cockpit_max.png: the MAX_COP canopy seen from the eyepoint on the live pod --
window frames, A-pillars, the sill across the bottom, and the arena city out
through the glass at 30fps. The run's log line:
[skl] video\max.skl -> 26 nodes, 1 objects, 1 eye
Exactly the predicted shape: the X-variant carries the same 26-node chain as
the body skeleton, so eye composition and torso twist are identical, with ONE
object -- the canopy shell -- instead of nineteen body parts, and the eye on
jointeye inside it.
This closes the arc that began with a mech statue at the world origin and a
camera frozen beside it: entity -> RootRenderable -> skeleton under its DCS ->
cockpit variant for the inside view -> eye on the canopy joint. What a pilot
saw in 1996, rendered by the reconstruction through the emulated Division
board.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>