- BOOTP was never actually implemented anywhere despite header
mentions: removed it as a design consideration (pod addressing is
static config); left a one-line "never implemented, don't design
against it" note so it doesn't creep back in.
- No cockpit title has an attract mode - the games were never deployed
as walk-up public arcade machines (Firestorm had unfinished plans
for one). Corrected the TeslaRel410 deployment-goal wording.
- PQS reclassified from core bay component to support tooling: it is
the operator's own event traffic-flow tool, not standard bay
infrastructure. Kept as the natural seed for future cross-site
queue/roster coordination (brainstorm shared-services table + open
question reworded accordingly).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Ecosystem doc: new section on the TeslaRel410 project — custom
DOSBox-X fork HLE-emulating the Division VPX board to run the
original, unmodified Tesla 4.10 BattleTech/Red Planet DOS binaries
on current Windows 10 pod hardware (RIO COM1 / plasma COM2
passthrough). Networking facts for SiteLink: WATTCP (real TCP/IP)
via NetNub over emulated NE2000 bridged by pcap -> routable in
principle; BOOTP is broadcast -> site-local provisioning.
- Clarified BT411 and RP411 as the two native Win32 Tesla 4.10
reconstructions (per operator), complementary to the emulation path.
- Brainstorm: new game-linking subsection for the emulated originals +
open question 11 (NetNub cross-subnet addressing, 30 Hz sim latency
tolerance).
- CTCL naming note: provenance question is out with VWE veterans.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>