Splits the control surface the game consumes from the RIO board into RIOBase (8 virtuals + the five analog scalars); the serial RIO is now one implementation of it. Adds two new ones: - PadRIO (L4CONTROLS=PAD): in-process RIO speaking the full surface from an XInput controller + PC keyboard using vRIO's default profile (left stick/WASD = stick, triggers/Q,E = pedals, right stick Y/PgUp,PgDn = rate throttle that holds position, A/Space = trigger, B/R = reverse, dpad/arrows = hat, Start,Back/F1,F2 = config). Samples in GetNextEvent so button latency does not depend on the 15 s menu-time analog cadence; hot-plugs pads; L4PADFLIP=XY inverts stick axes; lamp commands land in lampState[] for the planned on-screen cockpit panel. The stock VTVRIOMapper/lamp/button path runs unchanged. - PlasmaScreen (L4PLASMA=SCREEN): the 128x32 plasma glass as a desktop window in plasma orange (L4PLASMASCALE, default x4), rendering the same Video8BitBuffered surface the gauge system always drew; no COM port. Verified in the sandbox with vRIO off and no serial devices: boots to a running mission, controller hot-detected, plasma window drawing live game content (score readout). BUILD.md 4 documents the desktop environ.ini and bindings; roadmap updated. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
223 lines
5.5 KiB
C++
223 lines
5.5 KiB
C++
#include "mungal4.h"
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#pragma hdrstop
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#include "l4plasmascreen.h"
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namespace
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{
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const char plasmaWindowClass[] = "RPPlasmaScreen";
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LRESULT CALLBACK
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PlasmaWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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PlasmaScreen *screen =
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(PlasmaScreen *) GetWindowLongPtrA(hwnd, GWLP_USERDATA);
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switch (message)
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{
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case WM_PAINT:
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if (screen != NULL)
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{
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// handled below through the friend-free public surface:
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// the window procedure only asks the screen to repaint.
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PAINTSTRUCT ps;
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HDC hdc = BeginPaint(hwnd, &ps);
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// PlasmaScreen stores what StretchDIBits needs in
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// window properties to keep the class decoupled.
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const BITMAPINFO *bmi =
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(const BITMAPINFO *) GetPropA(hwnd, "PlasmaBitmapInfo");
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const void *pixels = GetPropA(hwnd, "PlasmaPixels");
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RECT client;
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GetClientRect(hwnd, &client);
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if (bmi != NULL && pixels != NULL)
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{
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SetStretchBltMode(hdc, COLORONCOLOR);
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StretchDIBits(
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hdc,
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0, 0, client.right, client.bottom,
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0, 0, PlasmaScreen::plasmaWidth, PlasmaScreen::plasmaHeight,
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pixels, bmi, DIB_RGB_COLORS, SRCCOPY
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);
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}
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EndPaint(hwnd, &ps);
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return 0;
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}
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break;
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case WM_CLOSE:
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// The glass is part of the cockpit; just hide it.
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ShowWindow(hwnd, SW_HIDE);
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return 0;
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case WM_ERASEBKGND:
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return 1;
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}
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return DefWindowProcA(hwnd, message, wParam, lParam);
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}
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}
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//########################################################################
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//############################ PlasmaScreen ##############################
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//########################################################################
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PlasmaScreen::PlasmaScreen():
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Video8BitBuffered(plasmaWidth, plasmaHeight)
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{
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Check_Pointer(this);
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window = NULL;
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bitmapInfo = NULL;
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scale = 4;
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const char *scale_string = getenv("L4PLASMASCALE");
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if (scale_string != NULL)
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{
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int requested = atoi(scale_string);
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if (requested >= 1 && requested <= 16)
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{
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scale = requested;
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}
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}
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//---------------------------------------------------------------
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// Build the 8bpp DIB header with the plasma-orange palette:
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// index 0 is the dark glass, everything else lights up.
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//---------------------------------------------------------------
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BITMAPINFOHEADER *header = (BITMAPINFOHEADER *) new char[
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sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD)];
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memset(header, 0, sizeof(BITMAPINFOHEADER));
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header->biSize = sizeof(BITMAPINFOHEADER);
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header->biWidth = plasmaWidth;
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header->biHeight = -plasmaHeight; // top-down, matching PixelMap8
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header->biPlanes = 1;
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header->biBitCount = 8;
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header->biCompression = BI_RGB;
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header->biClrUsed = 256;
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RGBQUAD *palette = (RGBQUAD *)((char *) header + sizeof(BITMAPINFOHEADER));
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for (int i = 0; i < 256; ++i)
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{
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if (i == 0)
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{
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palette[i].rgbRed = 24; palette[i].rgbGreen = 10; palette[i].rgbBlue = 4;
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}
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else
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{
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palette[i].rgbRed = 255; palette[i].rgbGreen = 144; palette[i].rgbBlue = 32;
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}
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palette[i].rgbReserved = 0;
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}
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bitmapInfo = header;
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CreateGlassWindow();
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Tell("PlasmaScreen: on-screen plasma display, scale x" << scale << "\n");
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}
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PlasmaScreen::~PlasmaScreen()
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{
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Check_Pointer(this);
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if (window != NULL)
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{
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RemovePropA((HWND) window, "PlasmaBitmapInfo");
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RemovePropA((HWND) window, "PlasmaPixels");
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DestroyWindow((HWND) window);
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window = NULL;
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}
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delete [] (char *) bitmapInfo;
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bitmapInfo = NULL;
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}
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Logical
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PlasmaScreen::TestInstance() const
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{
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return valid;
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}
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void
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PlasmaScreen::CreateGlassWindow()
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{
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HINSTANCE instance = GetModuleHandleA(NULL);
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static Logical class_registered = False;
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if (!class_registered)
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{
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class_registered = True;
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WNDCLASSA window_class;
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memset(&window_class, 0, sizeof(window_class));
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window_class.style = CS_HREDRAW | CS_VREDRAW;
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window_class.lpfnWndProc = PlasmaWndProc;
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window_class.hInstance = instance;
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window_class.hCursor = LoadCursor(NULL, IDC_ARROW);
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window_class.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
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window_class.lpszClassName = plasmaWindowClass;
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RegisterClassA(&window_class);
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}
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RECT bounds;
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bounds.left = 0;
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bounds.top = 0;
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bounds.right = plasmaWidth * scale;
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bounds.bottom = plasmaHeight * scale;
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AdjustWindowRect(&bounds, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX, FALSE);
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window = CreateWindowExA(
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0,
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plasmaWindowClass,
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"Plasma Display",
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WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX,
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CW_USEDEFAULT, CW_USEDEFAULT,
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bounds.right - bounds.left,
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bounds.bottom - bounds.top,
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NULL, NULL, instance, NULL
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);
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if (window != NULL)
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{
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SetWindowLongPtrA((HWND) window, GWLP_USERDATA, (LONG_PTR) this);
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SetPropA((HWND) window, "PlasmaBitmapInfo", bitmapInfo);
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SetPropA((HWND) window, "PlasmaPixels", pixelBuffer->Data.MapPointer);
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ShowWindow((HWND) window, SW_SHOWNOACTIVATE);
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}
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else
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{
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DEBUG_STREAM << "PlasmaScreen: window creation failed\n" << std::flush;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Called from the gauge renderer's background task, same slot the serial
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// plasma used for streaming. Repaint when any line changed.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Logical
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PlasmaScreen::Update(Logical forceall)
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{
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Check(this);
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Logical dirty = forceall;
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for (int y = 0; y < plasmaHeight; ++y)
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{
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if (changedLine[y])
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{
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changedLine[y] = 0;
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dirty = True;
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}
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}
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if (dirty && window != NULL)
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{
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InvalidateRect((HWND) window, NULL, FALSE);
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}
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return False; // 'done' - nothing left to stream
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}
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void
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PlasmaScreen::WaitForUpdate()
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{
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Check(this);
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}
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