Files
TeslaRel410/emulator
CydandClaude Opus 4.8 7bac137a63 Tier-1 FIRST GEOMETRY RENDER: real captured IGC packets -> shaded z-buffered 3D
render_wide30.py executes the cap7 death-cam capture's raw instruction
packets ({TREEgeZERO_L3 x3 edges, MEMltTREE_L3 z-test, TREEintoMEM_L0
z-write, colour planes, scalar} -- 152 packets found by header scan) through
the named-ISA semantics, vectorized: 85 packets survive edge+z, producing a
recognizable smooth-shaded, depth-correct render of the test-scene object
(wide30_render/depth.png in the session scratchpad). This is geometry drawn
purely by executing the hardware's own instruction stream -- no
geometry-extraction shortcuts.

Known approximations this pass: winding-agnostic edge acceptance, colour
plane word-offsets partly empirical (R channel confirmed Gouraud-correct,
G/B extraction still off), duplicate packets from the wide capture window
z-fight. eof/bars ops still stubbed (per-tile program renders uniform).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 00:42:52 -05:00
..