Files
TeslaRel410/emulator
CydandClaude Fable 5 cfd368381b NET-NOTES: post-mission egress hold decoded (RIO lamps + StopMission exit codes)
Wire + source answer to "what happens after the mission ends": the game
fades to the black hold, commands the RIO egress lamps (T 84 LampRequest
caught on the serial tap), and holds while its StateResponse to the
console's 1/s StateQuery flips to state 2. The hold ends only when the
console sends Application__StopMissionMessage with an ExitCodeID -- a
full remote-operations menu (run game/test patterns/ResetRIO/Norton/
SoftwareReset/camera/mission review) that the game hands to netnub as
its exit code for the pod loop to dispatch. The egress-hold length is
entirely the console's decision. Also documented the seat-trim-inside-
hull z-fighting lookalike (not a render bug).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 11:02:18 -05:00
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