Files
TeslaRel410/emulator
CydandClaude Fable 5 eef8784030 NET-NOTES: floor-lamp choreography measured -- egress window = console's call
RIO tap capture of a full TeslaConsole mission cycle: LampFloor 0x3E +
entry cluster (0x16/0x17/0x1e) bright at game-ready (customer entry),
off at mission drop, bright again at mission end (the state=2 hold),
all swept off the moment StopMission arrives, then game exit. The
egress window is purely the gap between mission end and the console's
StopMission send (measured 3.4s with TeslaConsole vs Console 4.10's
proper customer-exit delay) -- not a game timer, not the exit code.
Confirms the operator's remembered sequence byte for byte and pins the
TeslaSuite fix: a configurable delay before StopMission.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 12:02:43 -05:00
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