Files
TeslaRel410/emulator
CydandClaude Opus 4.8 86d6b950e5 emulator: B2 RIO lamp/button bezel on the VDB heads + explode-view polish
Draw the cockpit RIO buttons around the mono-MFD and radar heads (explode
layout), lit by the host-commanded lamp state -- the display side of the
in-fork glass cockpit. Live-validated 2026-07-24 (operator).

- vpxlog.cpp: per-head button bezel in pal_draw, reading serialrio's new
  RIO_GetPanelState seam. The 5 MFD heads get red buttons (4 top / 4 bottom,
  100px tall tucked under a grown 640x500 display so a 10px lip shows); the
  radar gets amber Secondary/Screen side columns (6x 104px each) plus a
  centered bottom indicator strip (the 4 spares). Lamp byte decoded to
  off/dim/bright (vRIO RioLampState, brighter of the two brightness fields);
  a press shows white-hot. No labels -- the MFD shows each button's function.
  Also swapped the two upper-outer MFD window NAMES to match their (already
  position-swapped) desktop locations.
- serialrio.{cpp,h}: RIO_GetPanelState(lamps, pressed) accessor -- returns
  false when no rio port, so non-rio configs and other heads render normally.
- pod-launch: in explode (dev) layout the Division bridge is a normal, freely
  movable window -- not pinned topmost (Focus.cs) and nudged to 8,40 so its
  title bar clears the top of the screen (its client was at 0,0, pushing the
  frame off-screen). Cockpit/kiosk keeps the topmost + 0,0 borderless look.

Only affects the explode layout and only when a serial=rio port is present.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 10:43:41 -05:00
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