Bench identified: SMPTE colour bars + 3D scene layer; bars = acceptance oracle

User-provided ground truth: the cap7 test scene displays SMPTE colour bars.
Axis-alignment census (8/196 axis-aligned) proves the recovered triangles are
the 3D test-scene layer, not the bars -- the bars are the OUTPUT of the
standard background program (the byte-identical bit-serial SENDE/SEND set in
every capture: a video test card painted as the permanent backdrop, colours
written to the eofr/g/b planes 184/192/200 by the x2-chain sweeps). Payload
formats settled: size-18 = 3 edges + z-plane; size-21 = 3 edges + texture-ramp
SCALAR plane (the pvision mechanism). The known bar pattern is now the
pixel-exact acceptance oracle for the bit-serial program executor (the
chartered IGC_* macro work). Readout §06 caption updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-17 08:55:22 -05:00
co-authored by Claude Opus 4.8
parent bce9a443b0
commit cbae445ce0
+6 -3
View File
@@ -375,9 +375,12 @@
<div class="hero-render" style="margin-top:16px">
<span class="tag">exact recovery · edge equations solved to vertices</span>
<canvas id="benchframe" width="832" height="512" aria-label="the hardware test pattern recovered exactly from compiled edge equations"></canvas>
<div class="cap"><b>the VelociRender test bench</b> every triangle solved from its
compiled edge equations; colors distinguish primitives (true per-primitive colors live
in the payload's colour planes, still being decoded).</div>
<div class="cap"><b>the VelociRender test bench — the 3D scene layer</b>: every triangle
solved from its compiled edge equations (palette colors; the true shades are texture-ramp
scalars, decoded but not yet mapped). Beneath this layer the bench paints <b>SMPTE colour
bars</b> — the standard background program present byte-identical in every capture; its
bit-serial sweep is the next execution target, with the known bar pattern as the
pixel-exact acceptance oracle.</div>
</div>
</section>