- Launcher/build.bat now outputs to dist\TeslaLauncher\ (was TeslaLauncher\ at the Launcher root) and produces dist\TeslaLauncher-podpkg.zip, matching Console\dist\. - Both build scripts now zip the package themselves (Compress-Archive) instead of leaving it as a manual step: Console/build-package.bat -> dist\TeslaConsole-pkg.zip. - Launcher/.gitignore: ignore /dist/ (drop the obsolete /TeslaLauncher/ + staging entries); Console already ignores /dist/. - READMEs updated to point at dist\. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
121 lines
5.0 KiB
Markdown
121 lines
5.0 KiB
Markdown
# TeslaLauncher
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.NET Framework 4.8 (framework-dependent) rewrite of the original Elsewhen Studios LLC software (Windows 2000 / .NET Framework 2.0). net48 ships in Windows 10/11, so the pod needs no separate runtime install and the package stays small (~3.7 MB).
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## Architecture
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TeslaLauncher has three components that work together:
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### TeslaLauncherService (Windows Service, Session 0)
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- Runs at boot before any user logs in
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- Listens on **TCP 53290** for OFB-encrypted framed-JSON RPC from TeslaConsole
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- Forwards commands to the Agent via Named Pipe (`TeslaLauncherIPC`)
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- Handles first-boot network configuration (SecureConfig)
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- Handles game file transfers from the Console (InstallProduct)
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### TeslaLauncherAgent (WinForms tray app, user session)
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- Runs in the logged-in user's desktop session
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- Executes commands that require desktop access: launching/killing apps, volume control
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- Manages `LaunchApps.xml` (installed games registry)
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- On first boot, displays SecureConfig Request ID and Passphrase
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### SecureConfig (first-boot protocol)
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- Assigns a temporary IP and broadcasts a UDP beacon so the Console can discover the pod
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- Operator reads the Passphrase off the pod screen and enters it into the Console
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- Console sends AES-encrypted network configuration (IP, mask, gateway, DNS, hostname)
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- TCP handshake establishes an OFB-encrypted session with RSA key exchange
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- Session key is saved for all subsequent Console connections
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## Communication Flow
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```
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TeslaConsole ──TCP 53290 (OFB + framed JSON)──> TeslaLauncherService
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│
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Named Pipe (JSON)
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│
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v
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TeslaLauncherAgent
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```
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## Files
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| File | Description |
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|------|-------------|
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| `TeslaLauncherService.cs` | Windows Service implementation |
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| `TeslaLauncherService.csproj` | Service project (net48, generic host + Windows service) |
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| `TeslaLauncherAgent.cs` | Userspace Agent implementation |
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| `TeslaLauncherAgent.csproj` | Agent project (WinForms, net48) |
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| `LaunchModels_Shared.cs` | Service↔Agent IPC types (Tesla.Launcher.Shared). Wire types (Tesla.Net) now come from `../Contract/Tesla.Contract.csproj` |
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| `SecureConfig.cs` | First-boot secure configuration protocol |
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| `build.bat` | Builds both components |
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| `install.bat` | Installs on a cockpit PC (run as Administrator) |
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## Building
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Requirements:
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- .NET SDK (6.0+) to drive the build
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- Internet access for NuGet restore (first build only)
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```
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build.bat :: build both components + assemble the package
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build.bat /service :: build Service only
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build.bat /agent :: build Agent only
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```
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Output goes to `dist\TeslaLauncher\` (with `Service\` and `Agent\` subdirectories plus
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`install.bat`) and `dist\TeslaLauncher-podpkg.zip`, mirroring `Console\dist\`. The projects
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are published in place (framework-dependent net48) — they reference `../Contract`, so they
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cannot be staged into a temp folder. Each folder holds the exe plus its dependency DLLs;
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the target pod needs only .NET Framework 4.8 (built into Windows 10/11), no bundled runtime.
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## Installation
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1. Copy the `TeslaLauncher\` folder to each cockpit PC
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2. Run `TeslaLauncher\install.bat` as Administrator
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The installer:
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- Registers the Service (delayed auto-start)
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- Configures the Agent for auto-login startup
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- Installs OpenAL and DirectX runtimes
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- Enables SMB1 file sharing
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- Creates `C:\Games` with appropriate permissions
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- Resets network adapters to DHCP for SecureConfig
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## First Boot
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1. Cockpit boots with DHCP (unconfigured state)
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2. Service runs SecureConfig: broadcasts beacon, displays codes on screen
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3. Console operator sees the pod's Request ID and enters the Passphrase
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4. Console sends encrypted network configuration
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5. Pod applies the configuration and is ready for normal operation
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## Normal Operation
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The Console connects to each configured pod on TCP 53290 and can:
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- Install/uninstall simulation games
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- Launch/kill applications
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- Get/set volume level
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- Query pod status (FullUpdate)
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- Shutdown or reboot the pod
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## Key Paths
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| Path | Purpose |
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|------|---------|
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| `C:\ProgramData\TeslaLauncher\TeslaKeyStore.key` | Session key (32 bytes) |
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| `C:\ProgramData\TeslaLauncher\LaunchApps.xml` | Installed games registry |
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| `C:\ProgramData\TeslaLauncher\configuring.json` | Transient: SecureConfig codes for Agent display |
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| `C:\Games\` | Game installation directory |
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## Wire Protocol
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The Console talks to the Service with **length-prefixed System.Text.Json frames**
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over the OFB-encrypted TCP stream (dispatch by method name) — see
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`../Contract/PodRpcProtocol.cs`, shared by both ends. This replaced the original
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`BinaryFormatter` + serialized-`MethodBase` scheme. The `Tesla.Net` wire types now
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live in `../Contract/Tesla.Contract.csproj`, the single source of truth shared with
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the Console.
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The Service-to-Agent IPC uses length-prefixed JSON over a Named Pipe, with flat types
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that avoid the nested struct layout of the wire format.
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