- fp_cam works before the first vehicle articulation (a freshly dropped
mech sends no 0x1f until it moves; bailing out left the raw chain
convention showing the inside of the mech at every drop)
- The FLYK stand-in +90-deg yaw correction no longer applies to munga
content (it yawed the player's own mech -- and every animated model --
90 degrees: "looking through the right shoulder")
- With fog on, the clear colour saturates to the fog colour (background
at infinite distance); the pre-drop hold is FULLY black, as period
pilots confirm
- net_full.conf: COM2 plasma passthrough + setenv plasma flag
Networked console session verified live: black hold at ready, flash +
fade on console launch, drop-bay doors present, own mech visible, and
the full death sequence captured on the wire (fade-to-black, escape-pod
interior via near-fog exemption, world reload, white flash, blue-violet
respawn fade = the blue swirly's home).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>