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@@ -0,0 +1,85 @@
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//===========================================================================//
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// File: l4joy.h //
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// Project: MUNGA Brick: generic joystick reader //
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// Contents: DirectInput 8 sticks, HOTAS throttles and pedals //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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//########################################################################
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//
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// L4JOY - the generic-joystick reader.
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//
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// PadRIO reads XInput, which covers Xbox-class pads and nothing else.
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// This layer adds every OTHER game device Windows knows - flight sticks,
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// HOTAS throttles, twist grips, rudder pedals, wheels - through
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// DirectInput 8, the standard generic-HID game API. It exposes up to
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// joyMaxDevices attached devices as normalized state blocks; the PadRIO
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// poll maps them onto the pod's control channels through the joydev /
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// joyaxis / joybutton / joyhat rows of bindings.txt (L4PADBINDINGS.h),
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// the same binding machinery the pad and keyboard already use.
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//
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// XInput-class devices are EXCLUDED here, or they would double-feed
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// through both APIs and every input would count twice. A DirectInput
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// device whose VID/PID also appears in a RawInput device path containing
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// the "IG_" marker is an XInput device - the documented detection that
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// does not drag in WMI.
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//
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// This is distinct from the legacy L4DINPUT.cpp DIJoystick, the 1995-era
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// single-device `Joystick` engine interface reachable only through the
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// old L4CONTROLS=DIJOYSTICK profile. That path is untouched.
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//
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// RP412JOYCONFIG=1 runs the interactive setup wizard at boot: it asks
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// the player to move each control, works out which device and axis moved
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// and which way, and writes the joystick section of bindings.txt.
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// RP412JOYLOG=1 logs device attach/detach.
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//
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// Ported from BT411, whose glass cockpit needed the same thing.
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//
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//########################################################################
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enum
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{
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joyMaxDevices = 4,
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joyAxisCount = 8, // X Y Z RX RY RZ SL0 SL1 (DIJOYSTATE2 order)
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joyButtonCount = 32, // buttons exposed to bindings (DI carries 128)
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joyHatCount = 4
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};
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struct RPJoyDeviceState
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{
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int attached;
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float axis[joyAxisCount]; // normalized -1..1, raw: deadzones
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// are the binding layer's business
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unsigned buttons; // bit n = button n held
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int hat[joyHatCount]; // POV in centidegrees, -1 = centered
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char name[64]; // product name ("T.16000M", ...)
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};
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//
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// Lifecycle. Init is lazy-safe (Poll calls it) and returns the attached
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// non-XInput device count. Re-enumeration for hot-plug happens inside
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// Poll on a ~3 s cadence whenever nothing is attached.
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//
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int RPJoyInit(void);
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void RPJoyShutdown(void);
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void RPJoyPoll(void);
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int RPJoyDeviceCount(void);
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const RPJoyDeviceState *RPJoyDevice(int index); // NULL out of range/detached
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//
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// Case-insensitive product-name substring match to a device index, -1 for
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// no match. This is what a named joydev slot resolves through.
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//
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int RPJoyFindDevice(const char *name_substring);
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//
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// The RP412JOYCONFIG capture wizard (console UI; called from RPL4.CPP
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// before the front end). Returns 0 if it wrote a config, non-zero on
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// abort or no device.
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//
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int RPJoyConfigWizard(void);
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+197
-26
@@ -2,6 +2,7 @@
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#pragma hdrstop
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#include "l4padbindings.h"
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#include "l4joy.h" // joyButtonCount / joyHatCount, the parse limits
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#include <XInput.h>
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#include <stdio.h>
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@@ -79,6 +80,20 @@ namespace
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{ "Throttle", BindAxisThrottle },
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{ "LeftPedal", BindAxisLeftPedal }, { "RightPedal", BindAxisRightPedal },
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{ "JoystickY", BindAxisJoystickY }, { "JoystickX", BindAxisJoystickX },
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{ "Pedals", BindAxisPedals },
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};
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// DirectInput's axis order, which is what the joy* rows name
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const NameValue kJoyAxisNames[] =
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{
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{ "X", BindJoyAxisX }, { "Y", BindJoyAxisY }, { "Z", BindJoyAxisZ },
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{ "RX", BindJoyAxisRX }, { "RY", BindJoyAxisRY }, { "RZ", BindJoyAxisRZ },
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{ "SL0", BindJoyAxisSL0 }, { "SL1", BindJoyAxisSL1 },
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};
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const NameValue kJoyHatNames[] =
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{
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{ "up", 0 }, { "right", 1 }, { "down", 2 }, { "left", 3 },
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};
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Logical NameEquals(const char *a, const char *b)
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@@ -185,10 +200,83 @@ namespace
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}
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//---------------------------------------------------------------
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// One line of the profile grammar
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// Shared tail of the two axis-source rows: [invert] [deadzone <d>]
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// [rate <n>], in any order.
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//---------------------------------------------------------------
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Logical ParseLine(char *tokens[], int token_count, PadBindingProfile *profile)
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Logical ParseAxisOptions(
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char *tokens[], int token_count, int first,
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Logical *invert, Scalar *deadzone, Scalar *rate)
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{
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for (int i = first; i < token_count; ++i)
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{
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if (NameEquals(tokens[i], "invert"))
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{
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*invert = True;
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}
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else if (NameEquals(tokens[i], "deadzone") && i + 1 < token_count)
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{
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if (!ParseNumber(tokens[++i], deadzone))
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{
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return False;
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}
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}
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else if (NameEquals(tokens[i], "rate") && i + 1 < token_count)
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{
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if (!ParseNumber(tokens[++i], rate))
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{
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return False;
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}
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}
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else
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{
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return False;
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}
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}
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return True;
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}
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//---------------------------------------------------------------
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// One line of the profile grammar. joy_slot carries the joydev
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// state forward from line to line - joy rows attach to the slot
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// most recently declared.
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//---------------------------------------------------------------
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Logical ParseLine(
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char *tokens[], int token_count, PadBindingProfile *profile,
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int *joy_slot)
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{
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//
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// joydev is the one row that can be two tokens long ("joydev 1"),
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// so it is answered before the four-token floor below.
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//
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if (NameEquals(tokens[0], "joydev") && token_count >= 2)
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{
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int slot = -1;
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if (sscanf(tokens[1], "%d", &slot) != 1 ||
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slot < 0 || slot >= BindJoyDeviceSlots)
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{
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return False;
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}
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*joy_slot = slot;
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//
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// The rest of the line is a product-name substring, rejoined
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// with single spaces ("Saitek Pro Flight" is four tokens).
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//
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profile->joyDeviceMatch[slot][0] = '\0';
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for (int i = 2; i < token_count; ++i)
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{
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if (i > 2)
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{
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strncat(profile->joyDeviceMatch[slot], " ",
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sizeof(profile->joyDeviceMatch[slot]) -
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strlen(profile->joyDeviceMatch[slot]) - 1);
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}
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strncat(profile->joyDeviceMatch[slot], tokens[i],
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sizeof(profile->joyDeviceMatch[slot]) -
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strlen(profile->joyDeviceMatch[slot]) - 1);
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}
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return True;
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}
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if (token_count < 4)
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{
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return False;
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@@ -271,31 +359,75 @@ namespace
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memset(binding, 0, sizeof(*binding));
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binding->source = source;
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binding->axis = axis;
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for (int i = 4; i < token_count; ++i)
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return ParseAxisOptions(tokens, token_count, 4,
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&binding->invert, &binding->deadzone, &binding->rate);
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}
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//---------------------------------------------------------------
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// Generic joystick rows, all attaching to the current joydev slot
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//---------------------------------------------------------------
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if (NameEquals(tokens[0], "joyaxis") && NameEquals(tokens[2], "axis"))
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{
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int source = LookupTable(kJoyAxisNames,
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sizeof(kJoyAxisNames) / sizeof(kJoyAxisNames[0]), tokens[1]);
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int axis = LookupTable(kRioAxisNames,
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sizeof(kRioAxisNames) / sizeof(kRioAxisNames[0]), tokens[3]);
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if (source < 0 || axis < 0 ||
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profile->joyAxisCount >= PadBindingProfile::maxJoyAxes)
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{
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if (NameEquals(tokens[i], "invert"))
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{
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binding->invert = True;
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}
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else if (NameEquals(tokens[i], "deadzone") && i + 1 < token_count)
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{
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if (!ParseNumber(tokens[++i], &binding->deadzone))
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{
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return False;
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}
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}
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else if (NameEquals(tokens[i], "rate") && i + 1 < token_count)
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{
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if (!ParseNumber(tokens[++i], &binding->rate))
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{
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return False;
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}
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}
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else
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{
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return False;
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}
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return False;
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}
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PadJoyAxisBinding *binding = &profile->joyAxes[profile->joyAxisCount++];
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memset(binding, 0, sizeof(*binding));
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binding->device = *joy_slot;
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binding->source = source;
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binding->axis = axis;
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return ParseAxisOptions(tokens, token_count, 4,
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&binding->invert, &binding->deadzone, &binding->rate);
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}
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if (NameEquals(tokens[0], "joybutton") && NameEquals(tokens[2], "button"))
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{
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int button = -1;
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int address;
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if (sscanf(tokens[1], "%d", &button) != 1 ||
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button < 0 || button >= joyButtonCount ||
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!ParseAddress(tokens[3], &address) ||
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profile->joyButtonCount >= PadBindingProfile::maxJoyButtons)
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{
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return False;
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}
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Logical toggle = (token_count > 4 && NameEquals(tokens[4], "toggle"));
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PadJoyButtonBinding *binding =
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&profile->joyButtons[profile->joyButtonCount++];
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memset(binding, 0, sizeof(*binding));
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binding->device = *joy_slot;
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binding->button = button;
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binding->address = address;
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binding->toggle = toggle;
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return True;
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}
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if (NameEquals(tokens[0], "joyhat") && token_count >= 5 &&
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NameEquals(tokens[3], "button"))
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{
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int hat = -1;
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int direction = LookupTable(kJoyHatNames,
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sizeof(kJoyHatNames) / sizeof(kJoyHatNames[0]), tokens[2]);
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int address;
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if (sscanf(tokens[1], "%d", &hat) != 1 ||
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hat < 0 || hat >= joyHatCount || direction < 0 ||
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!ParseAddress(tokens[4], &address) ||
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profile->joyHatCount >= PadBindingProfile::maxJoyHats)
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{
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return False;
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}
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PadJoyHatBinding *binding = &profile->joyHats[profile->joyHatCount++];
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memset(binding, 0, sizeof(*binding));
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binding->device = *joy_slot;
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binding->hat = hat;
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binding->direction = direction;
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binding->address = address;
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return True;
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}
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@@ -320,10 +452,17 @@ namespace
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"# key <name> axis <axis> rate <n-per-second>\n"
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"# pad <button> button <addr> [toggle]\n"
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"# padaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n-per-second>]\n"
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"# joydev <slot> [product-name substring]\n"
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"# joyaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n-per-second>]\n"
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"# joybutton <n> button <addr> [toggle]\n"
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"# joyhat <n> <up|down|left|right> button <addr>\n"
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"#\n"
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"# <addr> RIO input address: lamp buttons 0x00-0x47, internal keypad\n"
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"# 0x50-0x5F, external keypad 0x60-0x6F (hex or decimal).\n"
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"# <axis> Throttle | LeftPedal | RightPedal | JoystickY | JoystickX\n"
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"# | Pedals - a signed axis that works the pedal PAIR, positive\n"
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"# for the right pedal and negative for the left, so one rudder\n"
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"# bar or twist grip drives both.\n"
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"# <name> Keys name: A-Z, D0-D9 (digit row), F1-F12, NumPad0-NumPad9,\n"
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"# Up, Down, Left, Right, Space, Enter, PageUp, PageDown,\n"
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"# OemMinus, Oemplus, Oemcomma, OemPeriod, ...\n"
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@@ -336,6 +475,31 @@ namespace
|
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"# back on release; 'rate' walks the axis by <n> per second and the\n"
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"# position sticks (the throttle). Every lamp button is also clickable\n"
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"# on the on-screen cockpit, so unbound addresses are never stranded.\n"
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"#\n"
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"# ---- Flight sticks, HOTAS throttles and rudder pedals --------------\n"
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"#\n"
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"# EASIEST: run joyconfig.bat once. It asks you to move each control,\n"
|
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"# works out which device and axis you moved and which way round it\n"
|
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"# reads, and writes the joy* rows below a marker line at the end of\n"
|
||||
"# this file. Everything you have written yourself is kept. Xbox-class\n"
|
||||
"# pads need none of this - they are the pad* rows above.\n"
|
||||
"#\n"
|
||||
"# By hand: joydev picks the device for the rows that follow it - a\n"
|
||||
"# name substring binds that product, a bare slot number binds the Nth\n"
|
||||
"# stick Windows lists. <src> for joyaxis is the DirectInput axis name,\n"
|
||||
"# X Y Z RX RY RZ SL0 SL1: a twist grip is usually RZ and a HOTAS\n"
|
||||
"# throttle usually Z or SL0. A joyaxis on Throttle with no 'rate' is\n"
|
||||
"# treated as a real lever and OWNS the channel - its full travel is\n"
|
||||
"# the full throttle range, rather than nudging the position the way a\n"
|
||||
"# spring-centred pad stick has to.\n"
|
||||
"#\n"
|
||||
"# joydev 0 T.16000M\n"
|
||||
"# joyaxis X axis JoystickX invert deadzone 0.08\n"
|
||||
"# joyaxis Y axis JoystickY invert deadzone 0.08\n"
|
||||
"# joyaxis RZ axis Pedals deadzone 0.08\n"
|
||||
"# joyaxis SL0 axis Throttle deadzone 0\n"
|
||||
"# joybutton 0 button 0x40\n"
|
||||
"# joyhat 0 up button 0x42\n"
|
||||
"\n"
|
||||
"# ---- Flight: number pad + modifiers -------------------------------\n"
|
||||
"# The whole letter board stays free for the MFD banks; flight lives\n"
|
||||
@@ -499,6 +663,7 @@ void
|
||||
char line[256];
|
||||
int line_number = 0;
|
||||
int error_count = 0;
|
||||
int joy_slot = 0; // joy rows before any joydev belong to slot 0
|
||||
const char *cursor = source;
|
||||
while (*cursor != '\0')
|
||||
{
|
||||
@@ -523,7 +688,7 @@ void
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!ParseLine(tokens, token_count, profile))
|
||||
if (!ParseLine(tokens, token_count, profile, &joy_slot))
|
||||
{
|
||||
++error_count;
|
||||
DEBUG_STREAM << "PadBindings: " << kBindingsFileName << " line "
|
||||
@@ -542,4 +707,10 @@ void
|
||||
<< profile->padAxisCount << " pad axes"
|
||||
<< (error_count ? " (with rejected lines)" : "")
|
||||
<< "\n" << std::flush;
|
||||
if (profile->joyAxisCount || profile->joyButtonCount || profile->joyHatCount)
|
||||
{
|
||||
DEBUG_STREAM << "PadBindings: joystick - " << profile->joyAxisCount
|
||||
<< " axes, " << profile->joyButtonCount << " buttons, "
|
||||
<< profile->joyHatCount << " hat directions\n" << std::flush;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,12 +18,25 @@
|
||||
// key <name> axis <axis> deflect <n> | rate <n>
|
||||
// pad <button> button <addr> [toggle]
|
||||
// padaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n>]
|
||||
// joydev <slot> [product-name substring...]
|
||||
// joyaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n>]
|
||||
// joybutton <n> button <addr> [toggle]
|
||||
// joyhat <n> <up|down|left|right> button <addr>
|
||||
//
|
||||
// <addr> is a RIO input address: lamp buttons 0x00-0x47, internal
|
||||
// keypad 0x50-0x5F, external keypad 0x60-0x6F. Loaded from
|
||||
// bindings.txt beside the exe; written there (self-documenting, with
|
||||
// the full default profile) on first run. Bad lines are logged and
|
||||
// skipped, good lines always win.
|
||||
//
|
||||
// The joy* rows drive generic DirectInput devices - flight sticks,
|
||||
// HOTAS throttles, twist grips, rudder pedals (L4JOY.h). They attach to
|
||||
// the most recent joydev slot, or slot 0 if no joydev came first. A slot
|
||||
// naming a product substring binds THAT device; a bare slot binds the
|
||||
// Nth attached non-XInput device. Source names follow the DirectInput
|
||||
// layout - X Y Z RX RY RZ SL0 SL1 - where a twist grip is usually RZ
|
||||
// and a HOTAS throttle usually Z or SL0. RP412JOYCONFIG=1 writes these
|
||||
// rows for you by asking the player to move each control.
|
||||
//########################################################################
|
||||
|
||||
enum PadBindRioAxis
|
||||
@@ -33,6 +46,14 @@ enum PadBindRioAxis
|
||||
BindAxisRightPedal,
|
||||
BindAxisJoystickY,
|
||||
BindAxisJoystickX,
|
||||
//
|
||||
// A signed composite, not a channel the pod has: positive presses
|
||||
// the right pedal, negative the left. One physical control - a
|
||||
// rudder bar, a twist grip, a stick axis - works the pedal pair the
|
||||
// way a foot never could, one or the other and never both. It
|
||||
// decomposes into the real pair when the poll applies it.
|
||||
//
|
||||
BindAxisPedals,
|
||||
BindAxisCount
|
||||
};
|
||||
|
||||
@@ -89,6 +110,54 @@ struct PadPadAxisBinding
|
||||
Scalar rate; // 0 = direct position, >0 = speed integrate
|
||||
};
|
||||
|
||||
//
|
||||
// Generic joystick (DirectInput - L4JOY.h). device is a joydev SLOT,
|
||||
// resolved to a live device at poll time by the slot's name substring or
|
||||
// by its ordinal, so unplugging and replugging does not rewrite the file.
|
||||
//
|
||||
enum { BindJoyDeviceSlots = 4 };
|
||||
|
||||
enum PadBindJoyAxis
|
||||
{
|
||||
BindJoyAxisX = 0,
|
||||
BindJoyAxisY,
|
||||
BindJoyAxisZ,
|
||||
BindJoyAxisRX,
|
||||
BindJoyAxisRY,
|
||||
BindJoyAxisRZ,
|
||||
BindJoyAxisSL0,
|
||||
BindJoyAxisSL1,
|
||||
BindJoyAxisCount
|
||||
};
|
||||
|
||||
struct PadJoyAxisBinding
|
||||
{
|
||||
int device; // joydev slot
|
||||
int source; // PadBindJoyAxis
|
||||
int axis; // PadBindRioAxis
|
||||
Logical invert;
|
||||
Scalar deadzone; // normalized 0..1
|
||||
Scalar rate; // 0 = direct position, >0 = speed integrate
|
||||
};
|
||||
|
||||
struct PadJoyButtonBinding
|
||||
{
|
||||
int device; // joydev slot
|
||||
int button; // 0-31
|
||||
int address;
|
||||
Logical toggle;
|
||||
Logical wasDown;
|
||||
Logical latched;
|
||||
};
|
||||
|
||||
struct PadJoyHatBinding
|
||||
{
|
||||
int device; // joydev slot
|
||||
int hat; // 0-3
|
||||
int direction; // 0 up, 1 right, 2 down, 3 left
|
||||
int address;
|
||||
};
|
||||
|
||||
struct PadBindingProfile
|
||||
{
|
||||
enum
|
||||
@@ -96,7 +165,10 @@ struct PadBindingProfile
|
||||
maxKeyButtons = 128,
|
||||
maxKeyAxes = 32,
|
||||
maxPadButtons = 32,
|
||||
maxPadAxes = 16
|
||||
maxPadAxes = 16,
|
||||
maxJoyAxes = 24,
|
||||
maxJoyButtons = 48,
|
||||
maxJoyHats = 16
|
||||
};
|
||||
|
||||
PadKeyButtonBinding keyButtons[maxKeyButtons];
|
||||
@@ -107,6 +179,15 @@ struct PadBindingProfile
|
||||
int padButtonCount;
|
||||
PadPadAxisBinding padAxes[maxPadAxes];
|
||||
int padAxisCount;
|
||||
|
||||
PadJoyAxisBinding joyAxes[maxJoyAxes];
|
||||
int joyAxisCount;
|
||||
PadJoyButtonBinding joyButtons[maxJoyButtons];
|
||||
int joyButtonCount;
|
||||
PadJoyHatBinding joyHats[maxJoyHats];
|
||||
int joyHatCount;
|
||||
// "" = take the slot's ordinal attached device
|
||||
char joyDeviceMatch[BindJoyDeviceSlots][64];
|
||||
};
|
||||
|
||||
// Load bindings.txt from the working directory into the profile,
|
||||
|
||||
+214
-1
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "l4padrio.h"
|
||||
#include "l4keylight.h"
|
||||
#include "l4joy.h"
|
||||
|
||||
#include <XInput.h>
|
||||
#pragma comment(lib, "xinput9_1_0.lib")
|
||||
@@ -41,6 +42,51 @@ namespace
|
||||
return (GetAsyncKeyState(virtual_key) & 0x8000) != 0;
|
||||
}
|
||||
|
||||
//
|
||||
// A generic stick axis is already normalized -1..1, so the deadzone
|
||||
// is a plain cut about centre with the remainder rescaled - press
|
||||
// just past the edge and you get just past zero, not a step.
|
||||
//
|
||||
Scalar JoyAxisValue(Scalar raw, Scalar deadzone)
|
||||
{
|
||||
if (deadzone <= 0.0f)
|
||||
{
|
||||
return raw;
|
||||
}
|
||||
if (raw > -deadzone && raw < deadzone)
|
||||
{
|
||||
return (Scalar) 0;
|
||||
}
|
||||
Scalar value = (raw > 0.0f)
|
||||
? (raw - deadzone) / (1.0f - deadzone)
|
||||
: (raw + deadzone) / (1.0f - deadzone);
|
||||
if (value > 1.0f) value = 1.0f;
|
||||
if (value < -1.0f) value = -1.0f;
|
||||
return value;
|
||||
}
|
||||
|
||||
//
|
||||
// A POV hat reports centidegrees clockwise from up, or -1 centered.
|
||||
// The 45-degree window each way is what makes the diagonals press
|
||||
// both of their neighbours, which is how a four-way hat is read.
|
||||
//
|
||||
Logical JoyHatHeld(int centidegrees, int direction)
|
||||
{
|
||||
if (centidegrees < 0)
|
||||
{
|
||||
return False;
|
||||
}
|
||||
int degrees = (centidegrees / 100) % 360;
|
||||
switch (direction)
|
||||
{
|
||||
case 0: return (degrees >= 315 || degrees <= 45) ? True : False;
|
||||
case 1: return (degrees >= 45 && degrees <= 135) ? True : False;
|
||||
case 2: return (degrees >= 135 && degrees <= 225) ? True : False;
|
||||
case 3: return (degrees >= 225 && degrees <= 315) ? True : False;
|
||||
}
|
||||
return False;
|
||||
}
|
||||
|
||||
void KeyLightLog(const char *line)
|
||||
{
|
||||
DEBUG_STREAM << line << "\n" << std::flush;
|
||||
@@ -166,6 +212,29 @@ PadRIO::PadRIO()
|
||||
activeInstance = this;
|
||||
|
||||
DEBUG_STREAM << "PadRIO: virtual RIO active (XInput pad + keyboard)\n" << std::flush;
|
||||
|
||||
//
|
||||
// Only open DirectInput when the profile actually asks for it. A
|
||||
// player on keyboard and pad should not pay for an enumeration of
|
||||
// every HID on the machine, and joyconfig.bat is what writes the
|
||||
// rows that turn this on.
|
||||
//
|
||||
if (profile.joyAxisCount > 0 || profile.joyButtonCount > 0 ||
|
||||
profile.joyHatCount > 0)
|
||||
{
|
||||
int found = RPJoyInit();
|
||||
DEBUG_STREAM << "PadRIO: joystick bindings present, " << found
|
||||
<< " generic device(s) attached\n" << std::flush;
|
||||
for (int d = 0; d < found; ++d)
|
||||
{
|
||||
const RPJoyDeviceState *state = RPJoyDevice(d);
|
||||
if (state != NULL)
|
||||
{
|
||||
DEBUG_STREAM << "PadRIO: [" << d << "] " << state->name
|
||||
<< "\n" << std::flush;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PadRIO::~PadRIO()
|
||||
@@ -244,6 +313,11 @@ void
|
||||
profile.padButtons[i].latched = False;
|
||||
profile.padButtons[i].wasDown = False;
|
||||
}
|
||||
for (int i = 0; i < profile.joyButtonCount; ++i)
|
||||
{
|
||||
profile.joyButtons[i].latched = False;
|
||||
profile.joyButtons[i].wasDown = False;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@@ -391,6 +465,81 @@ void
|
||||
}
|
||||
}
|
||||
}
|
||||
//---------------------------------------------------------------
|
||||
// Generic joysticks. The slots are resolved every poll rather than
|
||||
// cached, so a stick unplugged mid-race simply stops answering and
|
||||
// one plugged back in picks up where it left off.
|
||||
//---------------------------------------------------------------
|
||||
int joyDevice[BindJoyDeviceSlots];
|
||||
Logical joyLive = False;
|
||||
for (int slot = 0; slot < BindJoyDeviceSlots; ++slot)
|
||||
{
|
||||
joyDevice[slot] = -1;
|
||||
}
|
||||
if (profile.joyAxisCount > 0 || profile.joyButtonCount > 0 ||
|
||||
profile.joyHatCount > 0)
|
||||
{
|
||||
RPJoyPoll();
|
||||
for (int slot = 0; slot < BindJoyDeviceSlots; ++slot)
|
||||
{
|
||||
joyDevice[slot] = (profile.joyDeviceMatch[slot][0] != '\0')
|
||||
? RPJoyFindDevice(profile.joyDeviceMatch[slot])
|
||||
: ((RPJoyDevice(slot) != NULL) ? slot : -1);
|
||||
if (joyDevice[slot] >= 0)
|
||||
{
|
||||
joyLive = True;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < profile.joyButtonCount; ++i)
|
||||
{
|
||||
PadJoyButtonBinding *binding = &profile.joyButtons[i];
|
||||
const RPJoyDeviceState *state =
|
||||
(binding->device >= 0 && binding->device < BindJoyDeviceSlots)
|
||||
? RPJoyDevice(joyDevice[binding->device]) : NULL;
|
||||
Logical down = (state != NULL) &&
|
||||
(state->buttons & (1u << binding->button)) != 0;
|
||||
if (binding->toggle && down && !binding->wasDown)
|
||||
{
|
||||
binding->latched = !binding->latched;
|
||||
}
|
||||
binding->wasDown = down;
|
||||
|
||||
if (binding->toggle ? binding->latched : down)
|
||||
{
|
||||
if (binding->address < buttonUnits)
|
||||
{
|
||||
desired[binding->address] = 1;
|
||||
}
|
||||
else if (binding->address >= 0x50 &&
|
||||
binding->address < 0x50 + keypadUnits)
|
||||
{
|
||||
keypadDesired[binding->address - 0x50] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < profile.joyHatCount; ++i)
|
||||
{
|
||||
const PadJoyHatBinding *binding = &profile.joyHats[i];
|
||||
const RPJoyDeviceState *state =
|
||||
(binding->device >= 0 && binding->device < BindJoyDeviceSlots)
|
||||
? RPJoyDevice(joyDevice[binding->device]) : NULL;
|
||||
if (state != NULL &&
|
||||
JoyHatHeld(state->hat[binding->hat], binding->direction))
|
||||
{
|
||||
if (binding->address < buttonUnits)
|
||||
{
|
||||
desired[binding->address] = 1;
|
||||
}
|
||||
else if (binding->address >= 0x50 &&
|
||||
binding->address < 0x50 + keypadUnits)
|
||||
{
|
||||
keypadDesired[binding->address - 0x50] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < buttonUnits; ++i)
|
||||
{
|
||||
if (screenButton[i])
|
||||
@@ -502,6 +651,68 @@ void
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------
|
||||
// Joystick axes. A physical throttle lever is the one source that
|
||||
// does not add into the pile: it has an absolute position, so its
|
||||
// full travel IS the channel and it takes ownership rather than
|
||||
// nudging an accumulator that a spring-centred pad stick has to.
|
||||
//---------------------------------------------------------------
|
||||
Logical throttleLever = False;
|
||||
Scalar throttleLeverValue = (Scalar) 0;
|
||||
|
||||
if (joyLive)
|
||||
{
|
||||
for (int i = 0; i < profile.joyAxisCount; ++i)
|
||||
{
|
||||
const PadJoyAxisBinding *binding = &profile.joyAxes[i];
|
||||
if (binding->device < 0 || binding->device >= BindJoyDeviceSlots)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
const RPJoyDeviceState *state = RPJoyDevice(joyDevice[binding->device]);
|
||||
if (state == NULL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Scalar raw = (Scalar) state->axis[binding->source];
|
||||
if (binding->invert)
|
||||
{
|
||||
raw = -raw;
|
||||
}
|
||||
if (binding->axis == BindAxisThrottle && binding->rate == 0.0f)
|
||||
{
|
||||
// -1..1 of lever travel onto the 0..1 the pod runs on
|
||||
throttleLeverValue = (raw + 1.0f) * 0.5f;
|
||||
throttleLever = True;
|
||||
continue;
|
||||
}
|
||||
Scalar value = JoyAxisValue(raw, binding->deadzone);
|
||||
if (binding->rate > 0.0f)
|
||||
{
|
||||
rate[binding->axis] += value * binding->rate;
|
||||
}
|
||||
else
|
||||
{
|
||||
deflect[binding->axis] += value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// The composite pedal axis becomes the pair the pod actually has.
|
||||
// One signed source presses one pedal or the other, never both,
|
||||
// which is what a rudder bar or a twist grip does.
|
||||
//
|
||||
Scalar pedals = deflect[BindAxisPedals];
|
||||
if (pedals > 0.0f)
|
||||
{
|
||||
deflect[BindAxisRightPedal] += pedals;
|
||||
}
|
||||
else if (pedals < 0.0f)
|
||||
{
|
||||
deflect[BindAxisLeftPedal] += -pedals;
|
||||
}
|
||||
|
||||
throttleAccum = Clamp01(throttleAccum + rate[BindAxisThrottle] * delta_t);
|
||||
|
||||
Scalar x = deflect[BindAxisJoystickX];
|
||||
@@ -511,7 +722,9 @@ void
|
||||
if (y > 1.0f) y = 1.0f;
|
||||
if (y < -1.0f) y = -1.0f;
|
||||
|
||||
Throttle = Clamp01(throttleAccum + deflect[BindAxisThrottle]);
|
||||
Throttle = throttleLever
|
||||
? Clamp01(throttleLeverValue)
|
||||
: Clamp01(throttleAccum + deflect[BindAxisThrottle]);
|
||||
LeftPedal = Clamp01(deflect[BindAxisLeftPedal]);
|
||||
RightPedal = Clamp01(deflect[BindAxisRightPedal]);
|
||||
// The profile encodes the pod's stick sign convention; L4PADFLIP
|
||||
|
||||
@@ -263,6 +263,7 @@
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<ClCompile Include=".\L4PADBINDINGS.cpp" />
|
||||
<ClCompile Include=".\L4JOY.cpp" />
|
||||
<ClCompile Include=".\L4PADRIO.cpp" />
|
||||
<ClCompile Include=".\L4PCSPAK.cpp" />
|
||||
<ClCompile Include=".\L4PLASMA.cpp" />
|
||||
@@ -454,6 +455,7 @@
|
||||
<ClInclude Include=".\L4NETTRANSPORT.h" />
|
||||
<ClInclude Include=".\L4KEYLIGHT.h" />
|
||||
<ClInclude Include=".\L4PADBINDINGS.h" />
|
||||
<ClInclude Include=".\L4JOY.h" />
|
||||
<ClInclude Include=".\L4STEAMTRANSPORT.h" />
|
||||
<ClInclude Include=".\L4PARTICLES.h" />
|
||||
<ClInclude Include=".\L4MFDVIEW.h" />
|
||||
|
||||
@@ -75,6 +75,18 @@ Winners Circle camera is framed off the award stand itself rather than
|
||||
off whoever is standing on it, so the shot is the same one for every
|
||||
player at every head count.
|
||||
|
||||
[v4.12.7](https://gitea.mysticmachines.com/VWE/RP412/releases/tag/v4.12.7)
|
||||
is about sticks. Anything that is not an Xbox-class pad — a flight stick,
|
||||
a HOTAS throttle, a twist grip, rudder pedals, a wheel — comes in through
|
||||
DirectInput rather than XInput, and the game could not see any of it.
|
||||
Now it can, and `joyconfig.bat` sets it up: the wizard asks you to move
|
||||
each control in turn, works out which device and axis answered and which
|
||||
way round it reads, and writes the joystick rows of `bindings.txt`,
|
||||
leaving anything you have edited yourself alone. A twist grip or rudder
|
||||
bar drives both pedals through one signed `Pedals` axis, and a real
|
||||
throttle lever owns its channel outright rather than nudging a position
|
||||
the way a spring-centred stick has to. Ported from the sibling BT411.
|
||||
|
||||
## Playing
|
||||
|
||||
Grab the release zip (or run `pack-dist.ps1` on a build). Single player:
|
||||
|
||||
+24
-1
@@ -27,6 +27,7 @@
|
||||
#include "..\munga_l4\l4steamtransport.h"
|
||||
#include "..\munga_l4\l4splr.h"
|
||||
#include "..\munga_l4\l4mfdview.h" // RPWindowLayout_*
|
||||
#include "..\munga_l4\l4joy.h" // RPJoyConfigWizard
|
||||
#include "rpl4ver.h"
|
||||
#include "..\munga\resver.h"
|
||||
#include "..\munga\resource.h"
|
||||
@@ -187,7 +188,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
DEBUG_STREAM << "Red Planet 4.12.6" << std::endl << std::flush;
|
||||
DEBUG_STREAM << "Red Planet 4.12.7" << std::endl << std::flush;
|
||||
DEBUG_STREAM << "L4CONTROLS=" << getenv("L4CONTROLS") << std::endl << std::flush;
|
||||
|
||||
#ifdef RP412_STEAM
|
||||
@@ -279,6 +280,28 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
|
||||
RPWindowLayout_Load();
|
||||
}
|
||||
|
||||
//
|
||||
//-------------------------------------------------------------------------
|
||||
// RP412JOYCONFIG=1 (joyconfig.bat): the joystick setup wizard, before
|
||||
// anything else claims the screen. It asks the player to move each
|
||||
// control on their stick, HOTAS or pedals and writes the joy* rows of
|
||||
// bindings.txt, then falls through into the game so they can try them
|
||||
// straight away.
|
||||
//
|
||||
// One shot: the variable is cleared from this process so a rebuilt
|
||||
// PadRIO later in the session cannot run the wizard a second time.
|
||||
//-------------------------------------------------------------------------
|
||||
//
|
||||
{
|
||||
const char *joyconfig = getenv("RP412JOYCONFIG");
|
||||
if (joyconfig != NULL && *joyconfig != '\0' && atoi(joyconfig) != 0)
|
||||
{
|
||||
RPJoyConfigWizard();
|
||||
SetEnvironmentVariableA("RP412JOYCONFIG", NULL);
|
||||
_putenv("RP412JOYCONFIG=");
|
||||
}
|
||||
}
|
||||
|
||||
#if !_DEBUG
|
||||
// Arcade pods have no mouse - but desktop/windowed play needs the
|
||||
// cursor for the on-screen cockpit buttons, so hide it only when
|
||||
|
||||
+37
-1
@@ -144,6 +144,42 @@ it off.
|
||||
|
||||
---
|
||||
|
||||
## Flight sticks, HOTAS and rudder pedals
|
||||
|
||||
Anything that is not an Xbox-class pad — a flight stick, a HOTAS
|
||||
throttle, a twist grip, rudder pedals, a wheel — comes in through
|
||||
DirectInput rather than XInput, and needs to be told which axis is
|
||||
which. **Run `joyconfig.bat` once.** It asks you to move each control in
|
||||
turn, works out which device and axis you moved and which way round it
|
||||
reads, and writes the joystick rows of `bindings.txt`. Then it carries
|
||||
on into the setup screen so you can try them straight away.
|
||||
|
||||
It only writes its own section, between two marker lines, so anything
|
||||
you have edited yourself survives re-running it. Xbox-class controllers
|
||||
need none of this — they are the pad rows above and work out of the box.
|
||||
|
||||
By hand, the rows look like this:
|
||||
|
||||
```
|
||||
joydev 0 T.16000M # or a bare slot number
|
||||
joyaxis X axis JoystickX invert deadzone 0.08
|
||||
joyaxis Y axis JoystickY invert deadzone 0.08
|
||||
joyaxis RZ axis Pedals deadzone 0.08 # twist grip works both pedals
|
||||
joyaxis SL0 axis Throttle deadzone 0 # a real lever owns the channel
|
||||
joybutton 0 button 0x40 # trigger
|
||||
joyhat 0 up button 0x42
|
||||
```
|
||||
|
||||
Axis names are DirectInput's — `X Y Z RX RY RZ SL0 SL1` — where a twist
|
||||
grip is usually `RZ` and a HOTAS throttle usually `Z` or `SL0`.
|
||||
|
||||
Two things are worth knowing. `Pedals` is a signed axis that drives the
|
||||
pedal *pair*, positive for the right pedal and negative for the left, so
|
||||
one rudder bar or twist grip works both the way a foot never could. And
|
||||
a `joyaxis` on `Throttle` with no `rate` is treated as a real lever: its
|
||||
full travel *is* the throttle range, rather than nudging a position the
|
||||
way a spring-centred pad stick has to.
|
||||
|
||||
## Rebinding
|
||||
|
||||
`bindings.txt` sits beside the exe, written with the full default layout
|
||||
@@ -163,7 +199,7 @@ padaxis LeftStickX axis JoystickX deadzone 0.15 # drop 'invert' to flip X
|
||||
|
||||
Addresses: `0x00`–`0x47` are the lamp buttons above, `0x50`–`0x6F` the
|
||||
keypads. Axis names: `Throttle`, `LeftPedal`, `RightPedal`, `JoystickX`,
|
||||
`JoystickY`. Key names follow the .NET `Keys` naming (`A`–`Z`, `D0`–`D9`
|
||||
`JoystickY`, `Pedals`. Key names follow the .NET `Keys` naming (`A`–`Z`, `D0`–`D9`
|
||||
for the digit row, `F1`–`F12`, `NumPad0`–`NumPad9`, `Up`, `Down`,
|
||||
`Left`, `Right`, `Space`, `Return`, `Shift`, `Ctrl`, `Alt`,
|
||||
`OemMinus`, `Oemplus`, `Oemcomma`, `OemPeriod`, `OemOpenBrackets`,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<title>Red Planet 4.12.6 — Controls</title>
|
||||
<title>Red Planet 4.12.7 — Controls</title>
|
||||
|
||||
<style>
|
||||
:root {
|
||||
@@ -754,7 +754,7 @@
|
||||
<div class="wrap">
|
||||
|
||||
<header class="masthead">
|
||||
<p class="eyebrow">Virtual World Entertainment · Tesla pod · RP 4.12.6</p>
|
||||
<p class="eyebrow">Virtual World Entertainment · Tesla pod · RP 4.12.7</p>
|
||||
<h1>Red Planet<br>Controls Map</h1>
|
||||
<p class="lede">
|
||||
Every input the pod answers to, on the gamepad and the keyboard. The
|
||||
@@ -1197,7 +1197,7 @@
|
||||
</section>
|
||||
|
||||
<footer>
|
||||
<span>Red Planet 4.12.6</span>
|
||||
<span>Red Planet 4.12.7</span>
|
||||
<span>gitea.mysticmachines.com/VWE/RP412</span>
|
||||
<span>docs/CONTROLS.md · CONTROLS.txt ships with the game</span>
|
||||
<span>RGB keyboards mirror the pod lamps · RP412KEYLIGHT=0 to disable</span>
|
||||
|
||||
+24
-2
@@ -378,14 +378,36 @@ cd /d "%~dp0"
|
||||
start rpl4opt.exe -fit
|
||||
"@
|
||||
|
||||
Set-Content -Path "$dist\joyconfig.bat" -Encoding ascii -Value @"
|
||||
@echo off
|
||||
rem Red Planet 4.12 - one-time JOYSTICK / HOTAS / rudder-pedal setup.
|
||||
rem A console wizard asks you to move each control (stick, twist or
|
||||
rem rudder, throttle lever, fire buttons); it works out what you moved
|
||||
rem and which way it reads, and writes the joystick section of
|
||||
rem bindings.txt. When it finishes the game carries on into the setup
|
||||
rem screen so you can try the bindings straight away.
|
||||
rem Xbox-class controllers need NO setup - they work out of the box.
|
||||
rem Re-run this any time to redo the bindings; anything you have edited
|
||||
rem yourself in bindings.txt is kept.
|
||||
cd /d "%~dp0"
|
||||
set RP412JOYCONFIG=1
|
||||
start /wait rpl4opt.exe -windowed -res 1920 1080
|
||||
set RP412JOYCONFIG=
|
||||
"@
|
||||
|
||||
Set-Content -Path "$dist\README.txt" -Encoding ascii -Value @"
|
||||
Red Planet 4.12.6
|
||||
Red Planet 4.12.7
|
||||
=================
|
||||
|
||||
Run start-fullscreen.bat for borderless over the whole monitor, or
|
||||
start-windowed.bat to keep a title bar. No cockpit hardware needed.
|
||||
If there is no sound, run oalinst.exe once.
|
||||
|
||||
Got a flight stick, HOTAS or rudder pedals? Run joyconfig.bat once. It
|
||||
asks you to move each control, works out which axis you moved and which
|
||||
way round it reads, and writes the joystick rows of bindings.txt. Xbox-
|
||||
class controllers need none of that - they work out of the box.
|
||||
|
||||
Controls (XInput controller and/or keyboard) - EVERY input is
|
||||
rebindable: edit bindings.txt beside the exe (written with the full
|
||||
documented default layout on first run; delete it to restore).
|
||||
@@ -444,7 +466,7 @@ $size = (Get-ChildItem $dist -Recurse | Measure-Object Length -Sum).Sum
|
||||
Write-Host ("dist ready: {0:N1} MB" -f ($size / 1MB))
|
||||
|
||||
if ($Zip) {
|
||||
$zipPath = Join-Path $root 'RedPlanet-4.12.6.zip'
|
||||
$zipPath = Join-Path $root 'RedPlanet-4.12.7.zip'
|
||||
Write-Host "zipping to $zipPath..."
|
||||
|
||||
# Everything lives under a single RP412\ folder inside the zip, so
|
||||
|
||||
Reference in New Issue
Block a user