Base of the Torso/HUD/Gyroscope cockpit subsystems. Ctor chains HeatWatcher + watchdogAlarm(5) + minVoltage; statics/dtor/test/reset real; Simulation staged. BT: 27 ok. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
310 lines
8.3 KiB
C++
310 lines
8.3 KiB
C++
//===========================================================================//
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// File: powersub.cpp //
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// Project: BattleTech Brick: Mech subsystems //
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// Contents: PoweredSubsystem -- a HeatSink drawing electrical power //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined(POWERSUB_HPP)
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# include <powersub.hpp>
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#endif
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#if !defined(MECH_HPP)
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# include <mech.hpp>
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#endif
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//
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//#############################################################################
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// Shared data support
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//#############################################################################
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//
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Derivation
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PoweredSubsystem::ClassDerivations(
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HeatSink::ClassDerivations,
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"PoweredSubsystem"
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);
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PoweredSubsystem::SharedData
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PoweredSubsystem::DefaultData(
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PoweredSubsystem::ClassDerivations,
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Subsystem::MessageHandlers,
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Subsystem::AttributeIndex,
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Subsystem::StateCount
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);
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//
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//#############################################################################
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// A HeatSink that draws electrical power from a generator.
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//
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// The voltage-source resolution (indexing the owner mech's SUBSYSTEM ROSTER to
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// find the powering generator) and the master-instance electrical simulation
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// need the roster populated -- which happens during the Mech ctor's
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// segment-table walk -- so they are deferred to that phase (see MECHSUB.NOTES.md).
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// The ctor here chains HeatSink and primes the electrical state; the subsystem
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// constructs with no attached source (inputVoltage 0) until the wiring lands.
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//#############################################################################
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//
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PoweredSubsystem::PoweredSubsystem(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data
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):
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HeatSink(owner, subsystem_ID, subsystem_resource, shared_data),
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voltageSource(),
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electricalStateAlarm(5),
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modeAlarm(3)
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{
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Check(owner);
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Check_Pointer(subsystem_resource);
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inputVoltage = 0.0f;
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outputVoltage = 0.0f;
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ratedVoltage = 0.0f;
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Check_Fpu();
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}
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//
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//#############################################################################
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//#############################################################################
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//
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PoweredSubsystem::~PoweredSubsystem()
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{
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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PoweredSubsystem::ResetToInitialState(Logical powered)
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{
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Check(this);
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HeatSink::ResetToInitialState(powered);
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inputVoltage = 0.0f;
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outputVoltage = 0.0f;
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electricalStateAlarm.SetLevel(0);
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modeAlarm.SetLevel(0);
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical
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PoweredSubsystem::TestClass(Mech &)
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{
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return True;
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}
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Logical
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PoweredSubsystem::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations);
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}
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//
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//#############################################################################
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// AttachToVoltageSource Link this subsystem to its powering generator.
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// Deferred with the segment-walk (needs the populated roster).
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//#############################################################################
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//
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void
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PoweredSubsystem::AttachToVoltageSource(Subsystem *)
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{
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Fail("PoweredSubsystem::AttachToVoltageSource -- powersub.cpp not yet reconstructed");
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}
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//###########################################################################
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//############################## Generator #############################
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//###########################################################################
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//
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//#############################################################################
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// Shared data support
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//#############################################################################
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//
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Derivation
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Generator::ClassDerivations(
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HeatSink::ClassDerivations,
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"Generator"
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);
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Generator::SharedData
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Generator::DefaultData(
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Generator::ClassDerivations,
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Subsystem::MessageHandlers,
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Subsystem::AttributeIndex,
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Subsystem::StateCount
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);
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//
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//#############################################################################
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// The generator -- the voltage source loads tap.
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//#############################################################################
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//
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Generator::Generator(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data
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):
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HeatSink(owner, subsystem_ID, subsystem_resource, shared_data),
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stateAlarm(5)
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{
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Check(owner);
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Check_Pointer(subsystem_resource);
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ratedVoltage = subsystem_resource->ratedVoltage;
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outputVoltage = ratedVoltage;
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maxTapCount = subsystem_resource->maxTapCount;
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currentTapCount = 0;
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percentVoltageAvailable = 1.0f;
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startTime = subsystem_resource->startTime;
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startTimer = startTime;
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stateAlarm.SetLevel(GeneratorReady);
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generatorOn = 1;
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shortRecoveryTime = subsystem_resource->shortRecoveryTime;
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shortTimer = shortRecoveryTime;
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//
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// Generator number from the last character of the segment name
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// ('A' -> 1, 'B' -> 2, ...).
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//
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const char *name = GetName();
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generatorNumber = name[strlen(name) - 1] - 0x40;
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Check_Fpu();
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Generator::~Generator()
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{
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical
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Generator::TestClass(Mech &)
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{
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return True;
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}
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Logical
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Generator::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations);
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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Generator::ResetToInitialState()
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{
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Check(this);
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HeatSink::ResetToInitialState(True);
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outputVoltage = ratedVoltage;
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currentTapCount = 0;
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percentVoltageAvailable = 1.0f;
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startTimer = startTime;
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shortTimer = shortRecoveryTime;
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generatorOn = 1;
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stateAlarm.SetLevel(GeneratorReady);
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}
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//
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//#############################################################################
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// Per-frame electrical simulation (voltage, short recovery). Not yet
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// reconstructed -- fires only once the mech is ticking.
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//#############################################################################
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//
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void
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Generator::GeneratorSimulation(Scalar)
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{
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Fail("Generator::GeneratorSimulation -- powersub.cpp not yet reconstructed");
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}
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//###########################################################################
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//############################ PowerWatcher ############################
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//###########################################################################
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Derivation
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PowerWatcher::ClassDerivations(
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HeatWatcher::ClassDerivations,
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"PowerWatcher"
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);
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PowerWatcher::SharedData
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PowerWatcher::DefaultData(
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PowerWatcher::ClassDerivations,
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Subsystem::MessageHandlers,
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Subsystem::AttributeIndex,
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Subsystem::StateCount
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);
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PowerWatcher::PowerWatcher(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data
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):
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HeatWatcher(owner, subsystem_ID, subsystem_resource, shared_data),
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watchdogAlarm(5)
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{
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Check(owner);
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Check_Pointer(subsystem_resource);
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//
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// minVoltage is a scaled fraction of the watched supply; the exact scale
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// constant is a tuning value (stored 1:1 here until located).
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//
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minVoltage = subsystem_resource->minVoltagePercent;
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Check_Fpu();
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}
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PowerWatcher::~PowerWatcher()
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{
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}
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Logical
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PowerWatcher::TestClass(Mech &)
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{
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return True;
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}
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Logical
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PowerWatcher::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations);
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}
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void
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PowerWatcher::ResetToInitialState(Logical powered)
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{
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Check(this);
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HeatWatcher::ResetToInitialState(powered);
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watchdogAlarm.SetLevel(0);
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}
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//
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// Per-frame supply-voltage watchdog. Not yet reconstructed.
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//
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void
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PowerWatcher::Simulation(Scalar)
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{
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Fail("PowerWatcher::Simulation -- powersub.cpp not yet reconstructed");
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}
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