Files
TeslaRel410/emulator
CydandClaude Opus 4.8 979c82b37c M4c end-to-end: production firmware runs LIVE BATTLE WIRE on the C core
live_server now boots fw=vrend410 (the shipped game build) and replays the
netdeath battle capture's 53,088-record VelociRender wire through emu860c +
the GPU tile path: 8 frames in 5.8s, thousands of commands deep (cmd 6235),
25 tiles/100 sends each. The whole authentic backend -- vpxlog transport,
production firmware, C core, GPU raster -- is proven on real game wire.

Honest scope: the rendered image is still the bench readout (texu->SMPTE
ramp via the texz=x seed), not the battle scene -- live_server uses the bars
readout path, not the per-draw effect-primitive extraction (render_fx). The
battle geometry is present in the wire and executes; wiring the fx-primitive
readout into the live loop is the remaining refinement for real content.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 15:44:16 -05:00
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