Commit Graph
2 Commits
Author SHA1 Message Date
CydandClaude Fable 5 6853b123ed Confs: default L4TIMER to FAST (setenv arg2 s->f, all 14 launch confs)
L4TIMER selects the game clock (L4TIME.CPP): FAST = HMI SOS interrupt
clock at 28 Hz, unset = polled 18.2 Hz BIOS tick. Not a speed switch --
finer time quantum, smoother sim dt and timing cadences.

Per the operator: the flag tracked the deployed fleet's hardware --
original Tesla pods ran Pentium Pro 90s (SLOW), later fleets Pentium
Pro 200s (FAST). The emulated pod has no ISR-headroom constraint, so
FAST is our default from here on.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 09:10:08 -05:00
CydandClaude Fable 5 2c29bf928d Add FLYK render harness from VWETEST diagnostic suite
The production image's VWETEST diagnostic suite provides a clean,
game-independent render harness. FLYK (VGLTEST, 32rtm build, newer
token-based sync) + clear.scn drives the ENTIRE VPX protocol through
the emulated board with zero errors: boot, iserver handshake, i860
download, token sync, scene build, draw_scene, frame-ack, clean exit
('Exiting rendering'). This validates the VPX emulation for an
arbitrary DPL renderer, not just the game.

Notes: the CYCLE flyk is a DOS/4GW build using the OLDER DPL3-style
velocirender_sync (action-check) and needs separate handling; the
VPX/DBE0151 iserver board test + reference TGAs are a future
golden-image validation avenue.

Adds RENDER-HARNESS.md and harness configs (flyk/cycle/alpha1).
Next (Phase 3): flyk DIVRGB.SCN color bars -> decode FIFO geometry
(same DIV-BIZ2 formats as restoration/divformats.py) -> OpenGL.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 09:27:52 -05:00