The player-experience system now gates the entire heat/jam economy, verified in
BOTH directions with a one-token egg edit (TESTNOV.EGG, experience=novice):
NOVICE = 212 fire cycles all pinned at T=77, zero jams, zero shutdowns (the
heat model authentically absent); EXPERT = the full economy (duty cycles, 119
shutdowns + 2 authentic jams under forced fire). Zero Fail in both.
- BTPLAYER: the flag block renamed to its TRUE semantics (simLive @0x25c,
heatModelOn @0x260 -- the FUN_004ad7d4 master switch, advancedDamageOn pair,
levelFlag26c/270, experienceLevel); the ctor rows were already
binary-accurate (nov 0000 / std 1011 / vet 1111 / exp 1101); accessors +
[exp] sentinel.
- HeatSink::HeatModelActive() + ProjectileWeapon::LiveFireEnabled(): owner
mech -> Entity::GetPlayerLink() -> the BTPlayer flags, NULL-permissive.
Gates: both HeatSinkSimulation phases, every weapon fire-heat dump, and
CheckForJam is now the AUTHENTIC form (LiveFireEnabled + heatLoad<=0
early-outs + the minJamChance floor; the interim heat-degraded gate retired).
- THE LOAD-BEARING FIX: Mech ctor SetValidFlag(). Every 1995 entity ctor tail
marks itself valid; ours didn't -- Entity::Dispatch routes messages to an
INVALID entity into the deferred event queue, so the PlayerLink bind (and
every directly-dispatched mech message) silently never landed and the gates
read a NULL player forever.
- THE COOLANT SYSTEM (authentic bodies, byte-verified constants: HeatLoadScale
0.002 -> heatLoad now in [0,1]; equalize eps 1e-4; draw floor/ON
0.0025/0.003): UpdateCoolant (damage-scaled draw -- an undamaged mech leaks
nothing), BalanceCoolant (full clamp chain from ConductHeat), DrawCoolant
base=0 with the RESERVOIR override as THE SOURCE; Reservoir reconstructed
(capacity overlays thermalCapacity, CoolantSimulation + the full
InjectCoolant flush distribution, BT_FORCE_FLUSH dev hook); Condenser
RefrigerationSimulation (massScale = (1-damage)*refrigerationFactor >= 1 --
the heat pump that chills the bank; valveState inits 1; digit-suffix number
fix). Deferred: AggregateHeatSink family, cockpit-button handlers
(MoveValve/ToggleCooling/InjectCoolant), TrackSeekVoltage charge model.
Research driven by a 4-agent workflow dossier over the BT411 RE (verbatim
bodies for every function above + the egg experience plumbing).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>