Written from the default bindings.txt so it matches what the game actually writes. Covers the Xbox pad (ASCII diagram plus a table of every button and its RIO address), the keyboard - numpad flight cluster diagram, the Shift/Ctrl/Alt throttle and reverse modifiers, Alt+Q abort - and the panel button banks, showing how the number and letter rows map onto the five MFD clusters exactly as printed on the pod board, with the G/B gap keys and the F-key Secondary/Screen columns. Also notes the keypads being deliberately unbound, the RGB lamp mirror, and how to rebind with worked examples. pack-dist copies it to the dist as CONTROLS.txt, flattened to ASCII so it reads correctly in Notepad while the markdown source keeps its typography. README links it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
6.8 KiB
Red Planet 4.12 — controls map
Generated from the default bindings.txt (the file the game writes
beside the exe on first run). Everything here is rebindable: edit that
file and restart, or delete it to get these defaults back.
Grammar reminder, from the file's own header:
key <name> button <addr> [toggle]
key <name> axis <axis> deflect <n> # held, springs back
key <name> axis <axis> rate <n> # walks per second, sticks
pad <button> button <addr> [toggle]
padaxis <src> axis <axis> [invert] [deadzone <d>] [rate <n>]
Xbox controller
( LB ) Panic Throttle / reverse ( RB )
( LT ) Left pedal Right pedal ( RT )
______________________________________________________
/ \
/ [Back] [Start] \
| config 2 config 1 |
| |
| ,--. (Y) |
| ( L ) stick X / Y Upper |
| `--' (X) (B) |
| +---+ Pinky Middle |
| D-pad --> |hat| (A) |
| +---+ Main |
| |
| ,--. |
| ( R ) throttle (Y axis) |
\ `--' /
\____________________________________________________ _/
| Control | Does | RIO address |
|---|---|---|
| Left stick | Joystick X / Y (inverted, deadzone 0.24 — pod convention) | axes |
| Right stick Y | Throttle, as a rate: hold to wind it up or down, position sticks | axis |
| Left / right trigger | Left / right pedal (deadzone 0.12) | axes |
| A | Main trigger | 0x40 |
| B | Middle | 0x46 |
| X | Pinky | 0x45 |
| Y | Upper | 0x47 |
| LB | Panic | 0x3D |
| RB | Throttle button — reverse thrust | 0x3F |
| D-pad | Hat: up / back / left / right (look) | 0x42 0x41 0x44 0x43 |
| Start | Config 1 | 0x37 |
| Back | Config 2 | 0x36 |
Start and Back are not extra buttons: 0x37/0x36 are the first two
buttons of the Upper Right MFD's top row, which is where the config
buttons live on the real board — so the 9 and 0 keys do the same
thing.
Keyboard
Flight cluster — the number pad
+-----+-----+-----+
| 7 | 8 | 9 | 7 / 9 left / right pedal
| Lped| fwd |Rped | 8 / 2 stick forward / back
+-----+-----+-----+ 4 / 6 stick left / right
| 4 | 5 | 6 | 0 main trigger
| left| |right|
+-----+-----+-----+
| 1 | 2 | 3 |
| | back| |
+-----+-----+-----+
| 0 | . |
| trigger | |
+-----------+-----+
Shift throttle up Ctrl throttle down Alt reverse thrust
(both throttle keys walk the axis and it holds where you leave it)
| Key | Does |
|---|---|
| NumPad 8 / 2 | Stick forward / back |
| NumPad 4 / 6 | Stick left / right |
| NumPad 7 / 9 | Left / right pedal |
| NumPad 0, Space | Main trigger (0x40) |
| Shift / Ctrl | Throttle up / down (position holds) |
| Alt | Reverse thrust (0x3F) |
| Arrow keys | Hat — look up / back / left / right |
| Alt + Q | Abort the mission (score banked, back to menu or lobby) |
Panel buttons — the letter and number rows
The rest of the keyboard is the pod's button board, laid out as it is printed on the panel. Each MFD has 8 buttons (a 4-wide top row and a 4-wide bottom row); the keyboard rows run left to right across the three upper MFDs, then the two lower ones.
UPPER MFDs Left MFD Middle MFD Right MFD
top row 1 2 3 4 | 5 6 7 8 | 9 0 - =
bottom row Q W E R | T Y U I | O P [ ]
0x2F..0x2C 0x27..0x24 0x37..0x34
0x2B..0x28 0x23..0x20 0x33..0x30
LOWER MFDs Left MFD Right MFD
top row A S D F (G unbound) H J K L
bottom row Z X C V (B unbound) N M , .
0x0F..0x0C 0x07..0x04
0x0B..0x08 0x03..0x00
COLUMNS beside the map
Secondary F1 F2 F3 F4 F5 F6 0x10..0x15
Screen F7 F8 F9 F10 F11 F12 0x18..0x1D
G and B are deliberately unbound: they are the physical gap between the Lower Left and Lower Right MFD clusters on the real board.
Every one of these buttons is also clickable on screen — the red strips around each MFD and the amber strips beside the map are the same addresses, and they light up when the game commands their lamps.
Not bound by default
The pilot keypad (0x50–0x5F) and external operator keypad
(0x60–0x6F) have no keys assigned — the game never reads them. They
remain bindable if you want them (they arrive as arcade RIO key events).
RGB keyboard lighting
If the machine has a Dynamic Lighting keyboard, bound panel keys mirror
the pod's lamps: red for the MFD banks, amber/yellow for the Secondary
and Screen columns, blinking in step with the on-screen buttons.
Unbound keys go dark. Set RP412KEYLIGHT=0 in environ.ini to switch
it off.
Rebinding
bindings.txt sits beside the exe, written with the full default layout
and its own documentation on first run. Change a line, restart the game.
Delete the file to restore these defaults — worth doing after an update,
since an existing file is never overwritten.
Examples:
key J button 0x40 # main trigger on J as well
pad X button 0x40 # move the trigger to the X button
key NumPadAdd axis Throttle rate 0.75 # throttle on numpad +/-
key NumPadSubtract axis Throttle rate -0.75
padaxis LeftStickX axis JoystickX deadzone 0.15 # drop 'invert' to flip X
Addresses: 0x00–0x47 are the lamp buttons above, 0x50–0x6F the
keypads. Axis names: Throttle, LeftPedal, RightPedal, JoystickX,
JoystickY. Key names follow the .NET Keys naming (A–Z, D0–D9
for the digit row, F1–F12, NumPad0–NumPad9, Up, Down,
Left, Right, Space, Return, Shift, Ctrl, Alt,
OemMinus, Oemplus, Oemcomma, OemPeriod, OemOpenBrackets,
OemCloseBrackets, …).