Files
TeslaRel410/emulator/render-bridge/dosboxlog.txt
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CydandClaude Fable 5 f30acc6a94 BT410 5.3.67: pose_chase was upside down -- harness bug, wire exonerated
The operator caught it: the 5.3.65 image showed the mech hanging from its own
ground-shadow plate (-y is up in the bridge world).  The follow-up pinned down
what was and wasn't wrong, and the reconstruction survives untouched.

Right, by three independent wire-level proofs: MAD.SKL offsets are a coherent
Y-up model (hip +5.29, knees descending, torso ascending -- anatomical only
read +Y-up); the BGF vertex extents agree (foot meshes extend -1.0 below their
ankle to the sole, torso +3.8 up to the missile pods); and the SHIPPED pod's
wire carries the same signs (hip +6.21, knees negative, vehicle root a pure
yaw with det +1).  Our wire and shipped's are convention-identical -- no flip
exists between game and board in either game.

Wrong: the ad-hoc chase camera.  It borrowed the aerial up-hint from the
calibrated live-bridge world (where -y is up) and applied it to a raw
scene-space render of Y-up wire data; the symmetric checkerboard ground
disguised the inversion.  The shipped capture rendered upside-down through the
same harness, which is what cleared the wire.

Both conventions now documented in the roadmap: wire/scene space is Y-up in
both games; the live bridge presents -y-up via its calibrated mirror family
(FP_RIGHT_SIGN / CAGE_TWIST_SIGN, COCKPIT-CAGE-NOTES.md).

Tooling: pose_probe.py replaces the throwaway harness (updir=+1 scene space
default, -1 for the bridge sense).  pose_chase_upfixed.png is the corrected
milestone image: the MadCat right side up -- chicken-walker legs, purple knee
actuators, feet planted, shadow under the feet.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 10:41:34 -05:00

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LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_tm.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: fifosock listening on 127.0.0.1:8621
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: SHELL:Redirect output to COM3
LOG: VPXLOG: fifosock client connected
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 237273074 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]00311d60/4.51048e-39 [44]00326744/4.62882e-39 [48]ffffffff/nan
LOG: 684478479 ERROR INT10:PutPixel unhandled mode type 7
LOG: SHELL:Redirect output to RC.TXT
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:12 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0