Files
RP412/MUNGA_L4/L4DPLMEM.cpp
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

49 lines
864 B
C++

#include "mungal4.h"
#pragma hdrstop
#include "l4video.h"
extern "C"
{
void *dpl_malloc(int n_bytes);
void *dpl_calloc(size_t n, size_t n_bytes);
void dpl_free(void *ptr);
void dpl_free_all();
};
void *dpl_malloc(int n_bytes)
{
/*STUBBED: DPL RB 1/20/07
Check_Pointer(DPLRenderer::DPLHeap);
return DPLRenderer::DPLHeap->Allocate(n_bytes);
*/
return NULL;
}
void *dpl_calloc(size_t n, size_t n_bytes)
{
/*STUBBED: DPL RB 1/20/07
Check_Pointer(DPLRenderer::DPLHeap);
void *p = DPLRenderer::DPLHeap->Allocate(n * n_bytes);
memset(p, 0x0, n_bytes * n);
return p;
*/
return NULL;
}
void dpl_free(void *ptr)
{
/*STUBBED: DPL RB 1/20/07
Check_Pointer(DPLRenderer::DPLHeap);
DPLRenderer::DPLHeap->Release(ptr);
*/
}
void dpl_free_all()
{
/*STUBBED: DPL RB 1/20/07
Check_Pointer(DPLRenderer::DPLHeap);
DPLRenderer::DPLHeap->ReleaseAll();
*/
}