Completes every class the Mech-ctor segment walk instantiates: Reservoir (: HeatSink), Searchlight + ThermalSight (: PowerWatcher), MechTech + Subsystem- MessageManager (: Subsystem, surviving CODE headers), Actuator (: MechSubsystem fallback). All ctors chain their parents; per-frame methods staged. Full subsystem roster (~22 classes) reconstructed. BT: 42 ok; tree links clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
102 lines
2.8 KiB
C++
102 lines
2.8 KiB
C++
//===========================================================================//
|
|
// File: messmgr.cpp //
|
|
// Project: BattleTech Brick: Mech subsystems //
|
|
// Contents: SubsystemMessageManager -- the per-mech damage/explosion hub //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#include <bt.hpp>
|
|
#pragma hdrstop
|
|
|
|
#if !defined(MESSMGR_HPP)
|
|
# include <messmgr.hpp>
|
|
#endif
|
|
|
|
#if !defined(MECH_HPP)
|
|
# include <mech.hpp>
|
|
#endif
|
|
|
|
Derivation
|
|
SubsystemMessageManager::ClassDerivations(
|
|
Subsystem::ClassDerivations,
|
|
"SubsystemMessageManager"
|
|
);
|
|
|
|
SubsystemMessageManager::SharedData
|
|
SubsystemMessageManager::DefaultData(
|
|
SubsystemMessageManager::ClassDerivations,
|
|
Subsystem::MessageHandlers,
|
|
Subsystem::AttributeIndex,
|
|
Subsystem::StateCount
|
|
);
|
|
|
|
SubsystemMessageManager::SubsystemMessageManager(
|
|
Mech *owner,
|
|
int subsystem_ID,
|
|
SubsystemResource *sub_res,
|
|
SharedData &shared_data
|
|
):
|
|
Subsystem(owner, subsystem_ID, sub_res, shared_data),
|
|
weaponExplosions(NULL, False),
|
|
damageInformation(NULL, False)
|
|
{
|
|
Check(owner);
|
|
Check_Pointer(sub_res);
|
|
|
|
rendererCompensateTime = 0.0f;
|
|
terrainHitExplosionID = ResourceDescription::NullResourceID;
|
|
|
|
Check_Fpu();
|
|
}
|
|
|
|
SubsystemMessageManager::~SubsystemMessageManager()
|
|
{
|
|
}
|
|
|
|
Logical
|
|
SubsystemMessageManager::TestInstance() const
|
|
{
|
|
return IsDerivedFrom(ClassDerivations);
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// The per-frame damage/explosion consolidation. Not yet reconstructed.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
SubsystemMessageManager::ConsolidateAndSendDamage(Scalar)
|
|
{
|
|
Fail("SubsystemMessageManager::ConsolidateAndSendDamage -- messmgr.cpp not yet reconstructed");
|
|
}
|
|
|
|
void
|
|
SubsystemMessageManager::CreateWeaponExplosions(Logical, EntityID, Point3D)
|
|
{
|
|
Fail("SubsystemMessageManager::CreateWeaponExplosions -- messmgr.cpp not yet reconstructed");
|
|
}
|
|
|
|
void
|
|
SubsystemMessageManager::AddDamageMessage(Entity *, Entity__TakeDamageMessage *)
|
|
{
|
|
Fail("SubsystemMessageManager::AddDamageMessage -- messmgr.cpp not yet reconstructed");
|
|
}
|
|
|
|
Logical
|
|
SubsystemMessageManager::CreateStreamedSubsystem(
|
|
ResourceFile *,
|
|
NotationFile *,
|
|
const char *,
|
|
const char *,
|
|
SubsystemResource *,
|
|
NotationFile *,
|
|
const ResourceDirectories *
|
|
)
|
|
{
|
|
Fail("SubsystemMessageManager::CreateStreamedSubsystem -- messmgr.cpp not yet reconstructed");
|
|
return False;
|
|
}
|